Unfortunately the moderator in question (knghtbrd) is in the hospital 
and will be for a few more days :(

Deprived of a computer, I worry for his sanity...

As for the problem itself, looks to me like float to byte color 
conversion going whacky - no clamping, wrapping instead...  Driver bug.

Unfortunately the problem falls on us to fix, so I will recommend that 
we convert vertex arrays to byte as my engine (darkplaces) does, it is 
also a minor speed gain to do so.

Christian Ohm wrote:
>>You forgot to attach the screenshot.
> 
> 
> yeah, i noticed it about as soon as i sent the mail. then i sent another one
> with it, but as i used a png it was too big and awaits moderator approval.
> so now here's a jpg. sorry for that.
> 
> bye
> christian ohm
> 
> 
> 
> ------------------------------------------------------------------------
> 


-- 
LordHavoc
Senior Editor for http://www.gamevisions.com
A member of the Brotherhood of The Axe game clan.
Author of DarkPlaces Quake1 engine and mod ( 
http://darkplaces.gamevisions.com/ )
"War does not prove who is right, it proves who is left." - Unknown


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