"Let's say you pay for tickets to go to a concert or live standup or sketch
comedy. That guy off the street who didn't pay shouldn't have the right to
view it as they do not have the right to do so."
However, it's legal and a common task for fans to upload videos of concerts
and standup acts. You'll find a massive amount of them on Youtube.
"hey created something for you and provide the best method to share with you
so they can have the income to continue to create in the future."
If putting excessive fines on someone (and, perhaps, a prison sentence or
two) for sharing art is the "best method [...] so they can have income" then
that would be, perhaps, alright. But it isn't the best method so they can
have income, nor is it the only method.
For movies? Most films get a very good profit from being in movie theatres--
film companies could survive without even releasing to stream and DVD!
Merchandise also is a great way to make a profit-- have you even seen
Despicable Me 2's merch?! Merchandise makes a profit because a lot of people
have seen the movie-- the best way to make the film available to more people
and make a larger mech profit is to allow non-commercial distribution of the
film. There are also people that prefer to have a nice DVD (Or a $200
"extra-special" DVD for die-hard fans)-- these people wouldn't die out
because, in their eyes, MP4s just aren't the same as DVDs.
For TV shows? Mostly the same. But also, adverts. Under the hypothesized
copyright system of "non-commercial distribution allowed," derivatives would
still be illegal. The TV show could release it's digital formats with adverts
actually in the video, so that when you download it there would be short
commercial breaks in the media's file. Since users can't remove them legally,
you could still sue the living heck out of people that remove commercial
breaks and put the non-commercial-ed versions on The Pirate Bay or some such
thing. Not the best or most ethical outcome, but way better than what we have
today.
For music? Mostly the same, too. Concerts, CDs, signed stuff, merch, digital
copies. For smaller artists, donations are also an option.
For games? Offering online services for the game, like multiplayer,
leaderboards, etc. (Hell, you could sell hats for use on the online server.)
Physical copies of the game (And again, $200 uber-mega-special editions for
fan-fans), and merch. For smaller devs, donations are also an option. Also,
selling the game itself online, and not providing a gratis download. There
could also be a customer support "DRM" sort of thing. Upon purchasing the
game, you get a key to make an account for the online server, and this allows
you customer service you couldn't get without the key. Server hosting for
less centralized games (Think Minetest or Minecraft) is another way the devs
could profit. Perhaps a partnership with a server hosting company for an ad
on their page.