Ok, so the problem here seems to be that the proximity-based fading
fails.

As I move my mouse pointer towards the bubble (no matter from which
side), the bubble first fades away but then fades in again as I move the
pointer closer to its center.

** Attachment added: "fade-fail.ogv"
   
https://bugs.launchpad.net/ubuntu/+source/notify-osd/+bug/821719/+attachment/2267890/+files/fade-fail.ogv

** Changed in: notify-osd (Ubuntu)
       Status: Invalid => Confirmed

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https://bugs.launchpad.net/bugs/821719

Title:
  Bubbles too opaque in Unity 2D

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