Greetings, Tutors (Sorry for the poor subject name, couldn't think of anything better)
I'm writing a MUD server as part of a school project. Yes this is homework, but I'm not taking a traditional programming class (going through the OCW for CS50 at Harvard and getting credit). I'm in the design phase and am testing out a few things. One thing I will definitely need is a global players_online collection which will act much like the name implies. My first thought was to have a module specifically for holding things like that, global objects that all the interacting modules need access to. I did a simple test with a lib module, and then a few modules that simply added things to a list called g in that lib module, but the changes did not persist (tested with another module that printed the contents of lib.g) I'm probably thinking about this from the wrong direction. Is there something about this approach that I'm missing, or is there a different way I should be using? (If you're curious about the telephone data-transfer I was working on, I ran into too much trouble with the various sound libraries that exist to wrap over Alsa or JACK, so I put it off for the future after I'm more comfortable with C/C++) -- Corey Richardson _______________________________________________ Tutor maillist - Tutor@python.org To unsubscribe or change subscription options: http://mail.python.org/mailman/listinfo/tutor