** Changed in: gtk4 (Ubuntu) Status: In Progress => Triaged ** Changed in: gtk4 (Ubuntu) Milestone: ubuntu-24.04 => None
** Description changed: + [ Impact ] + + When the Nvidia 470 driver is installed, GTK 4 fails to render most text + labels. + + [ Test Plan ] + + 1. Install the Nvidia 470 driver on a system that supports it, being + careful to ensure that Nvidia is the PRIMARY GPU of the system. So + usually a desktop. + + 2. Open the Settings app and verify that all the icons in the side menu + are visible. + + 3. Open Nautilus and verify that no file icons are missing their text + labels. + + [ Where problems could occur ] + + Anywhere else in the rendering of GTK 4 apps. + + [ Original description ] + With nvidia driver, all GTK4 applications have label rendering issues. They are not refresh until passing the cursor over them, giving blank windows. The corner are white and not themed. Passing from one app scren to another one reproduces the issue. gnome-control-center or files, for instance, are blank by default. As suggested by seb128, exporting GSK_RENDERER=gl fixes the issue. Related upstream bugs and discussions are: - https://blog.gtk.org/2024/01/28/new-renderers-for-gtk/ - https://gitlab.gnome.org/GNOME/gtk/-/issues/6574 - https://gitlab.gnome.org/GNOME/gtk/-/issues/6411 - https://gitlab.gnome.org/GNOME/gtk/-/issues/6542 - ------------------ - $ glxinfo name of display: :1 display: :1 screen: 0 direct rendering: Yes server glx vendor string: NVIDIA Corporation server glx version string: 1.4 server glx extensions: - GLX_ARB_context_flush_control, GLX_ARB_create_context, - GLX_ARB_create_context_no_error, GLX_ARB_create_context_profile, - GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float, - GLX_ARB_multisample, GLX_EXT_buffer_age, - GLX_EXT_create_context_es2_profile, GLX_EXT_create_context_es_profile, - GLX_EXT_framebuffer_sRGB, GLX_EXT_import_context, GLX_EXT_libglvnd, - GLX_EXT_stereo_tree, GLX_EXT_swap_control, GLX_EXT_swap_control_tear, - GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, GLX_EXT_visual_rating, - GLX_NV_copy_image, GLX_NV_delay_before_swap, GLX_NV_float_buffer, - GLX_NV_multigpu_context, GLX_NV_robustness_video_memory_purge, - GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGI_swap_control, - GLX_SGI_video_sync + GLX_ARB_context_flush_control, GLX_ARB_create_context, + GLX_ARB_create_context_no_error, GLX_ARB_create_context_profile, + GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float, + GLX_ARB_multisample, GLX_EXT_buffer_age, + GLX_EXT_create_context_es2_profile, GLX_EXT_create_context_es_profile, + GLX_EXT_framebuffer_sRGB, GLX_EXT_import_context, GLX_EXT_libglvnd, + GLX_EXT_stereo_tree, GLX_EXT_swap_control, GLX_EXT_swap_control_tear, + GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, GLX_EXT_visual_rating, + GLX_NV_copy_image, GLX_NV_delay_before_swap, GLX_NV_float_buffer, + GLX_NV_multigpu_context, GLX_NV_robustness_video_memory_purge, + GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGI_swap_control, + GLX_SGI_video_sync client glx vendor string: NVIDIA Corporation client glx version string: 1.4 client glx extensions: - GLX_ARB_context_flush_control, GLX_ARB_create_context, - GLX_ARB_create_context_no_error, GLX_ARB_create_context_profile, - GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float, - GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_buffer_age, - GLX_EXT_create_context_es2_profile, GLX_EXT_create_context_es_profile, - GLX_EXT_fbconfig_packed_float, GLX_EXT_framebuffer_sRGB, - GLX_EXT_import_context, GLX_EXT_stereo_tree, GLX_EXT_swap_control, - GLX_EXT_swap_control_tear, GLX_EXT_texture_from_pixmap, - GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_NV_copy_buffer, - GLX_NV_copy_image, GLX_NV_delay_before_swap, GLX_NV_float_buffer, - GLX_NV_multigpu_context, GLX_NV_multisample_coverage, - GLX_NV_robustness_video_memory_purge, GLX_NV_swap_group, - GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGI_swap_control, - GLX_SGI_video_sync + GLX_ARB_context_flush_control, GLX_ARB_create_context, + GLX_ARB_create_context_no_error, GLX_ARB_create_context_profile, + GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float, + GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_buffer_age, + GLX_EXT_create_context_es2_profile, GLX_EXT_create_context_es_profile, + GLX_EXT_fbconfig_packed_float, GLX_EXT_framebuffer_sRGB, + GLX_EXT_import_context, GLX_EXT_stereo_tree, GLX_EXT_swap_control, + GLX_EXT_swap_control_tear, GLX_EXT_texture_from_pixmap, + GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_NV_copy_buffer, + GLX_NV_copy_image, GLX_NV_delay_before_swap, GLX_NV_float_buffer, + GLX_NV_multigpu_context, GLX_NV_multisample_coverage, + GLX_NV_robustness_video_memory_purge, GLX_NV_swap_group, + GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGI_swap_control, + GLX_SGI_video_sync GLX version: 1.4 GLX extensions: - GLX_ARB_context_flush_control, GLX_ARB_create_context, - GLX_ARB_create_context_no_error, GLX_ARB_create_context_profile, - GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float, - GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_buffer_age, - GLX_EXT_create_context_es2_profile, GLX_EXT_create_context_es_profile, - GLX_EXT_framebuffer_sRGB, GLX_EXT_import_context, GLX_EXT_stereo_tree, - GLX_EXT_swap_control, GLX_EXT_swap_control_tear, - GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, GLX_EXT_visual_rating, - GLX_NV_copy_image, GLX_NV_delay_before_swap, GLX_NV_float_buffer, - GLX_NV_multigpu_context, GLX_NV_robustness_video_memory_purge, - GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGI_swap_control, - GLX_SGI_video_sync + GLX_ARB_context_flush_control, GLX_ARB_create_context, + GLX_ARB_create_context_no_error, GLX_ARB_create_context_profile, + GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float, + GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_buffer_age, + GLX_EXT_create_context_es2_profile, GLX_EXT_create_context_es_profile, + GLX_EXT_framebuffer_sRGB, GLX_EXT_import_context, GLX_EXT_stereo_tree, + GLX_EXT_swap_control, GLX_EXT_swap_control_tear, + GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, GLX_EXT_visual_rating, + GLX_NV_copy_image, GLX_NV_delay_before_swap, GLX_NV_float_buffer, + GLX_NV_multigpu_context, GLX_NV_robustness_video_memory_purge, + GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGI_swap_control, + GLX_SGI_video_sync Memory info (GL_NVX_gpu_memory_info): - Dedicated video memory: 4096 MB - Total available memory: 4096 MB - Currently available dedicated video memory: 3041 MB + Dedicated video memory: 4096 MB + Total available memory: 4096 MB + Currently available dedicated video memory: 3041 MB OpenGL vendor string: NVIDIA Corporation OpenGL renderer string: NVIDIA GeForce GTX 1050/PCIe/SSE2 OpenGL core profile version string: 4.6.0 NVIDIA 470.239.06 OpenGL core profile shading language version string: 4.60 NVIDIA OpenGL core profile context flags: (none) OpenGL core profile profile mask: core profile OpenGL core profile extensions: - GL_AMD_multi_draw_indirect, GL_AMD_seamless_cubemap_per_texture, - GL_AMD_vertex_shader_layer, GL_AMD_vertex_shader_viewport_index, - GL_ARB_ES2_compatibility, GL_ARB_ES3_1_compatibility, - GL_ARB_ES3_2_compatibility, GL_ARB_ES3_compatibility, - GL_ARB_arrays_of_arrays, GL_ARB_base_instance, GL_ARB_bindless_texture, - GL_ARB_blend_func_extended, GL_ARB_buffer_storage, - GL_ARB_clear_buffer_object, GL_ARB_clear_texture, GL_ARB_clip_control, - GL_ARB_color_buffer_float, GL_ARB_compressed_texture_pixel_storage, - GL_ARB_compute_shader, GL_ARB_compute_variable_group_size, - GL_ARB_conditional_render_inverted, GL_ARB_conservative_depth, - GL_ARB_copy_buffer, GL_ARB_copy_image, GL_ARB_cull_distance, - GL_ARB_debug_output, GL_ARB_depth_buffer_float, GL_ARB_depth_clamp, - GL_ARB_depth_texture, GL_ARB_derivative_control, - GL_ARB_direct_state_access, GL_ARB_draw_buffers, - GL_ARB_draw_buffers_blend, GL_ARB_draw_elements_base_vertex, - GL_ARB_draw_indirect, GL_ARB_draw_instanced, GL_ARB_enhanced_layouts, - GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location, - GL_ARB_fragment_coord_conventions, GL_ARB_fragment_layer_viewport, - GL_ARB_fragment_program, GL_ARB_fragment_program_shadow, - GL_ARB_fragment_shader, GL_ARB_fragment_shader_interlock, - GL_ARB_framebuffer_no_attachments, GL_ARB_framebuffer_object, - GL_ARB_framebuffer_sRGB, GL_ARB_geometry_shader4, - GL_ARB_get_program_binary, GL_ARB_get_texture_sub_image, GL_ARB_gl_spirv, - GL_ARB_gpu_shader5, GL_ARB_gpu_shader_fp64, GL_ARB_gpu_shader_int64, - GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, GL_ARB_imaging, - GL_ARB_indirect_parameters, GL_ARB_instanced_arrays, - GL_ARB_internalformat_query, GL_ARB_internalformat_query2, - GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment, - GL_ARB_map_buffer_range, GL_ARB_multi_bind, GL_ARB_multi_draw_indirect, - GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query, - GL_ARB_occlusion_query2, GL_ARB_parallel_shader_compile, - GL_ARB_pipeline_statistics_query, GL_ARB_pixel_buffer_object, - GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_polygon_offset_clamp, - GL_ARB_post_depth_coverage, GL_ARB_program_interface_query, - GL_ARB_provoking_vertex, GL_ARB_query_buffer_object, - GL_ARB_robust_buffer_access_behavior, GL_