[quoted lines by Matt Campbell on June 27, 2002, at 20:14]

>> Why are there 7 threads/processes (I'll check the source, but off hand it
>> seems like an *awful* lot)
>
>They're threads, and RealPlayer is the one responsible for spawning
>them.  I know one thread is used to get input from the network and
>one is used for audio output, but I don't know about the others.
>TRPlayer itself does all of its work in the main thread.

That's three. I can add that two other threads are created by the underlying
thread package, libpthread, although I don't know what it uses them for.  That
makes five down and two to go.

-- 
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