The whole issue of platform dependence on issues such as byte packing
(between motes and TOSSIM, for example, were it to run on a Motorola
instead of an Intel) has raised the question of whether nesC should
have a message type. Field accesses would be transformed into the right
packing/unpacking operations. There would be some limitations over
standard structs (e.g., no taking pointers). The idea is to do it at
the language level, instead of through components. Once you do this,
all of the buffer management issues go away.
Right - that is *exactly* what I am advocating.
Ah, excellent. I misunderstood. Sorry.
Phil
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"We shall not cease from exploration And the end of all our exploring Will be to arrive where we started And know the place for the first time."
- T. S. Eliot, 'Little Gidding'
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