(In reply to comment #341)
> I am (unluckly) well aware how buggy PA is. Point is, just look at the 
> comments
> of this bug report. Look at the answers we've been given ...
> ...
> Really, I appreciate the dev's work on such a big and complicated project as
> Wine is, but some news about this old (yet persistent) issue could help
> 

Sorry for delaying my answer for such a long time, but I have been
having some medical issues last months preventing me from using
computers.

Fact is that I'm not a Wine developer, so I can't provide you with an
"official position on point". Still, I've been monitoring Wine's
Bugzilla and wine-development list for a pretty long period of time so I
can share with you my conclusions on the topic I had made through
observations. Here they are:

a) We all know a sad fact that not all people officially working on
bugzilla maintenance are always polite and unbiased. On the contrary,
most of the times you should expect a bit of rudeness and/or tension
trying to get your bug not "CLOSED WONTFIX", a patch accepted into the
Wine tree, e.t.c. Personally I don't like this much but it is the way it
is and it works more or less, keeping in mind the amount of bug reports
devs get posted with every day.

b) Audio subsystem rewrite we've been originally told about had been
done, but not in the way it had been originally thought of. AFAIRK,
initial intent was to get rid of all the old drivers, implement the only
one instead, thus decreasing the maintenance burden from having to
support N drivers into having to support 1 driver. It had been thought
that OpenAL would serve as a viable backend, but in the end it turned
out not to be a case. Instead Wine's audio subsystem had been rewriten
so sound render path went through mmdevapi interface, and there had been
three mmdevapi driver backends implemented for it: ALSA, OSS and
CoreAudio. As far as I had read on bugzilla, mmdevapi maintainers are
not against having separate PA mmdev driver in general, but as their
time is limited they want to fix most of the outstanding show-stopper
bugs in existing mmdevapi drivers first, and only then considering
something like separate PA mmdevapi driver.

c) So, taking into account what I had written in (b) - current short
term support policy for PA seems to be "Wine should work decently enough
with alsa-pulse plugin, in case you have fresh-enough version of
libalsa, alsa-plugins and PA installed", and possible long-term policy
might include something like separate PA driver which would provide some
additional benefits when used over ALSA->alsa-pulse render patch.

> Honestly, I can handle random crashes, loss of data, occasional lag, graphical
> issues (I remember the old times when most games wouldn't even start with
> Wine), but they all get fixed sooner or later... This issue, on the other 
> hand,
> has been carried around for quite a while..

Well, it's not an "in-fixable" issue, actually. With older Wine versions
you may wish to stick with out-of-tree patch that adds PA driver to the
now obsolete winmm drivers architecture. If you want to use
latest-n-greatest Wine releases (1.4+) - be sure to also use
latest-n-greatest PA and alsa-plugins releases, it would fix most of the
PA vs. Wine problems for you.

You know, Wine devs are not magicians. Audio subsystem rewrite is a huge
thing and it had mostly been done by three people out there (Andrew,
Joerg, Maarten, maybe someone else I had forgot about), so it's not a
big surprise it took a big amount of time, especially knowing the tight
requirements AJ puts on the code that is accepted for inclusion. Dev's
done a great job, sound subsystem works almost perfectly nowdays, and it
is even capable of intelligently workaround some of the bugs of alsa-
plugins that had been there for years. Looking at the quality curve
Wine's audio subsystem had been gaining recently - I won't be surprised
if some time later this year (say, this summer) there won't be any
problems with using Wine vs. PA.

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https://bugs.launchpad.net/bugs/371897

Title:
  Occasional sound drops in Wine via PulseAudio

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