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>   1. Re: Trom Digest, Vol 89, Issue 17 (Pete McLaughlin)
>   2. Re: Trom Digest, Vol 89, Issue 17 (Paul Tipon)
>   3. Re: Trom Digest, Vol 89, Issue 17 (Leo Faulhaber)
>
Dear Pete

Thank you for your wishes. You have quite an understanding of games.

Merry Christmas to you and to all the readers of this list.

For those of you who do speak German:

I recently found an interesting site on the web that seems to implement
some basics of TROM. You can find it here:

http://www.der-kodex-xxl.bplaced.net/

All the best

Leo Faulhaber
Switzerland

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Message: 1
Date: Thu, 22 Dec 2011 09:59:30 -0800 (PST)
From: Pete McLaughlin <pete_mclaughlin_93...@yahoo.com>
To: The Resolution of Mind list <trom@lists.newciv.org>
Subject: Re: [TROM1] Trom Digest, Vol 89, Issue 17
Message-ID:
       <1324576770.18140.yahoomail...@web162101.mail.bf1.yahoo.com>
Content-Type: text/plain; charset="iso-8859-1"

Hi LeoActually I think Dennis' point, and I agree with it, is that I cannot
leave this universe until I am willing to let go of ALL of the games I am
playing.? I will have to let go of the property and tools and even my
attachment to other people in my family in order to be able to leave.

Any where I create a dichotomy of must have versus must not have or must
know versus must not know I am playing a game compulsively. So if I want to
be good and not be bad, or have good tools and not have bad tools, or want
to have my money and not let the government take money away from me, I am
creating dichotomies which are compulsive games play.? I must let go.? This
is why Jesus said "It is easier for a camel to pass through the eye of a
needle than for a rich man to get to heaven".

You are correct that I will not let go of these games concerning my stuff
and my family until I "win" them. However,? I recognize that this is only a
temporary condition in this universe.? A game won is no longer being played
so a new game must be created or I will get bored and pull in any game.?
This can have unpleasant consequences. Look at anyone who gets sick or has
conflicts with others or gets their email account hacked. Unproactive
pulling in of old games conditions will occasionally be unpleasant.

It is better to run RI for a while and create lots of stuff to keep
unpleasant games out of my space or better yet create a game of creating
pleasant effects for others,? Like a Boy Scout, do a good deed.? Or get out
my Harmonica and play some music or plant something in the garden.

Absolutely, survival is a game.? "must live" "must not die". It cannot be
won as each of us die at least once every lifetime.? The objective then is
to reduce the importance of playing this game also.? Reduce the importance
of survival to zero and be free to leave this universe.? Of course, I will
not be willing to let the body die till I am willing to let many of the
other games go that I mentioned above. Survive is a more basic game than
having money or tools or family but still a junior game to Be Known versus
Not Be Know or? Knowing versus Not Knowing.

My objective is to understand these things on all the games I recognize as
being played in this universe then let go of my need to be here playing
these games and go else where to see what games are played there. I suspect
this is foolishness and that I should just chuck everything and go to
continuously meditating at Being, Joy-filled and harmless to everyone.?
However, I'm having to much fun learning to be willing to do that at this
time.

Thanks Leo for this interesting conversation and letting me rant.
Merry Christmas and Happy Holidays, whichever applies.

Keep on TROMing

Pete






>________________________________
> From: Leo Faulhaber <leo.faulha...@gmail.com>
>To: trom@lists.newciv.org
>Sent: Wednesday, December 21, 2011 11:09 PM
>Subject: Re: [TROM1] Trom Digest, Vol 89, Issue 17
>
>*************
>The following message is relayed to you by? trom@lists.newciv.org
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>
>
>4. Complimentary Postulates (Leo Faulhaber)
>
>Dear Pete
>
>Excellent analysis and answer.
>
>It seems that there are a couple of games that need to be won in order to
survive.
>
>So one could make the conclusion that survival is a game and as such not
necessarily reasonable or rational ...
>
>There are some ramifications with this.
>
>Leo Faulhaber
>
>
>
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Message: 2
Date: Thu, 22 Dec 2011 17:57:51 -0800
From: Paul Tipon <pti...@proftitleserv.com>
To: Pete McLaughlin <pete_mclaughlin_93...@yahoo.com>
Cc: trom@lists.newciv.org
Subject: Re: [TROM1] Trom Digest, Vol 89, Issue 17
Message-ID: <8743753d-b1f7-4fa7-8185-b61fe472e...@proftitleserv.com>
Content-Type: text/plain; charset=US-ASCII; delsp=yes; format=flowed

Hi Pete,

This is from your post.  "I will have to let go of the property and
tools and even my attachment to other people in my family in order to
be able to leave."

In your endeavor to achieve the above, it is each of us who are the
creators and makers of games.  Given the ability to leave, one will
likewise have the ability to arrive.  For when you leave, you must be
arriving somewhere other than where you are leaving.  Even arriving
in your own private untraceable universe that not even you can
locate, is leaving and arriving.   One action is not a singular one-
way flow.  Without this viewpoint of ability, we can look at the
action as a loss and in fact a permanent loss.

There is such a fear of loss that one makes sure things are solid and
more solid and never to be lost or missing and therefore
unrecoverable.  The idea of something being really 'REAL'.  From a
true game player's viewpoint, he only takes this dilemma (that there
is a loss involved) on to make the game of value and of importance.
The dilemma is necessary so that one does not know that he put it
there and can take it away.  (would that be cheating ?)  The ol' not
know postulate.  The idea of such a thing as overwhelm actually
existing is such a consideration and that's all it is.

There I go into considerations again.

Once again on the path to freedom we can see that importances are the
key.  Importances are what created the mind, created universes,
identities, bodies.  After that there then became an infinite number
of games being played and on top of that an infinite number of new
games to be created in the future.  An infinite now and an infinite
future.  The only thing finite is the past but only because one
seldom creates there, although that can be done.

Paul, Level 5 in progress


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