> Nobody loads a file into a game in the way they commonly load files into
> spreadsheets, word processors, and other similar programs for which work is
> typically done.

Games do load files, but I suppose you mean that you never transfer files for use with non-identical software, and therefore compatibility of the files they read and/or write with other similar programs is not an issue. I'd just like to point out that all of these kinds of programs are typically the same way:

- Calculator applications
- Clock/alarm applications
- File managers
- Terminal emulators
- Device firmware
- Device drivers

I don't think compatibility, in any sense, is a particularly helpful criterion to look at when determining how good or bad a program being proprietary is.

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