On 02/26/2011 06:05 AM, Walter Prins wrote: > I'd be tempted to say you should not be worrying about such performance > issues at this stage.
Indeed, but I can't have every piece of variable information being saved to disk and then read back again every time a player leaves or enters a room, that'd just be silly! Playing MUD's for a bit it gets annoying on a medium-size server when you have to wait more than 3 seconds just to get how much health you have after attacking some baddie. I won't be trying to pull every microsecond of efficiency out of this, but I would like it to be sensible and now waste time dawdling. (And the full quote is "We should forget about *small* efficiencies, say about 97% of the time: premature optimization is the root of all evil." (emphasis added)) -- Corey Richardson _______________________________________________ Tutor maillist - Tutor@python.org To unsubscribe or change subscription options: http://mail.python.org/mailman/listinfo/tutor