Ok, so the problem here seems to be that the proximity-based fading fails. As I move my mouse pointer towards the bubble (no matter from which side), the bubble first fades away but then fades in again as I move the pointer closer to its center.
** Attachment added: "fade-fail.ogv" https://bugs.launchpad.net/ubuntu/+source/notify-osd/+bug/821719/+attachment/2267890/+files/fade-fail.ogv ** Changed in: notify-osd (Ubuntu) Status: Invalid => Confirmed -- You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. https://bugs.launchpad.net/bugs/821719 Title: Bubbles too opaque in Unity 2D To manage notifications about this bug go to: https://bugs.launchpad.net/ubuntu/+source/notify-osd/+bug/821719/+subscriptions -- ubuntu-bugs mailing list ubuntu-bugs@lists.ubuntu.com https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs