This is IMO one of the biggest problems of Unity! It's a Design and Usability 
Bug.
It should be solved ASAP! It makes the workflow stuck. In Windows, this is a 
great advantage, you kann close every window, that is seen on the screen, 
because every window has its own control.

A simple alpha solution could be as follows...
Imagine a maximized window without focus.
and a non-maximized window, which has the focus.
Hovering over the top bar will give you this 2 things:
1. The menus of the focussed, non-maximized window (this is also how unity is 
implemented at the moment)
2. The window controls for the maximized window (this is new)

On the first thought, this might be confusing, but on the second it's not bad i 
think.
For sure it's a better solution, than it is right now...

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https://bugs.launchpad.net/bugs/741603

Title:
  Window buttons disappear on maximized windows by changing focus to
  another maximised window on multi-monitor setups

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