Valgrind log for unity/compiz at 
https://launchpadlibrarian.net/72194098/valgrind.log (from bug #786425):
==2761== 2,305,980 (45,084 direct, 2,260,896 indirect) bytes in 867 blocks are 
definitely lost in loss record 11,053 of 11,054
==2761== ...
==2761== by 0x939692C: gdk_pixbuf_new
==2761== ...
==2761== by 0x7DBE846: IndicatorObjectEntryProxyRemote::GetPixbuf()
==2761== by 0x7DEF2F1: PanelIndicatorObjectEntryView::Refresh()
==2761== ...
==2761== by 0x7DBEF60: IndicatorObjectEntryProxyRemote::Refresh(...)
==2761== by 0x7DC24B6: IndicatorObjectProxyRemote::AddEntry(...)
==2761== by 0x7DC1156: IndicatorObjectFactoryRemote::Sync(...)
==2761== ...

-- 
You received this bug notification because you are a member of Ubuntu
Bugs, which is subscribed to Ubuntu.
https://bugs.launchpad.net/bugs/779717

Title:
  indicator-multiload causes a memory leak in compiz when run under
  unity

-- 
ubuntu-bugs mailing list
ubuntu-bugs@lists.ubuntu.com
https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs

Reply via email to