Dear Albert ARIBAUD, In message <4f304463.1050...@aribaud.net> you wrote: > > > In my experience, the offset is consistent on a given platform so once > > you do the dance once to figure out where it'll be placed you can just > > start off debugging post-relocation. > > That's for a given platform *and* a given U-Boot build, since the U-Boot >
...and for a given set of configured options and environment settings. Change the size of the PRAM area, or change the resolution of your graphics controller (and thus the size of the frame buffer), or change the size of the log buffer, or ... There is a _plenty_ of reasons why the relocation address may change, even for a given binary image and a given piece of hardware. Best regards, Wolfgang Denk -- DENX Software Engineering GmbH, MD: Wolfgang Denk & Detlev Zundel HRB 165235 Munich, Office: Kirchenstr.5, D-82194 Groebenzell, Germany Phone: (+49)-8142-66989-10 Fax: (+49)-8142-66989-80 Email: w...@denx.de Software entities are more complex for their size than perhaps any other human construct because no two parts are alike. If they are, we make the two similar parts into a subroutine -- open or closed. In this respect, software systems differ profoundly from computers, buildings, or automobiles, where repeated elements abound. - Fred Brooks, Jr. _______________________________________________ U-Boot mailing list U-Boot@lists.denx.de http://lists.denx.de/mailman/listinfo/u-boot