sure, I wouldn't mind looking at your code :D! Also, the graphical one you sent me was using gif's, do you know how to render svg's on screen? The advantage to vector rather than raster is that you can resize it as big as you could ever desire and it will never lose quality. That means I could make a resolution independent game :D! Does anyone have any ideas on how to go about doing that?
On 6/26/07, bhaaluu <[EMAIL PROTECTED]> wrote:
Greetings, I've attached a graphical Paper-Rock-Scissors game that I found using the Google Code Search engine. It came as a tarball, but I've put all the files in a ZIP file: Archive: paperock.zip Length Date Time Name -------- ---- ---- ---- 12899 11-25-06 03:34 rockpaperscissors16.py 0 06-24-07 11:46 data/ 5974 09-29-06 07:33 data/computerklein.gif 4553 09-28-06 08:48 data/papierkleinc.gif 4574 09-28-06 08:48 data/papierklein.gif 4338 09-28-06 08:48 data/scherekleinc.gif 4353 09-28-06 08:48 data/schereklein.gif 4254 09-28-06 08:48 data/steinkleinc.gif 4245 09-28-06 08:48 data/steinklein.gif -------- ------- 45190 9 files Here's the MD5SUM for the zip file: 9602c5b0dcbe38e1d8fffe20683c7902 paperock.zip It is pretty neat. I hope it helps. Thanks for posting your source code. I also wrote a Paper-Rock-Scissors game as a first Python program. It isn't graphical. If you'd like to take a look at it, let me know. Happy Programming! =) -- bhaaluu at gmail dot com On 6/26/07, Johnny Jelinek <[EMAIL PROTECTED]> wrote: > Hello, I'm a beginner to python; I wanted to make a fun little game, so I > started with something simple: Rock, Paper, Scissors. > <snip> > _______________________________________________ > Tutor maillist - Tutor@python.org > http://mail.python.org/mailman/listinfo/tutor > >
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