Looking at the stack traces, it seems to generally happen on phones when
the screen tries to turn on due to a proximity event from dbus/powerd.

The only reasonable explanation I can find is due to the fact that
MultiThreadedCompositor::start/stop() are not locked. Instead they use
atomic compare/exchange so are written assuming stop/start are called
from the same thread. If stop and start are not called from the same
thread under USC then it's possible we're trying to start the compositor
while it's still stopping. And that might result in us waiting for
incorrect CompositingFunctors.

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https://bugs.launchpad.net/bugs/1528384

Title:
  unity-system-compositor crashed with std::runtime_error in
  mir::compositor::CompositingFunctor::wait_until_started() from
  usc::MirScreen::set_screen_power_mode (mir_power_mode_on)

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