ARB_robustness, - GL_ARB_sample_locations, GL_ARB_sample_shading, GL_ARB_sampler_objects, - GL_ARB_seamless_cube_map, GL_ARB_seamless_cubemap_per_texture, - GL_ARB_separate_shader_objects, GL_ARB_shader_atomic_counter_ops, - GL_ARB_shader_atomic_counters, GL_ARB_shader_ballot, - GL_ARB_shader_bit_encoding, GL_ARB_shader_clock, - GL_ARB_shader_draw_parameters, GL_ARB_shader_group_vote, - GL_ARB_shader_image_load_store, GL_ARB_shader_image_size, - GL_ARB_shader_objects, GL_ARB_shader_precision, - GL_ARB_shader_storage_buffer_object, GL_ARB_shader_subroutine, - GL_ARB_shader_texture_image_samples, GL_ARB_shader_texture_lod, - GL_ARB_shader_viewport_layer_array, GL_ARB_shading_language_100, - GL_ARB_shading_language_420pack, GL_ARB_shading_language_include, - GL_ARB_shading_language_packing, GL_ARB_shadow, GL_ARB_sparse_buffer, - GL_ARB_sparse_texture, GL_ARB_sparse_texture2, - GL_ARB_sparse_texture_clamp, GL_ARB_spirv_extensions, - GL_ARB_stencil_texturing, GL_ARB_sync, GL_ARB_tessellation_shader, - GL_ARB_texture_barrier, GL_ARB_texture_border_clamp, - GL_ARB_texture_buffer_object, GL_ARB_texture_buffer_object_rgb32, - GL_ARB_texture_buffer_range, GL_ARB_texture_compression, - GL_ARB_texture_compression_bptc, GL_ARB_texture_compression_rgtc, - GL_ARB_texture_cube_map, GL_ARB_texture_cube_map_array, - GL_ARB_texture_env_add, GL_ARB_texture_env_combine, - GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3, - GL_ARB_texture_filter_anisotropic, GL_ARB_texture_filter_minmax, - GL_ARB_texture_float, GL_ARB_texture_gather, - GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_mirrored_repeat, - GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two, - GL_ARB_texture_query_levels, GL_ARB_texture_query_lod, - GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui, - GL_ARB_texture_stencil8, GL_ARB_texture_storage, - GL_ARB_texture_storage_multisample, GL_ARB_texture_swizzle, - GL_ARB_texture_view, GL_ARB_timer_query, GL_ARB_transform_feedback2, - GL_ARB_transform_feedback3, GL_ARB_transform_feedback_instanced, - GL_ARB_transform_feedback_overflow_query, GL_ARB_transpose_matrix, - GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra, - GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_64bit, - GL_ARB_vertex_attrib_binding, GL_ARB_vertex_buffer_object, - GL_ARB_vertex_program, GL_ARB_vertex_shader, - GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev, - GL_ARB_viewport_array, GL_ARB_window_pos, GL_ATI_draw_buffers, - GL_ATI_texture_float, GL_ATI_texture_mirror_once, - GL_EXTX_framebuffer_mixed_formats, GL_EXT_Cg_shader, GL_EXT_abgr, - GL_EXT_bgra, GL_EXT_bindable_uniform, GL_EXT_blend_color, - GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate, - GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array, - GL_EXT_depth_bounds_test, GL_EXT_direct_state_access, - GL_EXT_draw_buffers2, GL_EXT_draw_instanced, GL_EXT_draw_range_elements, - GL_EXT_fog_coord, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, - GL_EXT_framebuffer_multisample_blit_scaled, GL_EXT_framebuffer_object, - GL_EXT_framebuffer_sRGB, GL_EXT_geometry_shader4, - GL_EXT_gpu_program_parameters, GL_EXT_gpu_shader4, - GL_EXT_import_sync_object, GL_EXT_memory_object, GL_EXT_memory_object_fd, - GL_EXT_multi_draw_arrays, GL_EXT_multiview_texture_multisample, - GL_EXT_multiview_timer_query, GL_EXT_packed_depth_stencil, - GL_EXT_packed_float, GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object, - GL_EXT_point_parameters, GL_EXT_polygon_offset_clamp, - GL_EXT_post_depth_coverage, GL_EXT_provoking_vertex, - GL_EXT_raster_multisample, GL_EXT_rescale_normal, GL_EXT_secondary_color, - GL_EXT_semaphore, GL_EXT_semaphore_fd, GL_EXT_separate_shader_objects, - GL_EXT_separate_specular_color, GL_EXT_shader_image_load_formatted, - GL_EXT_shader_image_load_store, GL_EXT_shader_integer_mix, - GL_EXT_shadow_funcs, GL_EXT_sparse_texture2, GL_EXT_stencil_two_side, - GL_EXT_stencil_wrap, GL_EXT_texture3D, GL_EXT_texture_array, - GL_EXT_texture_buffer_object, GL_EXT_texture_compression_dxt1, - GL_EXT_texture_compression_latc, GL_EXT_texture_compression_rgtc, - GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map, - GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add, - GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, - GL_EXT_texture_filter_anisotropic, GL_EXT_texture_filter_minmax, - GL_EXT_texture_integer, GL_EXT_texture_lod, GL_EXT_texture_lod_bias, - GL_EXT_texture_mirror_clamp, GL_EXT_texture_object, GL_EXT_texture_sRGB, - GL_EXT_texture_sRGB_R8, GL_EXT_texture_sRGB_decode, - GL_EXT_texture_shadow_lod, GL_EXT_texture_shared_exponent, - GL_EXT_texture_storage, GL_EXT_texture_swizzle, GL_EXT_timer_query, - GL_EXT_transform_feedback2, GL_EXT_vertex_array, GL_EXT_vertex_array_bgra, - GL_EXT_vertex_attrib_64bit, GL_EXT_window_rectangles, - GL_EXT_x11_sync_object, GL_IBM_rasterpos_clip, - GL_IBM_texture_mirrored_repeat, GL_KHR_blend_equation_advanced, - GL_KHR_blend_equation_advanced_coherent, GL_KHR_context_flush_control, - GL_KHR_debug, GL_KHR_no_error, GL_KHR_parallel_shader_compile, - GL_KHR_robust_buffer_access_behavior, GL_KHR_robustness, - GL_KHR_shader_subgroup, GL_KTX_buffer_region, - GL_NVX_blend_equation_advanced_multi_draw_buffers, - GL_NVX_conditional_render, GL_NVX_gpu_memory_info, GL_NVX_nvenc_interop, - GL_NVX_progress_fence, GL_NV_ES1_1_compatibility, - GL_NV_ES3_1_compatibility, GL_NV_alpha_to_coverage_dither_control, - GL_NV_bindless_multi_draw_indirect, - GL_NV_bindless_multi_draw_indirect_count, GL_NV_bindless_texture, - GL_NV_blend_equation_advanced, GL_NV_blend_equation_advanced_coherent, - GL_NV_blend_minmax_factor, GL_NV_blend_square, GL_NV_clip_space_w_scaling, - GL_NV_command_list, GL_NV_compute_program5, GL_NV_conditional_render, - GL_NV_conservative_raster, GL_NV_conservative_raster_dilate, - GL_NV_conservative_raster_pre_snap_triangles, GL_NV_copy_depth_to_color, - GL_NV_copy_image, GL_NV_depth_buffer_float, GL_NV_depth_clamp, - GL_NV_draw_texture, GL_NV_draw_vulkan_image, GL_NV_explicit_multisample, - GL_NV_feature_query, GL_NV_fence, GL_NV_fill_rectangle, - GL_NV_float_buffer, GL_NV_fog_distance, GL_NV_fragment_coverage_to_color, - GL_NV_fragment_program, GL_NV_fragment_program2, - GL_NV_fragment_program_option, GL_NV_fragment_shader_interlock, - GL_NV_framebuffer_mixed_samples, GL_NV_framebuffer_multisample_coverage, - GL_NV_geometry_shader4, GL_NV_geometry_shader_passthrough, - GL_NV_gpu_multicast, GL_NV_gpu_program4, GL_NV_gpu_program4_1, - GL_NV_gpu_program5, GL_NV_gpu_program5_mem_extended, - GL_NV_gpu_program_fp64, GL_NV_gpu_shader5, GL_NV_half_float, - GL_NV_internalformat_sample_query, GL_NV_light_max_exponent, - GL_NV_memory_attachment, GL_NV_memory_object_sparse, - GL_NV_multisample_coverage, GL_NV_multisample_filter_hint, - GL_NV_occlusion_query, GL_NV_packed_depth_stencil, - GL_NV_parameter_buffer_object, GL_NV_parameter_buffer_object2, - GL_NV_path_rendering, GL_NV_path_rendering_shared_edge, - GL_NV_pixel_data_range, GL_NV_point_sprite, GL_NV_primitive_restart, - GL_NV_query_resource, GL_NV_query_resource_tag, GL_NV_register_combiners, - GL_NV_register_combiners2, GL_NV_robustness_video_memory_purge, - GL_NV_sample_locations, GL_NV_sample_mask_override_coverage, - GL_NV_shader_atomic_counters, GL_NV_shader_atomic_float, - GL_NV_shader_atomic_float64, GL_NV_shader_atomic_fp16_vector, - GL_NV_shader_atomic_int64, GL_NV_shader_buffer_load, - GL_NV_shader_storage_buffer_object, GL_NV_shader_subgroup_partitioned, - GL_NV_shader_thread_group, GL_NV_shader_thread_shuffle, - GL_NV_stereo_view_rendering, GL_NV_texgen_reflection, - GL_NV_texture_barrier, GL_NV_texture_compression_vtc, - GL_NV_texture_env_combine4, GL_NV_texture_multisample, - GL_NV_texture_rectangle, GL_NV_texture_rectangle_compressed, - GL_NV_texture_shader, GL_NV_texture_shader2, GL_NV_texture_shader3, - GL_NV_timeline_semaphore, GL_NV_transform_feedback, - GL_NV_transform_feedback2, GL_NV_uniform_buffer_unified_memory, - GL_NV_vdpau_interop, GL_NV_vdpau_interop2, GL_NV_vertex_array_range, - GL_NV_vertex_array_range2, GL_NV_vertex_attrib_integer_64bit, - GL_NV_vertex_buffer_unified_memory, GL_NV_vertex_program, - GL_NV_vertex_program1_1, GL_NV_vertex_program2, - GL_NV_vertex_program2_option, GL_NV_vertex_program3, - GL_NV_viewport_array2, GL_NV_viewport_swizzle, GL_OVR_multiview, - GL_OVR_multiview2, GL_S3_s3tc, GL_SGIS_generate_mipmap, - GL_SGIS_texture_lod, GL_SGIX_depth_texture, GL_SGIX_shadow, - GL_SUN_slice_accum + GL_AMD_multi_draw_indirect, GL_AMD_seamless_cubemap_per_texture, + GL_AMD_vertex_shader_layer, GL_AMD_vertex_shader_viewport_index, + GL_ARB_ES2_compatibility, GL_ARB_ES3_1_compatibility, + GL_ARB_ES3_2_compatibility, GL_ARB_ES3_compatibility, + GL_ARB_arrays_of_arrays, GL_ARB_base_instance, GL_ARB_bindless_texture, + GL_ARB_blend_func_extended, GL_ARB_buffer_storage, + GL_ARB_clear_buffer_object, GL_ARB_clear_texture, GL_ARB_clip_control, + GL_ARB_color_buffer_float, GL_ARB_compressed_texture_pixel_storage, + GL_ARB_compute_shader, GL_ARB_compute_variable_group_size, + GL_ARB_conditional_render_inverted, GL_ARB_conservative_depth, + GL_ARB_copy_buffer, GL_ARB_copy_image, GL_ARB_cull_distance, + GL_ARB_debug_output, GL_ARB_depth_buffer_float, GL_ARB_depth_clamp, + GL_ARB_depth_texture, GL_ARB_derivative_control, + GL_ARB_direct_state_access, GL_ARB_draw_buffers, + GL_ARB_draw_buffers_blend, GL_ARB_draw_elements_base_vertex, + GL_ARB_draw_indirect, GL_ARB_draw_instanced, GL_ARB_enhanced_layouts, + GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location, + GL_ARB_fragment_coord_conventions, GL_ARB_fragment_layer_viewport, + GL_ARB_fragment_program, GL_ARB_fragment_program_shadow, + GL_ARB_fragment_shader, GL_ARB_fragment_shader_interlock, + GL_ARB_framebuffer_no_attachments, GL_ARB_framebuffer_object, + GL_ARB_framebuffer_sRGB, GL_ARB_geometry_shader4, + GL_ARB_get_program_binary, GL_ARB_get_texture_sub_image, GL_ARB_gl_spirv, + GL_ARB_gpu_shader5, GL_ARB_gpu_shader_fp64, GL_ARB_gpu_shader_int64, + GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, GL_ARB_imaging, + GL_ARB_indirect_parameters, GL_ARB_instanced_arrays, + GL_ARB_internalformat_query, GL_ARB_internalformat_query2, + GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment, + GL_ARB_map_buffer_range, GL_ARB_multi_bind, GL_ARB_multi_draw_indirect, + GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query, + GL_ARB_occlusion_query2, GL_ARB_parallel_shader_compile, + GL_ARB_pipeline_statistics_query, GL_ARB_pixel_buffer_object, + GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_polygon_offset_clamp, + GL_ARB_post_depth_coverage, GL_ARB_program_interface_query, + GL_ARB_provoking_vertex, GL_ARB_query_buffer_object, + GL_ARB_robust_buffer_access_behavior, GL_ARB_robustness, + GL_ARB_sample_locations, GL_ARB_sample_shading, GL_ARB_sampler_objects, + GL_ARB_seamless_cube_map, GL_ARB_seamless_cubemap_per_texture, + GL_ARB_separate_shader_objects, GL_ARB_shader_atomic_counter_ops, + GL_ARB_shader_atomic_counters, GL_ARB_shader_ballot, + GL_ARB_shader_bit_encoding, GL_ARB_shader_clock, + GL_ARB_shader_draw_parameters, GL_ARB_shader_group_vote, + GL_ARB_shader_image_load_store, GL_ARB_shader_image_size, + GL_ARB_shader_objects, GL_ARB_shader_precision, + GL_ARB_shader_storage_buffer_object, GL_ARB_shader_subroutine, + GL_ARB_shader_texture_image_samples, GL_ARB_shader_texture_lod, + GL_ARB_shader_viewport_layer_array, GL_ARB_shading_language_100, + GL_ARB_shading_language_420pack, GL_ARB_shading_language_include, + GL_ARB_shading_language_packing, GL_ARB_shadow, GL_ARB_sparse_buffer, + GL_ARB_sparse_texture, GL_ARB_sparse_texture2, + GL_ARB_sparse_texture_clamp, GL_ARB_spirv_extensions, + GL_ARB_stencil_texturing, GL_ARB_sync, GL_ARB_tessellation_shader, + GL_ARB_texture_barrier, GL_ARB_texture_border_clamp, + GL_ARB_texture_buffer_object, GL_ARB_texture_buffer_object_rgb32, + GL_ARB_texture_buffer_range, GL_ARB_texture_compression, + GL_ARB_texture_compression_bptc, GL_ARB_texture_compression_rgtc, + GL_ARB_texture_cube_map, GL_ARB_texture_cube_map_array, + GL_ARB_texture_env_add, GL_ARB_texture_env_combine, + GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3, + GL_ARB_texture_filter_anisotropic, GL_ARB_texture_filter_minmax, + GL_ARB_texture_float, GL_ARB_texture_gather, + GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_mirrored_repeat, + GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two, + GL_ARB_texture_query_levels, GL_ARB_texture_query_lod, + GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui, + GL_ARB_texture_stencil8, GL_ARB_texture_storage, + GL_ARB_texture_storage_multisample, GL_ARB_texture_swizzle, + GL_ARB_texture_view, GL_ARB_timer_query, GL_ARB_transform_feedback2, + GL_ARB_transform_feedback3, GL_ARB_transform_feedback_instanced, + GL_ARB_transform_feedback_overflow_query, GL_ARB_transpose_matrix, + GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra, + GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_64bit, + GL_ARB_vertex_attrib_binding, GL_ARB_vertex_buffer_object, + GL_ARB_vertex_program, GL_ARB_vertex_shader, + GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev, + GL_ARB_viewport_array, GL_ARB_window_pos, GL_ATI_draw_buffers, + GL_ATI_texture_float, GL_ATI_texture_mirror_once, + GL_EXTX_framebuffer_mixed_formats, GL_EXT_Cg_shader, GL_EXT_abgr, + GL_EXT_bgra, GL_EXT_bindable_uniform, GL_EXT_blend_color, + GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate, + GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array, + GL_EXT_depth_bounds_test, GL_EXT_direct_state_access, + GL_EXT_draw_buffers2, GL_EXT_draw_instanced, GL_EXT_draw_range_elements, + GL_EXT_fog_coord, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, + GL_EXT_framebuffer_multisample_blit_scaled, GL_EXT_framebuffer_object, + GL_EXT_framebuffer_sRGB, GL_EXT_geometry_shader4, + GL_EXT_gpu_program_parameters, GL_EXT_gpu_shader4, + GL_EXT_import_sync_object, GL_EXT_memory_object, GL_EXT_memory_object_fd, + GL_EXT_multi_draw_arrays, GL_EXT_multiview_texture_multisample, + GL_EXT_multiview_timer_query, GL_EXT_packed_depth_stencil, + GL_EXT_packed_float, GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object, + GL_EXT_point_parameters, GL_EXT_polygon_offset_clamp, + GL_EXT_post_depth_coverage, GL_EXT_provoking_vertex, + GL_EXT_raster_multisample, GL_EXT_rescale_normal, GL_EXT_secondary_color, + GL_EXT_semaphore, GL_EXT_semaphore_fd, GL_EXT_separate_shader_objects, + GL_EXT_separate_specular_color, GL_EXT_shader_image_load_formatted, + GL_EXT_shader_image_load_store, GL_EXT_shader_integer_mix, + GL_EXT_shadow_funcs, GL_EXT_sparse_texture2, GL_EXT_stencil_two_side, + GL_EXT_stencil_wrap, GL_EXT_texture3D, GL_EXT_texture_array, + GL_EXT_texture_buffer_object, GL_EXT_texture_compression_dxt1, + GL_EXT_texture_compression_latc, GL_EXT_texture_compression_rgtc, + GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map, + GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add, + GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, + GL_EXT_texture_filter_anisotropic, GL_EXT_texture_filter_minmax, + GL_EXT_texture_integer, GL_EXT_texture_lod, GL_EXT_texture_lod_bias, + GL_EXT_texture_mirror_clamp, GL_EXT_texture_object, GL_EXT_texture_sRGB, + GL_EXT_texture_sRGB_R8, GL_EXT_texture_sRGB_decode, + GL_EXT_texture_shadow_lod, GL_EXT_texture_shared_exponent, + GL_EXT_texture_storage, GL_EXT_texture_swizzle, GL_EXT_timer_query, + GL_EXT_transform_feedback2, GL_EXT_vertex_array, GL_EXT_vertex_array_bgra, + GL_EXT_vertex_attrib_64bit, GL_EXT_window_rectangles, + GL_EXT_x11_sync_object, GL_IBM_rasterpos_clip, + GL_IBM_texture_mirrored_repeat, GL_KHR_blend_equation_advanced, + GL_KHR_blend_equation_advanced_coherent, GL_KHR_context_flush_control, + GL_KHR_debug, GL_KHR_no_error, GL_KHR_parallel_shader_compile, + GL_KHR_robust_buffer_access_behavior, GL_KHR_robustness, + GL_KHR_shader_subgroup, GL_KTX_buffer_region, + GL_NVX_blend_equation_advanced_multi_draw_buffers, + GL_NVX_conditional_render, GL_NVX_gpu_memory_info, GL_NVX_nvenc_interop, + GL_NVX_progress_fence, GL_NV_ES1_1_compatibility, + GL_NV_ES3_1_compatibility, GL_NV_alpha_to_coverage_dither_control, + GL_NV_bindless_multi_draw_indirect, + GL_NV_bindless_multi_draw_indirect_count, GL_NV_bindless_texture, + GL_NV_blend_equation_advanced, GL_NV_blend_equation_advanced_coherent, + GL_NV_blend_minmax_factor, GL_NV_blend_square, GL_NV_clip_space_w_scaling, + GL_NV_command_list, GL_NV_compute_program5, GL_NV_conditional_render, + GL_NV_conservative_raster, GL_NV_conservative_raster_dilate, + GL_NV_conservative_raster_pre_snap_triangles, GL_NV_copy_depth_to_color, + GL_NV_copy_image, GL_NV_depth_buffer_float, GL_NV_depth_clamp, + GL_NV_draw_texture, GL_NV_draw_vulkan_image, GL_NV_explicit_multisample, + GL_NV_feature_query, GL_NV_fence, GL_NV_fill_rectangle, + GL_NV_float_buffer, GL_NV_fog_distance, GL_NV_fragment_coverage_to_color, + GL_NV_fragment_program, GL_NV_fragment_program2, + GL_NV_fragment_program_option, GL_NV_fragment_shader_interlock, + GL_NV_framebuffer_mixed_samples, GL_NV_framebuffer_multisample_coverage, + GL_NV_geometry_shader4, GL_NV_geometry_shader_passthrough, + GL_NV_gpu_multicast, GL_NV_gpu_program4, GL_NV_gpu_program4_1, + GL_NV_gpu_program5, GL_NV_gpu_program5_mem_extended, + GL_NV_gpu_program_fp64, GL_NV_gpu_shader5, GL_NV_half_float, + GL_NV_internalformat_sample_query, GL_NV_light_max_exponent, + GL_NV_memory_attachment, GL_NV_memory_object_sparse, + GL_NV_multisample_coverage, GL_NV_multisample_filter_hint, + GL_NV_occlusion_query, GL_NV_packed_depth_stencil, + GL_NV_parameter_buffer_object, GL_NV_parameter_buffer_object2, + GL_NV_path_rendering, GL_NV_path_rendering_shared_edge, + GL_NV_pixel_data_range, GL_NV_point_sprite, GL_NV_primitive_restart, + GL_NV_query_resource, GL_NV_query_resource_tag, GL_NV_register_combiners, + GL_NV_register_combiners2, GL_NV_robustness_video_memory_purge, + GL_NV_sample_locations, GL_NV_sample_mask_override_coverage, + GL_NV_shader_atomic_counters, GL_NV_shader_atomic_float, + GL_NV_shader_atomic_float64, GL_NV_shader_atomic_fp16_vector, + GL_NV_shader_atomic_int64, GL_NV_shader_buffer_load, + GL_NV_shader_storage_buffer_object, GL_NV_shader_subgroup_partitioned, + GL_NV_shader_thread_group, GL_NV_shader_thread_shuffle, + GL_NV_stereo_view_rendering, GL_NV_texgen_reflection, + GL_NV_texture_barrier, GL_NV_texture_compression_vtc, + GL_NV_texture_env_combine4, GL_NV_texture_multisample, + GL_NV_texture_rectangle, GL_NV_texture_rectangle_compressed, + GL_NV_texture_shader, GL_NV_texture_shader2, GL_NV_texture_shader3, + GL_NV_timeline_semaphore, GL_NV_transform_feedback, + GL_NV_transform_feedback2, GL_NV_uniform_buffer_unified_memory, + GL_NV_vdpau_interop, GL_NV_vdpau_interop2, GL_NV_vertex_array_range, + GL_NV_vertex_array_range2, GL_NV_vertex_attrib_integer_64bit, + GL_NV_vertex_buffer_unified_memory, GL_NV_vertex_program, + GL_NV_vertex_program1_1, GL_NV_vertex_program2, + GL_NV_vertex_program2_option, GL_NV_vertex_program3, + GL_NV_viewport_array2, GL_NV_viewport_swizzle, GL_OVR_multiview, + GL_OVR_multiview2, GL_S3_s3tc, GL_SGIS_generate_mipmap, + GL_SGIS_texture_lod, GL_SGIX_depth_texture, GL_SGIX_shadow, + GL_SUN_slice_accum