************* The following message is relayed to you by trom@lists.newciv.org ************ Little joke:-))) Who sees time in a linear kind: the past andpresent, then andnow - a two-dimensional being. Who can look at any scenes and understands that трак time is a two-dimensional model with ЗD pictures - a three-dimensional being. Who understands that to have two-dimensional and three-dimensional models, pictures and to see so world around, it is necessary to create considerations: to know something, and not to know something, be someone and not to be someone - seizes the four-dimensional world. Who can be known, to be not known, to know and not to know freely, without compulsion, operates the four-dimensional world and is a being of the fifth measurement.
02.11.2011, 16:00, trom-requ...@lists.newciv.org: > Send Trom mailing list submissions to > trom@lists.newciv.org > > To subscribe or unsubscribe via the World Wide Web, visit > http://lists.newciv.org/mailman/listinfo/trom > or, via email, send a message with subject or body 'help' to > trom-requ...@lists.newciv.org > > You can reach the person managing the list at > trom-ow...@lists.newciv.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of Trom digest..." > > Today's Topics: > > 1. RE Crop Circles (Colleen Peltomaa) > 2. Re: He had/has it all wrong (Aarre Peltomaa) > 3. Re: He had/has it all wrong (Aarre Peltomaa) > > ---------------------------------------------------------------------- > > Message: 1 > Date: Tue, 1 Nov 2011 18:49:21 -0400 > From: Colleen Peltomaa <cygnifi...@gmail.com> > Subject: [TROM1] RE Crop Circles > To: trom@lists.newciv.org > Message-ID: > <caf4m2-2g5jb0lsdeacn621fzxhrj_frxmz+wv+oxougpx+d...@mail.gmail.com> > Content-Type: text/plain; charset="iso-8859-1" > > Yes, SLim, I agree, crying, which I also never did before Timebreaking came > on the scene, is good release of charge, and I just like to get a good safe > quiet space and release it, and it seems to be lessening now. > > The crop circles do seem to becoming more and more light and playful, and > perhaps meant to enhance. But I nowadays lean more in the direction of > "questioning everything". I've seen previous archetypes I created that > were quite the trickster, which probably largely accounts for why I am here > now quite agreeably, implant, after implant, being the effect of my own > cause. > > Can you please describe what are 5th dimensional beings? Do they still > know how to go in and out of this "tube" universe? > > As I am running the comb through my mind matter I am more able to conceive > of there being perhaps beings with still some mind, but finer, more > refined, playing less serious games. It is a measure to me of my own > personal enhancement the company I now seek opposed to the company I > resonated with in the past. And I am sure that this is how Aarre is > feeling and I only hope he is not being set up for a delusion by our > "prison guards". Question everyone and everything. > > I wonder too if there are embodied beings here, although I doubt it, who > have personal cognizance of how they came in and how to go in and out. > Perhaps at a higher aspected level we all have this knowing state.... > > Yes, it is a well known hallmark of spiritual enhancement when beings note > they are more loving, more tolerant, more affectionate, all on a voluntary > basis, and also at the same time more wise to the games people play, their > identities differentiated more easily from who they are as beings. > > cheers! > colleen > > \ > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > http://lists.newciv.org/pipermail/trom/attachments/20111101/1dd76e6c/attachment-0001.html > > ------------------------------ > > Message: 2 > Date: Tue, 1 Nov 2011 23:38:23 -0400 > From: Aarre Peltomaa <peltomaa.aa...@gmail.com> > Subject: Re: [TROM1] He had/has it all wrong > To: The Resolution of Mind list <trom@lists.newciv.org> > Message-ID: > <canrdadranzfzzuyy2fb7yqr4vkqnbpsk7tr+o9m6voyn3nn...@mail.gmail.com> > Content-Type: text/plain; charset="iso-8859-1" > > Hi Robert, Nov. 1/'11 Aarre > > Per our conversation, here is a viewpoint. The way it seems to me, if we > turn off games, we succeed in turning off the mind, and one's case as an > automatic result of that. Case is just a symptom of games play (postulate > versus counterpostulate). > > Your friend, Aarre > > On Sun, Oct 16, 2011 at 10:53 PM, Paul Tipon <pti...@proftitleserv.com>wrote: > >> ************* >> The following message is relayed to you by trom@lists.newciv.org >> ************ >> Maybe I'm being generous. That is up to you to decide. >> >> What I know is that Ron did get some things right. As far as a >> Bridge out, I believe he went off the rails from the beginning with >> Dianetics. It does work for what it does, de-stimulate engrams. As >> far as using that as a way out, I think it is very lacking. And this >> idea of mine goes all the way through the OT Levels. >> >> My thinking is that only specific incidents are addressed. Whether >> one has those incidents or not is a major question. What I see is >> that with Scn Auditing, one becomes very dependent on having those >> incidents and no others. I don't see that everyone does have the >> same package of incidents. After all, each of us is quite creative >> unto ourselves. >> >> TROM simply provides one with the tools necessary to eliminate ones >> re-stimulative incidents from the past, present and the future. TROM >> is 