Hi,

Furthermore, doesn't Comet/http push/long polling require some
> modifications to
> your *server* to do it right?? (e.g. event driven instead of
> multithreaded ??)
>

As others have pointed out, threaded servers can support comet load, but
limit the scalability. I suggest you take a look at orbited (
http://www.orbited.org/); it is designed for adding comet capabilities to
threaded web apps. I am using it with turbogears for online shithead (
http://pajhome.org.uk/web/shithead.html) and it seems to work, though my
game locks up from time to time. I sometimes wonder if I'd have done better
to write the whole thing in twisted.

Not sure how well MochiKit support comet, I have just been doing simple JS
with no library.

Paul

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