OpenGL version string: 4.6.0 NVIDIA 470.239.06 OpenGL shading language version string: 4.60 NVIDIA OpenGL context flags: (none) OpenGL profile mask: (none) OpenGL extensions: - GL_AMD_multi_draw_indirect, GL_AMD_seamless_cubemap_per_texture, - GL_AMD_vertex_shader_layer, GL_AMD_vertex_shader_viewport_index, - GL_ARB_ES2_compatibility, GL_ARB_ES3_1_compatibility, - GL_ARB_ES3_2_compatibility, GL_ARB_ES3_compatibility, - GL_ARB_arrays_of_arrays, GL_ARB_base_instance, GL_ARB_bindless_texture, - GL_ARB_blend_func_extended, GL_ARB_buffer_storage, - GL_ARB_clear_buffer_object, GL_ARB_clear_texture, GL_ARB_clip_control, - GL_ARB_color_buffer_float, GL_ARB_compatibility, - GL_ARB_compressed_texture_pixel_storage, GL_ARB_compute_shader, - GL_ARB_compute_variable_group_size, GL_ARB_conditional_render_inverted, - GL_ARB_conservative_depth, GL_ARB_copy_buffer, GL_ARB_copy_image, - GL_ARB_cull_distance, GL_ARB_debug_output, GL_ARB_depth_buffer_float, - GL_ARB_depth_clamp, GL_ARB_depth_texture, GL_ARB_derivative_control, - GL_ARB_direct_state_access, GL_ARB_draw_buffers, - GL_ARB_draw_buffers_blend, GL_ARB_draw_elements_base_vertex, - GL_ARB_draw_indirect, GL_ARB_draw_instanced, GL_ARB_enhanced_layouts, - GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location, - GL_ARB_fragment_coord_conventions, GL_ARB_fragment_layer_viewport, - GL_ARB_fragment_program, GL_ARB_fragment_program_shadow, - GL_ARB_fragment_shader, GL_ARB_fragment_shader_interlock, - GL_ARB_framebuffer_no_attachments, GL_ARB_framebuffer_object, - GL_ARB_framebuffer_sRGB, GL_ARB_geometry_shader4, - GL_ARB_get_program_binary, GL_ARB_get_texture_sub_image, GL_ARB_gl_spirv, - GL_ARB_gpu_shader5, GL_ARB_gpu_shader_fp64, GL_ARB_gpu_shader_int64, - GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, GL_ARB_imaging, - GL_ARB_indirect_parameters, GL_ARB_instanced_arrays, - GL_ARB_internalformat_query, GL_ARB_internalformat_query2, - GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment, - GL_ARB_map_buffer_range, GL_ARB_multi_bind, GL_ARB_multi_draw_indirect, - GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query, - GL_ARB_occlusion_query2, GL_ARB_parallel_shader_compile, - GL_ARB_pipeline_statistics_query, GL_ARB_pixel_buffer_object, - GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_polygon_offset_clamp, - GL_ARB_post_depth_coverage, GL_ARB_program_interface_query, - GL_ARB_provoking_vertex, GL_ARB_query_buffer_object, - GL_ARB_robust_buffer_access_behavior, GL_ARB_robustness, - GL_ARB_sample_locations, GL_ARB_sample_shading, GL_ARB_sampler_objects, - GL_ARB_seamless_cube_map, GL_ARB_seamless_cubemap_per_texture, - GL_ARB_separate_shader_objects, GL_ARB_shader_atomic_counter_ops, - GL_ARB_shader_atomic_counters, GL_ARB_shader_ballot, - GL_ARB_shader_bit_encoding, GL_ARB_shader_clock, - GL_ARB_shader_draw_parameters, GL_ARB_shader_group_vote, - GL_ARB_shader_image_load_store, GL_ARB_shader_image_size, - GL_ARB_shader_objects, GL_ARB_shader_precision, - GL_ARB_shader_storage_buffer_object, GL_ARB_shader_subroutine, - GL_ARB_shader_texture_image_samples, GL_ARB_shader_texture_lod, - GL_ARB_shader_viewport_layer_array, GL_ARB_shading_language_100, - GL_ARB_shading_language_420pack, GL_ARB_shading_language_include, - GL_ARB_shading_language_packing, GL_ARB_shadow, GL_ARB_sparse_buffer, - GL_ARB_sparse_texture, GL_ARB_sparse_texture2, - GL_ARB_sparse_texture_clamp, GL_ARB_spirv_extensions, - GL_ARB_stencil_texturing, GL_ARB_sync, GL_ARB_tessellation_shader, - GL_ARB_texture_barrier, GL_ARB_texture_border_clamp, - GL_ARB_texture_buffer_object, GL_ARB_texture_buffer_object_rgb32, - GL_ARB_texture_buffer_range, GL_ARB_texture_compression, - GL_ARB_texture_compression_bptc, GL_ARB_texture_compression_rgtc, - GL_ARB_texture_cube_map, GL_ARB_texture_cube_map_array, - GL_ARB_texture_env_add, GL_ARB_texture_env_combine, - GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3, - GL_ARB_texture_filter_anisotropic, GL_ARB_texture_filter_minmax, - GL_ARB_texture_float, GL_ARB_texture_gather, - GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_mirrored_repeat, - GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two, - GL_ARB_texture_query_levels, GL_ARB_texture_query_lod, - GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui, - GL_ARB_texture_stencil8, GL_ARB_texture_storage, - GL_ARB_texture_storage_multisample, GL_ARB_texture_swizzle, - GL_ARB_texture_view, GL_ARB_timer_query, GL_ARB_transform_feedback2, - GL_ARB_transform_feedback3, GL_ARB_transform_feedback_instanced, - GL_ARB_transform_feedback_overflow_query, GL_ARB_transpose_matrix, - GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra, - GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_64bit, - GL_ARB_vertex_attrib_binding, GL_ARB_vertex_buffer_object, - GL_ARB_vertex_program, GL_ARB_vertex_shader, - GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev, - GL_ARB_viewport_array, GL_ARB_window_pos, GL_ATI_draw_buffers, - GL_ATI_texture_float, GL_ATI_texture_mirror_once, - GL_EXTX_framebuffer_mixed_formats, GL_EXT_Cg_shader, GL_EXT_abgr, - GL_EXT_bgra, GL_EXT_bindable_uniform, GL_EXT_blend_color, - GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate, - GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array, - GL_EXT_depth_bounds_test, GL_EXT_direct_state_access, - GL_EXT_draw_buffers2, GL_EXT_draw_instanced, GL_EXT_draw_range_elements, - GL_EXT_fog_coord, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, - GL_EXT_framebuffer_multisample_blit_scaled, GL_EXT_framebuffer_object, - GL_EXT_framebuffer_sRGB, GL_EXT_geometry_shader4, - GL_EXT_gpu_program_parameters, GL_EXT_gpu_shader4, - GL_EXT_import_sync_object, GL_EXT_memory_object, GL_EXT_memory_object_fd, - GL_EXT_multi_draw_arrays, GL_EXT_multiview_texture_multisample, - GL_EXT_multiview_timer_query, GL_EXT_packed_depth_stencil, - GL_EXT_packed_float, GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object, - GL_EXT_point_parameters, GL_EXT_polygon_offset_clamp, - GL_EXT_post_depth_coverage, GL_EXT_provoking_vertex, - GL_EXT_raster_multisample, GL_EXT_rescale_normal, GL_EXT_secondary_color, - GL_EXT_semaphore, GL_EXT_semaphore_fd, GL_EXT_separate_shader_objects, - GL_EXT_separate_specular_color, GL_EXT_shader_image_load_formatted, - GL_EXT_shader_image_load_store, GL_EXT_shader_integer_mix, - GL_EXT_shadow_funcs, GL_EXT_sparse_texture2, GL_EXT_stencil_two_side, - GL_EXT_stencil_wrap, GL_EXT_texture3D, GL_EXT_texture_array, - GL_EXT_texture_buffer_object, GL_EXT_texture_compression_dxt1, - GL_EXT_texture_compression_latc, GL_EXT_texture_compression_rgtc, - GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map, - GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add, - GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, - GL_EXT_texture_filter_anisotropic, GL_EXT_texture_filter_minmax, - GL_EXT_texture_integer, GL_EXT_texture_lod, GL_EXT_texture_lod_bias, - GL_EXT_texture_mirror_clamp, GL_EXT_texture_object, GL_EXT_texture_sRGB, - GL_EXT_texture_sRGB_R8, GL_EXT_texture_sRGB_decode, - GL_EXT_texture_shadow_lod, GL_EXT_texture_shared_exponent, - GL_EXT_texture_storage, GL_EXT_texture_swizzle, GL_EXT_timer_query, - GL_EXT_transform_feedback2, GL_EXT_vertex_array, GL_EXT_vertex_array_bgra, - GL_EXT_vertex_attrib_64bit, GL_EXT_window_rectangles, - GL_EXT_x11_sync_object, GL_IBM_rasterpos_clip, - GL_IBM_texture_mirrored_repeat, GL_KHR_blend_equation_advanced, - GL_KHR_blend_equation_advanced_coherent, GL_KHR_context_flush_control, - GL_KHR_debug, GL_KHR_no_error, GL_KHR_parallel_shader_compile, - GL_KHR_robust_buffer_access_behavior, GL_KHR_robustness, - GL_KHR_shader_subgroup, GL_KTX_buffer_region, - GL_NVX_blend_equation_advanced_multi_draw_buffers, - GL_NVX_conditional_render, GL_NVX_gpu_memory_info, GL_NVX_nvenc_interop, - GL_NVX_progress_fence, GL_NV_ES1_1_compatibility, - GL_NV_ES3_1_compatibility, GL_NV_alpha_to_coverage_dither_control, - GL_NV_bindless_multi_draw_indirect, - GL_NV_bindless_multi_draw_indirect_count, GL_NV_bindless_texture, - GL_NV_blend_equation_advanced, GL_NV_blend_equation_advanced_coherent, - GL_NV_blend_minmax_factor, GL_NV_blend_square, GL_NV_clip_space_w_scaling, - GL_NV_command_list, GL_NV_compute_program5, GL_NV_conditional_render, - GL_NV_conservative_raster, GL_NV_conservative_raster_dilate, - GL_NV_conservative_raster_pre_snap_triangles, GL_NV_copy_depth_to_color, - GL_NV_copy_image, GL_NV_depth_buffer_float, GL_NV_depth_clamp, - GL_NV_draw_texture, GL_NV_draw_vulkan_image, GL_NV_explicit_multisample, - GL_NV_feature_query, GL_NV_fence, GL_NV_fill_rectangle, - GL_NV_float_buffer, GL_NV_fog_distance, GL_NV_fragment_coverage_to_color, - GL_NV_fragment_program, GL_NV_fragment_program2, - GL_NV_fragment_program_option, GL_NV_fragment_shader_interlock, - GL_NV_framebuffer_mixed_samples, GL_NV_framebuffer_multisample_coverage, - GL_NV_geometry_shader4, GL_NV_geometry_shader_passthrough, - GL_NV_gpu_multicast, GL_NV_gpu_program4, GL_NV_gpu_program4_1, - GL_NV_gpu_program5, GL_NV_gpu_program5_mem_extended, - GL_NV_gpu_program_fp64, GL_NV_gpu_shader5, GL_NV_half_float, - GL_NV_internalformat_sample_query, GL_NV_light_max_exponent, - GL_NV_memory_attachment, GL_NV_memory_object_sparse, - GL_NV_multisample_coverage, GL_NV_multisample_filter_hint, - GL_NV_occlusion_query, GL_NV_packed_depth_stencil, - GL_NV_parameter_buffer_object, GL_NV_parameter_buffer_object2, - GL_NV_path_rendering, GL_NV_path_rendering_shared_edge, - GL_NV_pixel_data_range, GL_NV_point_sprite, GL_NV_primitive_restart, - GL_NV_query_resource, GL_NV_query_resource_tag, GL_NV_register_combiners, - GL_NV_register_combiners2, GL_NV_robustness_video_memory_purge, - GL_NV_sample_locations, GL_NV_sample_mask_override_coverage, - GL_NV_shader_atomic_counters, GL_NV_shader_atomic_float, - GL_NV_shader_atomic_float64, GL_NV_shader_atomic_fp16_vector, - GL_NV_shader_atomic_int64, GL_NV_shader_buffer_load, - GL_NV_shader_storage_buffer_object, GL_NV_shader_subgroup_partitioned, - GL_NV_shader_thread_group, GL_NV_shader_thread_shuffle, - GL_NV_stereo_view_rendering, GL_NV_texgen_reflection, - GL_NV_texture_barrier, GL_NV_texture_compression_vtc, - GL_NV_texture_env_combine4, GL_NV_texture_multisample, - GL_NV_texture_rectangle, GL_NV_texture_rectangle_compressed, - GL_NV_texture_shader, GL_NV_texture_shader2, GL_NV_texture_shader3, - GL_NV_timeline_semaphore, GL_NV_transform_feedback, - GL_NV_transform_feedback2, GL_NV_uniform_buffer_unified_memory, - GL_NV_vdpau_interop, GL_NV_vdpau_interop2, GL_NV_vertex_array_range, - GL_NV_vertex_array_range2, GL_NV_vertex_attrib_integer_64bit, - GL_NV_vertex_buffer_unified_memory, GL_NV_vertex_program, - GL_NV_vertex_program1_1, GL_NV_vertex_program2, - GL_NV_vertex_program2_option, GL_NV_vertex_program3, - GL_NV_viewport_array2, GL_NV_viewport_swizzle, GL_OVR_multiview, - GL_OVR_multiview2, GL_S3_s3tc, GL_SGIS_generate_mipmap, - GL_SGIS_texture_lod, GL_SGIX_depth_texture, GL_SGIX_shadow, - GL_SUN_slice_accum + GL_AMD_multi_draw_indirect, GL_AMD_seamless_cubemap_per_texture, + GL_AMD_vertex_shader_layer, GL_AMD_vertex_shader_viewport_index, + GL_ARB_ES2_compatibility, GL_ARB_ES3_1_compatibility, + GL_ARB_ES3_2_compatibility, GL_ARB_ES3_compatibility, + GL_ARB_arrays_of_arrays, GL_ARB_base_instance, GL_ARB_bindless_texture, + GL_ARB_blend_func_extended, GL_ARB_buffer_storage, + GL_ARB_clear_buffer_object, GL_ARB_clear_texture, GL_ARB_clip_control, + GL_ARB_color_buffer_float, GL_ARB_compatibility, + GL_ARB_compressed_texture_pixel_storage, GL_ARB_compute_shader, + GL_ARB_compute_variable_group_size, GL_ARB_conditional_render_inverted, + GL_ARB_conservative_depth, GL_ARB_copy_buffer, GL_ARB_copy_image, + GL_ARB_cull_distance, GL_ARB_debug_output, GL_ARB_depth_buffer_float, + GL_ARB_depth_clamp, GL_ARB_depth_texture, GL_ARB_derivative_control, + GL_ARB_direct_state_access, GL_ARB_draw_buffers, + GL_ARB_draw_buffers_blend, GL_ARB_draw_elements_base_vertex, + GL_ARB_draw_indirect, GL_ARB_draw_instanced, GL_ARB_enhanced_layouts, + GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location, + GL_ARB_fragment_coord_conventions, GL_ARB_fragment_layer_viewport, + GL_ARB_fragment_program, GL_ARB_fragment_program_shadow, + GL_ARB_fragment_shader, GL_ARB_fragment_shader_interlock, + GL_ARB_framebuffer_no_attachments, GL_ARB_framebuffer_object, + GL_ARB_framebuffer_sRGB, GL_ARB_geometry_shader4, + GL_ARB_get_program_binary, GL_ARB_get_texture_sub_image, GL_ARB_gl_spirv, + GL_ARB_gpu_shader5, GL_ARB_gpu_shader_fp64, GL_ARB_gpu_shader_int64, + GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, GL_ARB_imaging, + GL_ARB_indirect_parameters, GL_ARB_instanced_arrays, + GL_ARB_internalformat_query, GL_ARB_internalformat_query2, + GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment, + GL_ARB_map_buffer_range, GL_ARB_multi_bind, GL_ARB_multi_draw_indirect, + GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query, + GL_ARB_occlusion_query2, GL_ARB_parallel_shader_compile, + GL_ARB_pipeline_statistics_query, GL_ARB_pixel_buffer_object, + GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_polygon_offset_clamp, + GL_ARB_post_depth_coverage, GL_ARB_program_interface_query, + GL_ARB_provoking_vertex, GL_ARB_query_buffer_object, + GL_ARB_robust_buffer_access_behavior, GL_ARB_robustness, + GL_ARB_sample_locations, GL_ARB_sample_shading, GL_ARB_sampler_objects, + GL_ARB_seamless_cube_map, GL_ARB_seamless_cubemap_per_texture, + GL_ARB_separate_shader_objects, GL_ARB_shader_atomic_counter_ops, + GL_ARB_shader_atomic_counters, GL_ARB_shader_ballot, + GL_ARB_shader_bit_encoding, GL_ARB_shader_clock, + GL_ARB_shader_draw_parameters, GL_ARB_shader_group_vote, + GL_ARB_shader_image_load_store, GL_ARB_shader_image_size, + GL_ARB_shader_objects, GL_ARB_shader_precision, + GL_ARB_shader_storage_buffer_object, GL_ARB_shader_subroutine, + GL_ARB_shader_texture_image_samples, GL_ARB_shader_texture_lod, + GL_ARB_shader_viewport_layer_array, GL_ARB_shading_language_100, + GL_ARB_shading_language_420pack, GL_ARB_shading_language_include, + GL_ARB_shading_language_packing, GL_ARB_shadow, GL_ARB_sparse_buffer, + GL_ARB_sparse_texture, GL_ARB_sparse_texture2, + GL_ARB_sparse_texture_clamp, GL_ARB_spirv_extensions, + GL_ARB_stencil_texturing, GL_ARB_sync, GL_ARB_tessellation_shader, + GL_ARB_texture_barrier, GL_ARB_texture_border_clamp, + GL_ARB_texture_buffer_object, GL_ARB_texture_buffer_object_rgb32, + GL_ARB_texture_buffer_range, GL_ARB_texture_compression, + GL_ARB_texture_compression_bptc, GL_ARB_texture_compression_rgtc, + GL_ARB_texture_cube_map, GL_ARB_texture_cube_map_array, + GL_ARB_texture_env_add, GL_ARB_texture_env_combine, + GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3, + GL_ARB_texture_filter_anisotropic, GL_ARB_texture_filter_minmax, + GL_ARB_texture_float, GL_ARB_texture_gather, + GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_mirrored_repeat, + GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two, + GL_ARB_texture_query_levels, GL_ARB_texture_query_lod, + GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui, + GL_ARB_texture_stencil8, GL_ARB_texture_storage, + GL_ARB_texture_storage_multisample, GL_ARB_texture_swizzle, + GL_ARB_texture_view, GL_ARB_timer_query, GL_ARB_transform_feedback2, + GL_ARB_transform_feedback3, GL_ARB_transform_feedback_instanced, + GL_ARB_transform_feedback_overflow_query, GL_ARB_transpose_matrix, + GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra, + GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_64bit, + GL_ARB_vertex_attrib_binding, GL_ARB_vertex_buffer_object, + GL_ARB_vertex_program, GL_ARB_vertex_shader, + GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev, + GL_ARB_viewport_array, GL_ARB_window_pos, GL_ATI_draw_buffers, + GL_ATI_texture_float, GL_ATI_texture_mirror_once, + GL_EXTX_framebuffer_mixed_formats, GL_EXT_Cg_shader, GL_EXT_abgr, + GL_EXT_bgra, GL_EXT_bindable_uniform, GL_EXT_blend_color, + GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate, + GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array, + GL_EXT_depth_bounds_test, GL_EXT_direct_state_access, + GL_EXT_draw_buffers2, GL_EXT_draw_instanced, GL_EXT_draw_range_elements, + GL_EXT_fog_coord, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, + GL_EXT_framebuffer_multisample_blit_scaled, GL_EXT_framebuffer_object, + GL_EXT_framebuffer_sRGB, GL_EXT_geometry_shader4, + GL_EXT_gpu_program_parameters, GL_EXT_gpu_shader4, + GL_EXT_import_sync_object, GL_EXT_memory_object, GL_EXT_memory_object_fd, + GL_EXT_multi_draw_arrays, GL_EXT_multiview_texture_multisample, + GL_EXT_multiview_timer_query, GL_EXT_packed_depth_stencil, + GL_EXT_packed_float, GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object, + GL_EXT_point_parameters, GL_EXT_polygon_offset_clamp, + GL_EXT_post_depth_coverage, GL_EXT_provoking_vertex, + GL_EXT_raster_multisample, GL_EXT_rescale_normal, GL_EXT_secondary_color, + GL_EXT_semaphore, GL_EXT_semaphore_fd, GL_EXT_separate_shader_objects, + GL_EXT_separate_specular_color, GL_EXT_shader_image_load_formatted, + GL_EXT_shader_image_load_store, GL_EXT_shader_integer_mix, + GL_EXT_shadow_funcs, GL_EXT_sparse_texture2, GL_EXT_stencil_two_side, + GL_EXT_stencil_wrap, GL_EXT_texture3D, GL_EXT_texture_array, + GL_EXT_texture_buffer_object, GL_EXT_texture_compression_dxt1, + GL_EXT_texture_compression_latc, GL_EXT_texture_compression_rgtc, + GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map, + GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add, + GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, + GL_EXT_texture_filter_anisotropic, GL_EXT_texture_filter_minmax, + GL_EXT_texture_integer, GL_EXT_texture_lod, GL_EXT_texture_lod_bias, + GL_EXT_texture_mirror_clamp, GL_EXT_texture_object, GL_EXT_texture_sRGB, + GL_EXT_texture_sRGB_R8, GL_EXT_texture_sRGB_decode, + GL_EXT_texture_shadow_lod, GL_EXT_texture_shared_exponent, + GL_EXT_texture_storage, GL_EXT_texture_swizzle, GL_EXT_timer_query, + GL_EXT_transform_feedback2, GL_EXT_vertex_array, GL_EXT_vertex_array_bgra, + GL_EXT_vertex_attrib_64bit, GL_EXT_window_rectangles, + GL_EXT_x11_sync_object, GL_IBM_rasterpos_clip, + GL_IBM_texture_mirrored_repeat, GL_KHR_blend