sure, I wouldn't mind looking at your code :D!  Also, the graphical one you
sent me was using gif's, do you know how to render svg's on screen?  The
advantage to vector rather than raster is that you can resize it as big as
you could ever desire and it will never lose quality.  That means I could
make a resolution independent game :D!  Does anyone have any ideas on how to
go about doing that?

On 6/26/07, bhaaluu <[EMAIL PROTECTED]> wrote:

Greetings,

I've attached a graphical Paper-Rock-Scissors game that I found
using the Google Code Search engine. It came as a tarball, but
I've put all the files in a ZIP file:

Archive:  paperock.zip
  Length     Date   Time    Name
--------    ----   ----    ----
    12899  11-25-06 03:34   rockpaperscissors16.py
        0  06-24-07 11:46   data/
     5974  09-29-06 07:33   data/computerklein.gif
     4553  09-28-06 08:48   data/papierkleinc.gif
     4574  09-28-06 08:48   data/papierklein.gif
     4338  09-28-06 08:48   data/scherekleinc.gif
     4353  09-28-06 08:48   data/schereklein.gif
     4254  09-28-06 08:48   data/steinkleinc.gif
     4245  09-28-06 08:48   data/steinklein.gif
--------                   -------
    45190                   9 files

Here's the MD5SUM for the zip file:

9602c5b0dcbe38e1d8fffe20683c7902  paperock.zip

It is pretty neat. I hope it helps.
Thanks for posting your source code.
I also wrote a Paper-Rock-Scissors game as a first Python program.
It isn't graphical. If you'd like to take a look at it, let me know.

Happy Programming! =)
--
bhaaluu at gmail dot com

On 6/26/07, Johnny Jelinek <[EMAIL PROTECTED]> wrote:
> Hello, I'm a beginner to python; I wanted to make a fun little game, so
I
> started with something simple: Rock, Paper, Scissors.
>
<snip>
> _______________________________________________
> Tutor maillist  -  Tutor@python.org
> http://mail.python.org/mailman/listinfo/tutor
>
>


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