Hi, Furthermore, doesn't Comet/http push/long polling require some > modifications to > your *server* to do it right?? (e.g. event driven instead of > multithreaded ??) >
As others have pointed out, threaded servers can support comet load, but limit the scalability. I suggest you take a look at orbited ( http://www.orbited.org/); it is designed for adding comet capabilities to threaded web apps. I am using it with turbogears for online shithead ( http://pajhome.org.uk/web/shithead.html) and it seems to work, though my game locks up from time to time. I sometimes wonder if I'd have done better to write the whole thing in twisted. Not sure how well MochiKit support comet, I have just been doing simple JS with no library. Paul --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "TurboGears" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/turbogears?hl=en -~----------~----~----~----~------~----~------~--~---