_equation_advanced, + GL_KHR_blend_equation_advanced_coherent, GL_KHR_context_flush_control, + GL_KHR_debug, GL_KHR_no_error, GL_KHR_parallel_shader_compile, + GL_KHR_robust_buffer_access_behavior, GL_KHR_robustness, + GL_KHR_shader_subgroup, GL_KTX_buffer_region, + GL_NVX_blend_equation_advanced_multi_draw_buffers, + GL_NVX_conditional_render, GL_NVX_gpu_memory_info, GL_NVX_nvenc_interop, + GL_NVX_progress_fence, GL_NV_ES1_1_compatibility, + GL_NV_ES3_1_compatibility, GL_NV_alpha_to_coverage_dither_control, + GL_NV_bindless_multi_draw_indirect, + GL_NV_bindless_multi_draw_indirect_count, GL_NV_bindless_texture, + GL_NV_blend_equation_advanced, GL_NV_blend_equation_advanced_coherent, + GL_NV_blend_minmax_factor, GL_NV_blend_square, GL_NV_clip_space_w_scaling, + GL_NV_command_list, GL_NV_compute_program5, GL_NV_conditional_render, + GL_NV_conservative_raster, GL_NV_conservative_raster_dilate, + GL_NV_conservative_raster_pre_snap_triangles, GL_NV_copy_depth_to_color, + GL_NV_copy_image, GL_NV_depth_buffer_float, GL_NV_depth_clamp, + GL_NV_draw_texture, GL_NV_draw_vulkan_image, GL_NV_explicit_multisample, + GL_NV_feature_query, GL_NV_fence, GL_NV_fill_rectangle, + GL_NV_float_buffer, GL_NV_fog_distance, GL_NV_fragment_coverage_to_color, + GL_NV_fragment_program, GL_NV_fragment_program2, + GL_NV_fragment_program_option, GL_NV_fragment_shader_interlock, + GL_NV_framebuffer_mixed_samples, GL_NV_framebuffer_multisample_coverage, + GL_NV_geometry_shader4, GL_NV_geometry_shader_passthrough, + GL_NV_gpu_multicast, GL_NV_gpu_program4, GL_NV_gpu_program4_1, + GL_NV_gpu_program5, GL_NV_gpu_program5_mem_extended, + GL_NV_gpu_program_fp64, GL_NV_gpu_shader5, GL_NV_half_float, + GL_NV_internalformat_sample_query, GL_NV_light_max_exponent, + GL_NV_memory_attachment, GL_NV_memory_object_sparse, + GL_NV_multisample_coverage, GL_NV_multisample_filter_hint, + GL_NV_occlusion_query, GL_NV_packed_depth_stencil, + GL_NV_parameter_buffer_object, GL_NV_parameter_buffer_object2, + GL_NV_path_rendering, GL_NV_path_rendering_shared_edge, + GL_NV_pixel_data_range, GL_NV_point_sprite, GL_NV_primitive_restart, + GL_NV_query_resource, GL_NV_query_resource_tag, GL_NV_register_combiners, + GL_NV_register_combiners2, GL_NV_robustness_video_memory_purge, + GL_NV_sample_locations, GL_NV_sample_mask_override_coverage, + GL_NV_shader_atomic_counters, GL_NV_shader_atomic_float, + GL_NV_shader_atomic_float64, GL_NV_shader_atomic_fp16_vector, + GL_NV_shader_atomic_int64, GL_NV_shader_buffer_load, + GL_NV_shader_storage_buffer_object, GL_NV_shader_subgroup_partitioned, + GL_NV_shader_thread_group, GL_NV_shader_thread_shuffle, + GL_NV_stereo_view_rendering, GL_NV_texgen_reflection, + GL_NV_texture_barrier, GL_NV_texture_compression_vtc, + GL_NV_texture_env_combine4, GL_NV_texture_multisample, + GL_NV_texture_rectangle, GL_NV_texture_rectangle_compressed, + GL_NV_texture_shader, GL_NV_texture_shader2, GL_NV_texture_shader3, + GL_NV_timeline_semaphore, GL_NV_transform_feedback, + GL_NV_transform_feedback2, GL_NV_uniform_buffer_unified_memory, + GL_NV_vdpau_interop, GL_NV_vdpau_interop2, GL_NV_vertex_array_range, + GL_NV_vertex_array_range2, GL_NV_vertex_attrib_integer_64bit, + GL_NV_vertex_buffer_unified_memory, GL_NV_vertex_program, + GL_NV_vertex_program1_1, GL_NV_vertex_program2, + GL_NV_vertex_program2_option, GL_NV_vertex_program3, + GL_NV_viewport_array2, GL_NV_viewport_swizzle, GL_OVR_multiview, + GL_OVR_multiview2, GL_S3_s3tc, GL_SGIS_generate_mipmap, + GL_SGIS_texture_lod, GL_SGIX_depth_texture, GL_SGIX_shadow, + GL_SUN_slice_accum OpenGL ES profile version string: OpenGL ES 3.2 NVIDIA 470.239.06 OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.20 OpenGL ES profile extensions: - GL_ANDROID_extension_pack_es31a, GL_EXT_EGL_image_external_wrap_modes, - GL_EXT_base_instance, GL_EXT_blend_func_extended, GL_EXT_blend_minmax, - GL_EXT_buffer_storage, GL_EXT_clear_texture, GL_EXT_clip_control, - GL_EXT_clip_cull_distance, GL_EXT_color_buffer_float, - GL_EXT_color_buffer_half_float, GL_EXT_compressed_ETC1_RGB8_sub_texture, - GL_EXT_conservative_depth, GL_EXT_copy_image, GL_EXT_debug_label, - GL_EXT_depth_clamp, GL_EXT_discard_framebuffer, - GL_EXT_disjoint_timer_query, GL_EXT_draw_buffers_indexed, - GL_EXT_draw_elements_base_vertex, GL_EXT_draw_transform_feedback, - GL_EXT_float_blend, GL_EXT_frag_depth, GL_EXT_geometry_point_size, - GL_EXT_geometry_shader, GL_EXT_gpu_shader5, GL_EXT_map_buffer_range, - GL_EXT_memory_object, GL_EXT_memory_object_fd, GL_EXT_multi_draw_indirect, - GL_EXT_multisample_compatibility, GL_EXT_multisampled_render_to_texture, - GL_EXT_multisampled_render_to_texture2, - GL_EXT_multiview_texture_multisample, GL_EXT_multiview_timer_query, - GL_EXT_occlusion_query_boolean, GL_EXT_polygon_offset_clamp, - GL_EXT_post_depth_coverage, GL_EXT_primitive_bounding_box, - GL_EXT_raster_multisample, GL_EXT_render_snorm, GL_EXT_robustness, - GL_EXT_sRGB, GL_EXT_sRGB_write_control, GL_EXT_semaphore, - GL_EXT_semaphore_fd, GL_EXT_separate_shader_objects, - GL_EXT_shader_group_vote, GL_EXT_shader_implicit_conversions, - GL_EXT_shader_integer_mix, GL_EXT_shader_io_blocks, - GL_EXT_shader_non_constant_global_initializers, GL_EXT_shader_texture_lod, - GL_EXT_shadow_samplers, GL_EXT_sparse_texture, GL_EXT_sparse_texture2, - GL_EXT_tessellation_point_size, GL_EXT_tessellation_shader, - GL_EXT_texture_border_clamp, GL_EXT_texture_buffer, - GL_EXT_texture_compression_bptc, GL_EXT_texture_compression_dxt1, - GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc, - GL_EXT_texture_cube_map_array, GL_EXT_texture_filter_anisotropic, - GL_EXT_texture_filter_minmax, GL_EXT_texture_format_BGRA8888, - GL_EXT_texture_mirror_clamp_to_edge, GL_EXT_texture_norm16, - GL_EXT_texture_query_lod, GL_EXT_texture_rg, GL_EXT_texture_sRGB_R8, - GL_EXT_texture_sRGB_decode, GL_EXT_texture_shadow_lod, - GL_EXT_texture_storage, GL_EXT_texture_view, GL_EXT_unpack_subimage, - GL_EXT_window_rectangles, GL_KHR_blend_equation_advanced, - GL_KHR_blend_equation_advanced_coherent, GL_KHR_context_flush_control, - GL_KHR_debug, GL_KHR_no_error, GL_KHR_parallel_shader_compile, - GL_KHR_robust_buffer_access_behavior, GL_KHR_robustness, - GL_KHR_shader_subgroup, GL_KHR_texture_compression_astc_hdr, - GL_KHR_texture_compression_astc_ldr, - GL_KHR_texture_compression_astc_sliced_3d, - GL_NVX_blend_equation_advanced_multi_draw_buffers, GL_NV_bgr, - GL_NV_bindless_texture, GL_NV_blend_equation_advanced, - GL_NV_blend_equation_advanced_coherent, GL_NV_blend_minmax_factor, - GL_NV_clip_space_w_scaling, GL_NV_conditional_render, - GL_NV_conservative_raster, GL_NV_conservative_raster_pre_snap_triangles, - GL_NV_copy_buffer, GL_NV_copy_image, GL_NV_draw_buffers, - GL_NV_draw_instanced, GL_NV_draw_texture, GL_NV_draw_vulkan_image, - GL_NV_explicit_attrib_location, GL_NV_fbo_color_attachments, - GL_NV_fill_rectangle, GL_NV_fragment_coverage_to_color, - GL_NV_fragment_shader_interlock, GL_NV_framebuffer_blit, - GL_NV_framebuffer_mixed_samples, GL_NV_framebuffer_multisample, - GL_NV_generate_mipmap_sRGB, GL_NV_geometry_shader_passthrough, - GL_NV_gpu_shader5, GL_NV_image_formats, GL_NV_instanced_arrays, - GL_NV_internalformat_sample_query, GL_NV_memory_attachment, - GL_NV_memory_object_sparse, GL_NV_non_square_matrices, - GL_NV_occlusion_query_samples, GL_NV_pack_subimage, GL_NV_packed_float, - GL_NV_packed_float_linear, GL_NV_path_rendering, - GL_NV_path_rendering_shared_edge, GL_NV_pixel_buffer_object, - GL_NV_polygon_mode, GL_NV_read_buffer, GL_NV_read_depth, - GL_NV_read_depth_stencil, GL_NV_read_stencil, GL_NV_sRGB_formats, - GL_NV_sample_locations, GL_NV_sample_mask_override_coverage, - GL_NV_shader_atomic_fp16_vector, GL_NV_shader_noperspective_interpolation, - GL_NV_shader_subgroup_partitioned, GL_NV_shadow_samplers_array, - GL_NV_shadow_samplers_cube, GL_NV_stereo_view_rendering, - GL_NV_texture_array, GL_NV_texture_barrier, GL_NV_texture_border_clamp, - GL_NV_texture_compression_latc, GL_NV_texture_compression_s3tc, - GL_NV_texture_compression_s3tc_update, GL_NV_timeline_semaphore, - GL_NV_timer_query, GL_NV_viewport_array, GL_NV_viewport_array2, - GL_NV_viewport_swizzle, GL_OES_compressed_ETC1_RGB8_texture, - GL_OES_copy_image, GL_OES_depth24, GL_OES_depth32, GL_OES_depth_texture, - GL_OES_depth_texture_cube_map, GL_OES_draw_buffers_indexed, - GL_OES_draw_elements_base_vertex, GL_OES_element_index_uint, - GL_OES_fbo_render_mipmap, GL_OES_geometry_point_size, - GL_OES_geometry_shader, GL_OES_get_program_binary, GL_OES_gpu_shader5, - GL_OES_mapbuffer, GL_OES_packed_depth_stencil, - GL_OES_primitive_bounding_box, GL_OES_rgb8_rgba8, GL_OES_sample_shading, - GL_OES_sample_variables, GL_OES_shader_image_atomic, - GL_OES_shader_io_blocks, GL_OES_shader_multisample_interpolation, - GL_OES_standard_derivatives, GL_OES_tessellation_point_size, - GL_OES_tessellation_shader, GL_OES_texture_border_clamp, - GL_OES_texture_buffer, GL_OES_texture_cube_map_array, - GL_OES_texture_float, GL_OES_texture_float_linear, - GL_OES_texture_half_float, GL_OES_texture_half_float_linear, - GL_OES_texture_npot, GL_OES_texture_stencil8, - GL_OES_texture_storage_multisample_2d_array, GL_OES_texture_view, - GL_OES_vertex_array_object, GL_OES_vertex_half_float, - GL_OES_viewport_array, GL_OVR_multiview, GL_OVR_multiview2, - GL_OVR_multiview_multisampled_render_to_texture + GL_ANDROID_extension_pack_es31a, GL_EXT_EGL_image_external_wrap_modes, + GL_EXT_base_instance, GL_EXT_blend_func_extended, GL_EXT_blend_minmax, + GL_EXT_buffer_storage, GL_EXT_clear_texture, GL_EXT_clip_control, + GL_EXT_clip_cull_distance, GL_EXT_color_buffer_float, + GL_EXT_color_buffer_half_float, GL_EXT_compressed_ETC1_RGB8_sub_texture, + GL_EXT_conservative_depth, GL_EXT_copy_image, GL_EXT_debug_label, + GL_EXT_depth_clamp, GL_EXT_discard_framebuffer, + GL_EXT_disjoint_timer_query, GL_EXT_draw_buffers_indexed, + GL_EXT_draw_elements_base_vertex, GL_EXT_draw_transform_feedback, + GL_EXT_float_blend, GL_EXT_frag_depth, GL_EXT_geometry_point_size, + GL_EXT_geometry_shader, GL_EXT_gpu_shader5, GL_EXT_map_buffer_range, + GL_EXT_memory_object, GL_EXT_memory_object_fd, GL_EXT_multi_draw_indirect, + GL_EXT_multisample_compatibility, GL_EXT_multisampled_render_to_texture, + GL_EXT_multisampled_render_to_texture2, + GL_EXT_multiview_texture_multisample, GL_EXT_multiview_timer_query, + GL_EXT_occlusion_query_boolean, GL_EXT_polygon_offset_clamp, + GL_EXT_post_depth_coverage, GL_EXT_primitive_bounding_box, + GL_EXT_raster_multisample, GL_EXT_render_snorm, GL_EXT_robustness, + GL_EXT_sRGB, GL_EXT_sRGB_write_control, GL_EXT_semaphore, + GL_EXT_semaphore_fd, GL_EXT_separate_shader_objects, + GL_EXT_shader_group_vote, GL_EXT_shader_implicit_conversions, + GL_EXT_shader_integer_mix, GL_EXT_shader_io_blocks, + GL_EXT_shader_non_constant_global_initializers, GL_EXT_shader_texture_lod, + GL_EXT_shadow_samplers, GL_EXT_sparse_texture, GL_EXT_sparse_texture2, + GL_EXT_tessellation_point_size, GL_EXT_tessellation_shader, + GL_EXT_texture_border_clamp, GL_EXT_texture_buffer, + GL_EXT_texture_compression_bptc, GL_EXT_texture_compression_dxt1, + GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc, + GL_EXT_texture_cube_map_array, GL_EXT_texture_filter_anisotropic, + GL_EXT_texture_filter_minmax, GL_EXT_texture_format_BGRA8888, + GL_EXT_texture_mirror_clamp_to_edge, GL_EXT_texture_norm16, + GL_EXT_texture_query_lod, GL_EXT_texture_rg, GL_EXT_texture_sRGB_R8, + GL_EXT_texture_sRGB_decode, GL_EXT_texture_shadow_lod, + GL_EXT_texture_storage, GL_EXT_texture_view, GL_EXT_unpack_subimage, + GL_EXT_window_rectangles, GL_KHR_blend_equation_advanced, + GL_KHR_blend_equation_advanced_coherent, GL_KHR_context_flush_control, + GL_KHR_debug, GL_KHR_no_error, GL_KHR_parallel_shader_compile, + GL_KHR_robust_buffer_access_behavior, GL_KHR_robustness, + GL_KHR_shader_subgroup, GL_KHR_texture_compression_astc_hdr, + GL_KHR_texture_compression_astc_ldr, + GL_KHR_texture_compression_astc_sliced_3d, + GL_NVX_blend_equation_advanced_multi_draw_buffers, GL_NV_bgr, + GL_NV_bindless_texture, GL_NV_blend_equation_advanced, + GL_NV_blend_equation_advanced_coherent, GL_NV_blend_minmax_factor, + GL_NV_clip_space_w_scaling, GL_NV_conditional_render, + GL_NV_conservative_raster, GL_NV_conservative_raster_pre_snap_triangles, + GL_NV_copy_buffer, GL_NV_copy_image, GL_NV_draw_buffers, + GL_NV_draw_instanced, GL_NV_draw_texture, GL_NV_draw_vulkan_image, + GL_NV_explicit_attrib_location, GL_NV_fbo_color_attachments, + GL_NV_fill_rectangle, GL_NV_fragment_coverage_to_color, + GL_NV_fragment_shader_interlock, GL_NV_framebuffer_blit, + GL_NV_framebuffer_mixed_samples, GL_NV_framebuffer_multisample, + GL_NV_generate_mipmap_sRGB, GL_NV_geometry_shader_passthrough, + GL_NV_gpu_shader5, GL_NV_image_formats, GL_NV_instanced_arrays, + GL_NV_internalformat_sample_query, GL_NV_memory_attachment, + GL_NV_memory_object_sparse, GL_NV_non_square_matrices, + GL_NV_occlusion_query_samples, GL_NV_pack_subimage, GL_NV_packed_float, + GL_NV_packed_float_linear, GL_NV_path_rendering, + GL_NV_path_rendering_shared_edge, GL_NV_pixel_buffer_object, + GL_NV_polygon_mode, GL_NV_read_buffer, GL_NV_read_depth, + GL_NV_read_depth_stencil, GL_NV_read_stencil, GL_NV_sRGB_formats, + GL_NV_sample_locations, GL_NV_sample_mask_override_coverage, + GL_NV_shader_atomic_fp16_vector, GL_NV_shader_noperspective_interpolation, + GL_NV_shader_subgroup_partitioned, GL_NV_shadow_samplers_array, + GL_NV_shadow_samplers_cube, GL_NV_stereo_view_rendering, + GL_NV_texture_array, GL_NV_texture_barrier, GL_NV_texture_border_clamp, + GL_NV_texture_compression_latc, GL_NV_texture_compression_s3tc, + GL_NV_texture_compression_s3tc_update, GL_NV_timeline_semaphore, + GL_NV_timer_query, GL_NV_viewport_array, GL_NV_viewport_array2, + GL_NV_viewport_swizzle, GL_OES_compressed_ETC1_RGB8_texture, + GL_OES_copy_image, GL_OES_depth24, GL_OES_depth32, GL_OES_depth_texture, + GL_OES_depth_texture_cube_map, GL_OES_draw_buffers_indexed, + GL_OES_draw_elements_base_vertex, GL_OES_element_index_uint, + GL_OES_fbo_render_mipmap, GL_OES_geometry_point_size, + GL_OES_geometry_shader, GL_OES_get_program_binary, GL_OES_gpu_shader5, + GL_OES_mapbuffer, GL_OES_packed_depth_stencil, + GL_OES_primitive_bounding_box, GL_OES_rgb8_rgba8, GL_OES_sample_shading, + GL_OES_sample_variables, GL_OES_shader_image_atomic, + GL_OES_shader_io_blocks, GL_OES_shader_multisample_interpolation, + GL_OES_standard_derivatives, GL_OES_tessellation_point_size, + GL_OES_tessellation_shader, GL_OES_texture_border_clamp, + GL_OES_texture_buffer, GL_OES_texture_cube_map_array, + GL_OES_texture_float, GL_OES_texture_float_linear, + GL_OES_texture_half_float, GL_OES_texture_half_float_linear, + GL_OES_texture_npot, GL_OES_texture_stencil8, + GL_OES_texture_storage_multisample_2d_array, GL_OES_texture_view, + GL_OES_vertex_array_object, GL_OES_vertex_half_float, + GL_OES_viewport_array, GL_OVR_multiview, GL_OVR_multiview2, + GL_OVR_multiview_multisampled_render_to_texture 132 GLX Visuals ProblemType: Bug DistroRelease: Ubuntu 24.04 Package: libgtk-4-1 4.14.1+ds-0ubuntu2 ProcVersionSignature: Ubuntu 6.8.0-11.11-generic 6.8.0-rc4 Uname: Linux 6.8.0-11-generic x86_64 NonfreeKernelModules: nvidia_modeset nvidia zfs ApportVersion: 2.28.0-0ubuntu1 Architecture: amd64 CasperMD5CheckResult: unknown CurrentDesktop: ubuntu:GNOME Date: Fri Apr 12 09:47:05 2024 InstallationDate: Installed on 2020-04-24 (1449 days ago) InstallationMedia: Ubuntu 20.04 LTS "Focal Fossa" - Release amd64 (20200423) ProcEnviron: - LANG=fr_FR.UTF-8 - PATH=(custom, no user) - SHELL=/bin/bash - TERM=xterm-256color - XDG_RUNTIME_DIR=<set> + LANG=fr_FR.UTF-8 + PATH=(custom, no user) + SHELL=/bin/bash + TERM=xterm-256color + XDG_RUNTIME_DIR=<set> SourcePackage: gtk4 UpgradeStatus: No upgrade log present (probably fresh install) ** Changed in: nvidia-graphics-drivers-470 (Ubuntu) Milestone: ubuntu-24.04 => noble-updates ** Description changed: [ Impact ] - When the Nvidia 470 driver is installed, GTK 4 fails to render most text + When the Nvidia 470 driver is used GTK 4 fails to render most text labels. [ Test Plan ] 1. Install the Nvidia 470 driver on a system that supports it, being careful to ensure that Nvidia is the PRIMARY GPU of the system. So usually a desktop. 2. Open the Settings app and verify that all the icons in the side menu are visible. 3. Open Nautilus and verify that no file icons are missing their text labels. [ Where problems could occur ] Anywhere else in the rendering of GTK 4 apps. [ Original description ] With nvidia driver, all GTK4 applications have label rendering issues. They are not refresh until passing the cursor over them, giving blank windows. The corner are white and not themed. Passing from one app scren to another one reproduces the issue. gnome-control-center or files, for instance, are blank by default. As suggested by seb128, exporting GSK_RENDERER=gl fixes the issue. Related upstream bugs and discussions are: - https://blog.gtk.org/2024/01/28/new-renderers-for-gtk/ - https://gitlab.gnome.org/GNOME/gtk/-/issues/6574 - https://gitlab.gnome.org/GNOME/gtk/-/issues/6411 - https://gitlab.gnome.org/GNOME/gtk/-/issues/6542 ------------------ $ glxinfo name of display: :1 display: :1 screen: 0 direct rendering: Yes server glx vendor string: NVIDIA Corporation server glx version string: 1.4 server glx extensions: GLX_ARB_context_flush_control, GLX_ARB_create_context, GLX_ARB_create_context_no_error, GLX_ARB_create_context_profile, GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float, GLX_ARB_multisample, GLX_EXT_buffer_age, GLX_EXT_create_context_es2_profile, GLX_EXT_create_context_es_profile, GLX_EXT_framebuffer_sRGB, GLX_EXT_import_context, GLX_EXT_libglvnd, GLX_EXT_stereo_tree, GLX_EXT_swap_control, GLX_EXT_swap_control_tear, GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_NV_copy_image, GLX_NV_delay_before_swap, GLX_NV_float_buffer, GLX_NV_multigpu_context, GLX_NV_robustness_video_memory_purge, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGI_swap_control, GLX_SGI_video_sync client glx vendor string: NVIDIA Corporation client glx version string: 1.4 client glx extensions: GLX_ARB_context_flush_control, GLX_ARB_create_context, GLX_ARB_create_context_no_error, GLX_ARB_create_context_profile, GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float, GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_buffer_age, GLX_EXT_create_context_es2_profile, GLX_EXT_create_context_es_profile, GLX_EXT_fbconfig_packed_float, GLX_EXT_framebuffer_sRGB, GLX_EXT_import_context, GLX_EXT_stereo_tree, GLX_EXT_swap_control, GLX_EXT_swap_control_tear, GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_NV_copy_buffer, GLX_NV_copy_image, GLX_NV_delay_before_swap, GLX_NV_float_buffer, GLX_NV_multigpu_context, GLX_NV_multisample_coverage, GLX_NV_robustness_video_memory_purge, GLX_NV_swap_group, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGI_swap_control, GLX_SGI_video_sync