I can't see a reason why it should be different under metacity. What I'm
very sure of is that you have not moved the mouse all the way over the
bubble, thus the proximity-fade feature didn't turn down the opacity
fully yet.

See the two screenshots I made while running metacity. Against bright
and dark windows I can read what's behind the faded bubble very
easily... when I have moved the mouse completely over the bubble.

Marking it as invalid.

** Attachment added: "faded bubble under metacity against a dark window"
   
https://bugs.launchpad.net/ubuntu/+source/notify-osd/+bug/821719/+attachment/2267875/+files/how-opaque-is-it-1.png

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https://bugs.launchpad.net/bugs/821719

Title:
  Bubbles too opaque in Unity 2D

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