Since the list wasn't doing public replies before...

LordHavoc wrote:
> 
> Why not simply make it optional like in DarkPlaces?
> 
> Load it if present, otherwise use the conchars in the wad.
> 
> Joseph Carter wrote:
> >
> > I have a console font that I've been working with that takes only 128
> > characters.  It generally looks very nice and is an alpha-only font like
> > that used in Q3A..
> >
> > Since we are keeping the NQ and QW trees bug for bug compatible with Id's
> > versions (sortof, we are fixing the nasty ones), we really can't use it.
> > It looks good and all, but the character set is wrong, the color tinting
> > kinda sucks, etc, etc, etc..  It'll have to wait for the new protocol,
> > like so much else.
> >
> > In the meantime, I have converted the font to the correct character set
> > for Quake.  I've tried to make it look as much like the original as
> > possible, but to be honest I have not succeeded at doing so.  Since
> > changing the code to use this will probably force everyone to look at it,
> > I'm offering it here for a vote before I commit the damned thing and we're
> > all stuck with it.  Should it go in?
> >
> > Someone with graphics talent is free to try and make it look better.  I
> > have the all-white version too, just ask me if you want it..
> >
> > --
> > Joseph Carter <[EMAIL PROTECTED]>                 Free software developer
> >
> > <jt> should a bug be marked critical if it only affects one arch?
> > <james-workaway> jt: rc for that arch maybe, but those kind of arch
> >                  specific bugs are rare...
> > <jt> not when it's caused by a bug in gcc
> > <doogie> jt: get gcc removed from that arch. :)
> >
> >   ------------------------------------------------------------------------
> >                    Name: conchars.png
> >    conchars.png    Type: PNG Image (image/png)
> >                Encoding: base64
> >
> >    Part 1.2Type: application/pgp-signature
> 
> --
> LordHavoc
> Senior Editor for http://www.gamevisions.com
> A member of the Brotherhood of The Axe game clan.
> Author of DarkPlaces Quake1 engine and mod (
> http://darkplaces.gamevisions.com/ )
> "War does not prove who is right, it proves who is left." - Unknown

-- 
LordHavoc
Senior Editor for http://www.gamevisions.com
A member of the Brotherhood of The Axe game clan.
Author of DarkPlaces Quake1 engine and mod (
http://darkplaces.gamevisions.com/ )
"War does not prove who is right, it proves who is left." - Unknown

_______________________________________________
twilight-devel mailing list
[EMAIL PROTECTED]
http://lists.sourceforge.net/lists/listinfo/twilight-devel

Reply via email to