'one size fits all'. >> >> Another thing is that Ron never really solved GPMS. GPMS are an >> automaticity that occurs in this Universe, MEST and maybe many >> others. When one thinks of a goal (considers before the postulate), >> one automatically looks at what one has to do to handle and achieve >> one's goal. Well guess what .... one has just considered the game >> with all its positive and negative considerations/postulates and >> their complementary considerations/postulates and now has the >> complete games package that TROM handles. Scn does not. >> >> You want to have a goal, you want to have a purpose? Well everything >> in the MEST Universe has its polar opposite, that's automatic and now >> you have a game. Will you be the effect of that games package or >> not? Unless you know games like Dennis instructs, I don't see how >> you will not be. After all you are playing a game. >> >> So it looks to me like one needs TROM Tech to play the game without >> going the effect and spiraling in to a crash. One cannot play the >> game while not playing the game. One has to be able to not be the >> effect, not be overwhelmed and also be an 'expert' about games and >> how to play the games. >> >> Thank you, Dennis >> >> Paul >> _______________________________________________ >> Trom mailing list >> Trom@lists.newciv.org >> http://lists.newciv.org/mailman/listinfo/trom > > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > http://lists.newciv.org/pipermail/trom/attachments/20111101/e31aaf3f/attachment-0001.html > > ------------------------------ > > Message: 3 > Date: Tue, 1 Nov 2011 23:39:47 -0400 > From: Aarre Peltomaa <peltomaa.aa...@gmail.com> > Subject: Re: [TROM1] He had/has it all wrong > To: The Resolution of Mind list <trom@lists.newciv.org> > Message-ID: > <canrdads4ukefy2r9yb1pbi+lfuypt-bxrydnrc5hf_6hz3x...@mail.gmail.com> > Content-Type: text/plain; charset="iso-8859-1" > > Sorry, I sent this to tromlist by accident. Aarre please disregard. > > On Tue, Nov 1, 2011 at 11:38 PM, Aarre Peltomaa > <peltomaa.aa...@gmail.com>wrote: > >> Hi Robert, Nov. 1/'11 Aarre >> >> Per our conversation, here is a viewpoint. The way it seems to me, if we >> turn off games, we succeed in turning off the mind, and one's case as an >> automatic result of that. Case is just a symptom of games play (postulate >> versus counterpostulate). >> >> Your friend, Aarre >> >> On Sun, Oct 16, 2011 at 10:53 PM, Paul Tipon >> <pti...@proftitleserv.com>wrote: >>> ************* >>> The following message is relayed to you by trom@lists.newciv.org >>> ************ >>> Maybe I'm being generous. That is up to you to decide. >>> >>> What I know is that Ron did get some things right. As far as a >>> Bridge out, I believe he went off the rails from the beginning with >>> Dianetics. It does work for what it does, de-stimulate engrams. As >>> far as using that as a way out, I think it is very lacking. And this >>> idea of mine goes all the way through the OT Levels. >>> >>> My thinking is that only specific incidents are addressed. Whether >>> one has those incidents or not is a major question. What I see is >>> that with Scn Auditing, one becomes very dependent on having those >>> incidents and no others. I don't see that everyone does have the >>> same package of incidents. After all, each of us is quite creative >>> unto ourselves. >>> >>> TROM simply provides one with the tools necessary to eliminate ones >>> re-stimulative incidents from the past, present and the future. TROM >>> is 'one size fits all'. >>> >>> Another thing is that Ron never really solved GPMS. GPMS are an >>> automaticity that occurs in this Universe, MEST and maybe many >>> others. When one thinks of a goal (considers before the postulate), >>> one automatically looks at what one has to do to handle and achieve >>> one's goal. Well guess what .... one has just considered the game >>> with all its positive and negative considerations/postulates and >>> their complementary considerations/postulates and now has the >>> complete games package that TROM handles. Scn does not. >>> >>> You want to have a goal, you want to have a purpose? Well everything >>> in the MEST Universe has its polar opposite, that's automatic and now >>> you have a game. Will you be the effect of that games package or >>> not? Unless you know games like Dennis instructs, I don't see how >>> you will not be. After all you are playing a game. >>> >>> So it looks to me like one needs TROM Tech to play the game without >>> going the effect and spiraling in to a crash. One cannot play the >>> game while not playing the game. One has to be able to not be the >>> effect, not be overwhelmed and also be an 'expert' about games and >>> how to play the games. >>> >>> Thank you, Dennis >>> >>> Paul >>> _______________________________________________ >>> Trom mailing list >>> Trom@lists.newciv.org >>> http://lists.newciv.org/mailman/listinfo/trom > > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > http://lists.newciv.org/pipermail/trom/attachments/20111101/bafac930/attachment-0001.html > > ------------------------------ > > _______________________________________________ > Trom mailing list > Trom@lists.newciv.org > http://lists.newciv.org/mailman/listinfo/trom > > End of Trom Digest, Vol 88, Issue 2 > *********************************** _______________________________________________ Trom mailing list Trom@lists.newciv.org http://lists.newciv.org/mailman/listinfo/trom