Thorsten Wilms wrote: > On Thu, 2008-09-04 at 10:59 -0400, Cory K. wrote: > >> So while the general idea is to combine Human and Oxygen what other >> things should we add? The finer details. >> >> Just my thoughts: >> >> -Aesthetic >> >> * Outline around icons smaller than X? Are outlines even needed? >> * Palette? Where's the Human one? >> > > I think slight outlines are a good thing if you use them to simulate > ambient lighting on the outer edges of the icon. They don't have to be > dark and can still help to make the icon better stand on various > backgrounds (I hope, at least :) >
I'm in favor of a slight outline only at small sizes. Under 24px? > Regarding palette, I will repeat that we should try to just define > "recommended/anticipated" background colours (desktop bg, toolbars ...). > If an implicit palette doesn't come from this automatically, we can > still define an explicit one, now based on actual work instead of being > pulled out of thin air in advance. > While some icons like the folders can be used to bring in strong Ubuntu > colours, most of the colouring should prioritise icon recognition ("what > is that thing"?). > Agreed. > In the last Community Council meeting, Mark Shuttleworth said, starting > 22:09: > > in terms of audience, i think we have to aim for young professionals who > are web-savvy > ... > so, the only reason i focused on young web-savvy professionals is they > will be the standard-bearers for taking ubuntu to a wider audience > and they are probably attracted to particular ideas in design > like the iphone used web 2.0 ideas > In general, I think we should stay away from the "Web2.0" shine effect". It's *SO* overused an gets lost fast in smaller sizes. > (http://irclogs.ubuntu.com/2008/09/02/%23ubuntu-meeting.html) > > While I don't know what all that means for icons, I think we should not > just skip it. Just copying Apple's icons can't be it, of course. > > > I think we should aim for some kind of hyper-realism. With a very > clearly defined lighting and perspective. Not straight photo-realism, as > in some cases we might want to optimise for strong shapes and should not > flood everything with details. > > In light of Ubuntu's spirit, the icons should smile at the user, but > cannot look like clowns. > > Most important icons should look like something you can and want to > touch ;) > >> * All source icons will be in .SVG form created at the size they are >> meant to be used. >> * Sizes = 16px, 22px, 24px, 32px, 48px and scalable. >> * 16-48px will be rendered in the built package with .svg used for >> anything larger. >> > > How to manage pixel-based optimisations applied on top of SVG exports? > I'm not really aware of any examples of where they would be needed. There might be a corner-case but generally if we draw it in SVG at the appropriate size the PNG export should be just enough. -- ubuntu-art mailing list ubuntu-art@lists.ubuntu.com https://lists.ubuntu.com/mailman/listinfo/ubuntu-art