*************
The following message is relayed to you by  trom@lists.newciv.org
************
 Little joke:-))) 
Who sees time in a linear kind: the past andpresent, then andnow - a 
two-dimensional being.  
  Who can look at any scenes and understands that трак time is a 
two-dimensional model with ЗD pictures - a three-dimensional being. 
  Who understands that to have two-dimensional and three-dimensional models, 
pictures and to see so world around, it is necessary to create considerations: 
to know something, and  not to know something, be someone and  not to be 
someone - seizes the four-dimensional world. 
  Who can be known, to be not known, to know and not to know freely, without 
compulsion, operates the four-dimensional world and is a being of the fifth 
measurement.

02.11.2011, 16:00, trom-requ...@lists.newciv.org:
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> Today's Topics:
>
>    1. RE Crop Circles (Colleen Peltomaa)
>    2. Re: He had/has it all wrong (Aarre Peltomaa)
>    3. Re: He had/has it all wrong (Aarre Peltomaa)
>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Tue, 1 Nov 2011 18:49:21 -0400
> From: Colleen Peltomaa <cygnifi...@gmail.com>
> Subject: [TROM1] RE Crop Circles
> To: trom@lists.newciv.org
> Message-ID:
>         <caf4m2-2g5jb0lsdeacn621fzxhrj_frxmz+wv+oxougpx+d...@mail.gmail.com>
> Content-Type: text/plain; charset="iso-8859-1"
>
> Yes, SLim, I agree, crying, which I also never did before Timebreaking came
> on the scene, is good release of charge, and I just like to get a good safe
> quiet space and release it, and it seems to be lessening now.
>
> The crop circles do seem to becoming more and more light and playful, and
> perhaps meant to enhance.  But I nowadays lean more in the direction of
> "questioning everything".  I've seen previous archetypes I created that
> were quite the trickster, which probably largely accounts for why I am here
> now quite agreeably, implant, after implant, being the effect of my own
> cause.
>
> Can you please describe what are 5th dimensional beings?  Do they still
> know how to go in and out of this "tube" universe?
>
> As I am running the comb through my mind matter I am more able to conceive
> of there being perhaps beings with still some mind, but finer, more
> refined, playing less serious games.  It is a measure to me of my own
> personal enhancement the company I now seek opposed to the company I
> resonated with in the past.  And I am sure that this is how Aarre is
> feeling and I only hope he is not being set up for a delusion by our
> "prison guards".  Question everyone and everything.
>
> I wonder too if there are embodied beings here, although I doubt it, who
> have personal cognizance of how they came in and how to go in and out.
> Perhaps at a higher aspected level we all have this knowing state....
>
> Yes, it is a well known hallmark of spiritual enhancement when beings note
> they are more loving, more tolerant, more affectionate, all on a voluntary
> basis, and also at the same time more wise to the games people play, their
> identities differentiated more easily from who they are as beings.
>
> cheers!
> colleen
>
> \
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> ------------------------------
>
> Message: 2
> Date: Tue, 1 Nov 2011 23:38:23 -0400
> From: Aarre Peltomaa <peltomaa.aa...@gmail.com>
> Subject: Re: [TROM1] He had/has it all wrong
> To: The Resolution of Mind list <trom@lists.newciv.org>
> Message-ID:
>         <canrdadranzfzzuyy2fb7yqr4vkqnbpsk7tr+o9m6voyn3nn...@mail.gmail.com>
> Content-Type: text/plain; charset="iso-8859-1"
>
> Hi Robert,                  Nov. 1/'11              Aarre
>
> Per our conversation, here is a viewpoint.   The way it seems to me, if we
> turn off games, we succeed in turning off the mind, and one's case as an
> automatic result of that.  Case is just a symptom of games play (postulate
> versus counterpostulate).
>
> Your friend,  Aarre
>
> On Sun, Oct 16, 2011 at 10:53 PM, Paul Tipon <pti...@proftitleserv.com>wrote:
>
>>  *************
>>  The following message is relayed to you by  trom@lists.newciv.org
>>  ************
>>  Maybe I'm being generous.  That is up to you to decide.
>>
>>  What I know is that Ron did get some things right.  As far as a
>>  Bridge out, I believe he went off the rails from the beginning with
>>  Dianetics.  It does work for what it does, de-stimulate engrams.  As
>>  far as using that as a way out, I think it is very lacking.  And this
>>  idea of mine goes all the way through the OT Levels.
>>
>>  My thinking is that only specific incidents are addressed.  Whether
>>  one has those incidents or not is a major question.  What I see is
>>  that with Scn Auditing, one becomes very dependent on having those
>>  incidents and no others.  I don't see that everyone does have the
>>  same package of incidents.  After all, each of us is quite creative
>>  unto ourselves.
>>
>>  TROM simply provides one with the tools necessary to eliminate ones
>>  re-stimulative incidents from the past, present and the future. TROM
>>  is 'one size fits all'.
