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Hi David
 You need to read book "3 Expanding on Level 5" before you start making goals 
packages.  In there you will find this section:

"The Games Goals 
Now the fourth one, there’s a class of goals which are called games goals. Now 
a games goal has no meaning outside of games play. That is the definition; it 
is a technical definition of a games goal. An example of a games goal is “to 
win” or “to exploit”, or “to play”. Quite clearly the goal “to win” has no 
meaning outside of the games play. The goal “to exploit” has no meaning outside 
of games play. The goal “to play” has no meaning outside of games play. You see 
that? So that’s a technical definition, they’re games goals. Now the datum is 
that all games goals are un-erasable. They’re un-erasable. The reason why they 
are un-erasable is because the games goal has no meaning outside of games play, 
it has no complementary postulates and therefore it won’t erase."

Dennis did a lot of research between 1978 when he published The Resolution of 
Mind and 1994 when he dictated his "Supplementary Lectures" which i transcribed 
to produce the additional books in the series.



Sincerely
Pete Mclaughlin

Sent from my iPad

> On Oct 8, 2016, at 7:20 PM, The Resolution of Mind list 
> <trom@lists.newciv.org> wrote:
> 
> *************
> The following message is relayed to you by  trom@lists.newciv.org
> ************
> Pete, or anyone else,
> 
> Got any suggestions on how to set up  a junior goals package on "To Win" for 
> L5?
> 
> That would cover the following postulates:
> 
> 
> Must not be allowed to win/Must lose
> Can't win/must not be allowed to win. Must not win.
> Must not be allowed to succeed. Must fail.
> 
> 
> 
> 
> (The "To Know"  package does not run for me.)
> 
> 
> Thanks,
> 
> David
> _______________________________________________
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> TROM@lists.newciv.org
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