Since the list wasn't doing public replies before...
LordHavoc wrote:
>
> Why not simply make it optional like in DarkPlaces?
>
> Load it if present, otherwise use the conchars in the wad.
>
> Joseph Carter wrote:
> >
> > I have a console font that I've been working with that takes only 128
> > characters. It generally looks very nice and is an alpha-only font like
> > that used in Q3A..
> >
> > Since we are keeping the NQ and QW trees bug for bug compatible with Id's
> > versions (sortof, we are fixing the nasty ones), we really can't use it.
> > It looks good and all, but the character set is wrong, the color tinting
> > kinda sucks, etc, etc, etc.. It'll have to wait for the new protocol,
> > like so much else.
> >
> > In the meantime, I have converted the font to the correct character set
> > for Quake. I've tried to make it look as much like the original as
> > possible, but to be honest I have not succeeded at doing so. Since
> > changing the code to use this will probably force everyone to look at it,
> > I'm offering it here for a vote before I commit the damned thing and we're
> > all stuck with it. Should it go in?
> >
> > Someone with graphics talent is free to try and make it look better. I
> > have the all-white version too, just ask me if you want it..
> >
> > --
> > Joseph Carter <[EMAIL PROTECTED]> Free software developer
> >
> > <jt> should a bug be marked critical if it only affects one arch?
> > <james-workaway> jt: rc for that arch maybe, but those kind of arch
> > specific bugs are rare...
> > <jt> not when it's caused by a bug in gcc
> > <doogie> jt: get gcc removed from that arch. :)
> >
> > ------------------------------------------------------------------------
> > Name: conchars.png
> > conchars.png Type: PNG Image (image/png)
> > Encoding: base64
> >
> > Part 1.2Type: application/pgp-signature
>
> --
> LordHavoc
> Senior Editor for http://www.gamevisions.com
> A member of the Brotherhood of The Axe game clan.
> Author of DarkPlaces Quake1 engine and mod (
> http://darkplaces.gamevisions.com/ )
> "War does not prove who is right, it proves who is left." - Unknown
--
LordHavoc
Senior Editor for http://www.gamevisions.com
A member of the Brotherhood of The Axe game clan.
Author of DarkPlaces Quake1 engine and mod (
http://darkplaces.gamevisions.com/ )
"War does not prove who is right, it proves who is left." - Unknown
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