>>
>>  Another thing is that Ron never really solved GPMS.  GPMS are an
>>  automaticity that occurs in this Universe, MEST and maybe many
>>  others.  When one thinks of a goal (considers before the postulate),
>>  one automatically looks at what one has to do to handle and achieve
>>  one's goal.  Well guess what ....  one has just considered the game
>>  with all its positive and negative considerations/postulates and
>>  their complementary considerations/postulates and now has the
>>  complete games package that TROM handles.  Scn does not.
>>
>>  You want to have a goal, you want to have a purpose?  Well everything
>>  in the MEST Universe has its polar opposite, that's automatic and now
>>  you have a game.  Will you be the effect of that games package or
>>  not?  Unless you know games like Dennis instructs, I don't see how
>>  you will not be.  After all you are playing a game.
>>
>>  So it looks to me like one needs TROM Tech to play the game without
>>  going the effect and spiraling in to a crash.  One cannot play the
>>  game while not playing the game.  One has to be able to not be the
>>  effect, not be overwhelmed and also be an 'expert' about games and
>>  how to play the games.
>>
>>  Thank you, Dennis
>>
>>  Paul
>>  _______________________________________________
>>  Trom mailing list
>>  Trom@lists.newciv.org
>>  http://lists.newciv.org/mailman/listinfo/trom
>
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> ------------------------------
>
> Message: 3
> Date: Tue, 1 Nov 2011 23:39:47 -0400
> From: Aarre Peltomaa <peltomaa.aa...@gmail.com>
> Subject: Re: [TROM1] He had/has it all wrong
> To: The Resolution of Mind list <trom@lists.newciv.org>
> Message-ID:
>         <canrdads4ukefy2r9yb1pbi+lfuypt-bxrydnrc5hf_6hz3x...@mail.gmail.com>
> Content-Type: text/plain; charset="iso-8859-1"
>
> Sorry, I sent this to tromlist by accident.   Aarre   please disregard.
>
> On Tue, Nov 1, 2011 at 11:38 PM, Aarre Peltomaa 
> <peltomaa.aa...@gmail.com>wrote:
>
>>  Hi Robert,                  Nov. 1/'11              Aarre
>>
>>  Per our conversation, here is a viewpoint.   The way it seems to me, if we
>>  turn off games, we succeed in turning off the mind, and one's case as an
>>  automatic result of that.  Case is just a symptom of games play (postulate
>>  versus counterpostulate).
>>
>>  Your friend,  Aarre
>>
>>  On Sun, Oct 16, 2011 at 10:53 PM, Paul Tipon 
>> <pti...@proftitleserv.com>wrote:
>>>  *************
>>>  The following message is relayed to you by  trom@lists.newciv.org
>>>  ************
>>>  Maybe I'm being generous.  That is up to you to decide.
>>>
>>>  What I know is that Ron did get some things right.  As far as a
>>>  Bridge out, I believe he went off the rails from the beginning with
>>>  Dianetics.  It does work for what it does, de-stimulate engrams.  As
>>>  far as using that as a way out, I think it is very lacking.  And this
>>>  idea of mine goes all the way through the OT Levels.
>>>
>>>  My thinking is that only specific incidents are addressed.  Whether
>>>  one has those incidents or not is a major question.  What I see is
>>>  that with Scn Auditing, one becomes very dependent on having those
>>>  incidents and no others.  I don't see that everyone does have the
>>>  same package of incidents.  After all, each of us is quite creative
>>>  unto ourselves.
>>>
>>>  TROM simply provides one with the tools necessary to eliminate ones
>>>  re-stimulative incidents from the past, present and the future. TROM
>>>  is 'one size fits all'.
>>>
>>>  Another thing is that Ron never really solved GPMS.  GPMS are an
>>>  automaticity that occurs in this Universe, MEST and maybe many
>>>  others.  When one thinks of a goal (considers before the postulate),
>>>  one automatically looks at what one has to do to handle and achieve
>>>  one's goal.  Well guess what ....  one has just considered the game
>>>  with all its positive and negative considerations/postulates and
>>>  their complementary considerations/postulates and now has the
>>>  complete games package that TROM handles.  Scn does not.
>>>
>>>  You want to have a goal, you want to have a purpose?  Well everything
>>>  in the MEST Universe has its polar opposite, that's automatic and now
>>>  you have a game.  Will you be the effect of that games package or
>>>  not?  Unless you know games like Dennis instructs, I don't see how
>>>  you will not be.  After all you are playing a game.
>>>
>>>  So it looks to me like one needs TROM Tech to play the game without
>>>  going the effect and spiraling in to a crash.  One cannot play the
>>>  game while not playing the game.  One has to be able to not be the
>>>  effect, not be overwhelmed and also be an 'expert' about games and
>>>  how to play the games.
>>>
>>>  Thank you, Dennis
>>>
>>>  Paul
>>>  _______________________________________________
>>>  Trom mailing list
>>>  Trom@lists.newciv.org
>>>  http://lists.newciv.org/mailman/listinfo/trom
>
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> End of Trom Digest, Vol 88, Issue 2
> ***********************************
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