GLX version: 1.4 GLX extensions: GLX_ARB_context_flush_control, GLX_ARB_create_context, GLX_ARB_create_context_no_error, GLX_ARB_create_context_profile, GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float, GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_buffer_age, GLX_EXT_create_context_es2_profile, GLX_EXT_create_context_es_profile, GLX_EXT_framebuffer_sRGB, GLX_EXT_import_context, GLX_EXT_stereo_tree, GLX_EXT_swap_control, GLX_EXT_swap_control_tear, GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_NV_copy_image, GLX_NV_delay_before_swap, GLX_NV_float_buffer, GLX_NV_multigpu_context, GLX_NV_robustness_video_memory_purge, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGI_swap_control, GLX_SGI_video_sync Memory info (GL_NVX_gpu_memory_info): Dedicated video memory: 4096 MB Total available memory: 4096 MB Currently available dedicated video memory: 3041 MB OpenGL vendor string: NVIDIA Corporation OpenGL renderer string: NVIDIA GeForce GTX 1050/PCIe/SSE2 OpenGL core profile version string: 4.6.0 NVIDIA 470.239.06 OpenGL core profile shading language version string: 4.60 NVIDIA OpenGL core profile context flags: (none) OpenGL core profile profile mask: core profile OpenGL core profile extensions: GL_AMD_multi_draw_indirect, GL_AMD_seamless_cubemap_per_texture, GL_AMD_vertex_shader_layer, GL_AMD_vertex_shader_viewport_index, GL_ARB_ES2_compatibility, GL_ARB_ES3_1_compatibility, GL_ARB_ES3_2_compatibility, GL_ARB_ES3_compatibility, GL_ARB_arrays_of_arrays, GL_ARB_base_instance, GL_ARB_bindless_texture, GL_ARB_blend_func_extended, GL_ARB_buffer_storage, GL_ARB_clear_buffer_object, GL_ARB_clear_texture, GL_ARB_clip_control, GL_ARB_color_buffer_float, GL_ARB_compressed_texture_pixel_storage, GL_ARB_compute_shader, GL_ARB_compute_variable_group_size, GL_ARB_conditional_render_inverted, GL_ARB_conservative_depth, GL_ARB_copy_buffer, GL_ARB_copy_image, GL_ARB_cull_distance, GL_ARB_debug_output, GL_ARB_depth_buffer_float, GL_ARB_depth_clamp, GL_ARB_depth_texture, GL_ARB_derivative_control, GL_ARB_direct_state_access, GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend, GL_ARB_draw_elements_base_vertex, GL_ARB_draw_indirect, GL_ARB_draw_instanced, GL_ARB_enhanced_layouts, GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location, GL_ARB_fragment_coord_conventions, GL_ARB_fragment_layer_viewport, GL_ARB_fragment_program, GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader, GL_ARB_fragment_shader_interlock, GL_ARB_framebuffer_no_attachments, GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB, GL_ARB_geometry_shader4, GL_ARB_get_program_binary, GL_ARB_get_texture_sub_image, GL_ARB_gl_spirv, GL_ARB_gpu_shader5, GL_ARB_gpu_shader_fp64, GL_ARB_gpu_shader_int64, GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, GL_ARB_imaging, GL_ARB_indirect_parameters, GL_ARB_instanced_arrays, GL_ARB_internalformat_query, GL_ARB_internalformat_query2, GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment, GL_ARB_map_buffer_range, GL_ARB_multi_bind, GL_ARB_multi_draw_indirect, GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_occlusion_query2, GL_ARB_parallel_shader_compile, GL_ARB_pipeline_statistics_query, GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_polygon_offset_clamp, GL_ARB_post_depth_coverage, GL_ARB_program_interface_query, GL_ARB_provoking_vertex, GL_ARB_query_buffer_object, GL_ARB_robust_buffer_access_behavior, GL_ARB_robustness, GL_ARB_sample_locations, GL_ARB_sample_shading, GL_ARB_sampler_objects, GL_ARB_seamless_cube_map, GL_ARB_seamless_cubemap_per_texture, GL_ARB_separate_shader_objects, GL_ARB_shader_atomic_counter_ops, GL_ARB_shader_atomic_counters, GL_ARB_shader_ballot, GL_ARB_shader_bit_encoding, GL_ARB_shader_clock, GL_ARB_shader_draw_parameters, GL_ARB_shader_group_vote, GL_ARB_shader_image_load_store, GL_ARB_shader_image_size, GL_ARB_shader_objects, GL_ARB_shader_precision, GL_ARB_shader_storage_buffer_object, GL_ARB_shader_subroutine, GL_ARB_shader_texture_image_samples, GL_ARB_shader_texture_lod, GL_ARB_shader_viewport_layer_array, GL_ARB_shading_language_100, GL_ARB_shading_language_420pack, GL_ARB_shading_language_include, GL_ARB_shading_language_packing, GL_ARB_shadow, GL_ARB_sparse_buffer, GL_ARB_sparse_texture, GL_ARB_sparse_texture2, GL_ARB_sparse_texture_clamp, GL_ARB_spirv_extensions, GL_ARB_stencil_texturing, GL_ARB_sync, GL_ARB_tessellation_shader, GL_ARB_texture_barrier, GL_ARB_texture_border_clamp, GL_ARB_texture_buffer_object, GL_ARB_texture_buffer_object_rgb32, GL_ARB_texture_buffer_range, GL_ARB_texture_compression, GL_ARB_texture_compression_bptc, GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map, GL_ARB_texture_cube_map_array, GL_ARB_texture_env_add, GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3, GL_ARB_texture_filter_anisotropic, GL_ARB_texture_filter_minmax, GL_ARB_texture_float, GL_ARB_texture_gather, GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_mirrored_repeat, GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two, GL_ARB_texture_query_levels, GL_ARB_texture_query_lod, GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui, GL_ARB_texture_stencil8, GL_ARB_texture_storage, GL_ARB_texture_storage_multisample, GL_ARB_texture_swizzle, GL_ARB_texture_view, GL_ARB_timer_query, GL_ARB_transform_feedback2, GL_ARB_transform_feedback3, GL_ARB_transform_feedback_instanced, GL_ARB_transform_feedback_overflow_query, GL_ARB_transpose_matrix, GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_64bit, GL_ARB_vertex_attrib_binding, GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev, GL_ARB_viewport_array, GL_ARB_window_pos, GL_ATI_draw_buffers, GL_ATI_texture_float, GL_ATI_texture_mirror_once, GL_EXTX_framebuffer_mixed_formats, GL_EXT_Cg_shader, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_bindable_uniform, GL_EXT_blend_color, GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array, GL_EXT_depth_bounds_test, GL_EXT_direct_state_access, GL_EXT_draw_buffers2, GL_EXT_draw_instanced, GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_multisample_blit_scaled, GL_EXT_framebuffer_object, GL_EXT_framebuffer_sRGB, GL_EXT_geometry_shader4, GL_EXT_gpu_program_parameters, GL_EXT_gpu_shader4, GL_EXT_import_sync_object, GL_EXT_memory_object, GL_EXT_memory_object_fd, GL_EXT_multi_draw_arrays, GL_EXT_multiview_texture_multisample, GL_EXT_multiview_timer_query, GL_EXT_packed_depth_stencil, GL_EXT_packed_float, GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object, GL_EXT_point_parameters, GL_EXT_polygon_offset_clamp, GL_EXT_post_depth_coverage, GL_EXT_provoking_vertex, GL_EXT_raster_multisample, GL_EXT_rescale_normal, GL_EXT_secondary_color, GL_EXT_semaphore, GL_EXT_semaphore_fd, GL_EXT_separate_shader_objects, GL_EXT_separate_specular_color, GL_EXT_shader_image_load_formatted, GL_EXT_shader_image_load_store, GL_EXT_shader_integer_mix, GL_EXT_shadow_funcs, GL_EXT_sparse_texture2, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, GL_EXT_texture3D, GL_EXT_texture_array, GL_EXT_texture_buffer_object, GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_latc, GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add, GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_filter_minmax, GL_EXT_texture_integer, GL_EXT_texture_lod, GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp, GL_EXT_texture_object, GL_EXT_texture_sRGB, GL_EXT_texture_sRGB_R8, GL_EXT_texture_sRGB_decode, GL_EXT_texture_shadow_lod, GL_EXT_texture_shared_exponent, GL_EXT_texture_storage, GL_EXT_texture_swizzle, GL_EXT_timer_query, GL_EXT_transform_feedback2, GL_EXT_vertex_array, GL_EXT_vertex_array_bgra, GL_EXT_vertex_attrib_64bit, GL_EXT_window_rectangles, GL_EXT_x11_sync_object, GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat, GL_KHR_blend_equation_advanced, GL_KHR_blend_equation_advanced_coherent, GL_KHR_context_flush_control, GL_KHR_debug, GL_KHR_no_error, GL_KHR_parallel_shader_compile, GL_KHR_robust_buffer_access_behavior, GL_KHR_robustness, GL_KHR_shader_subgroup, GL_KTX_buffer_region, GL_NVX_blend_equation_advanced_multi_draw_buffers, GL_NVX_conditional_render, GL_NVX_gpu_memory_info, GL_NVX_nvenc_interop, GL_NVX_progress_fence, GL_NV_ES1_1_compatibility, GL_NV_ES3_1_compatibility, GL_NV_alpha_to_coverage_dither_control, GL_NV_bindless_multi_draw_indirect, GL_NV_bindless_multi_draw_indirect_count, GL_NV_bindless_texture, GL_NV_blend_equation_advanced, GL_NV_blend_equation_advanced_coherent, GL_NV_blend_minmax_factor, GL_NV_blend_square, GL_NV_clip_space_w_scaling, GL_NV_command_list, GL_NV_compute_program5, GL_NV_conditional_render, GL_NV_conservative_raster, GL_NV_conservative_raster_dilate, GL_NV_conservative_raster_pre_snap_triangles, GL_NV_copy_depth_to_color, GL_NV_copy_image, GL_NV_depth_buffer_float, GL_NV_depth_clamp, GL_NV_draw_texture, GL_NV_draw_vulkan_image, GL_NV_explicit_multisample, GL_NV_feature_query, GL_NV_fence, GL_NV_fill_rectangle, GL_NV_float_buffer, GL_NV_fog_distance, GL_NV_fragment_coverage_to_color, GL_NV_fragment_program, GL_NV_fragment_program2, GL_NV_fragment_program_option, GL_NV_fragment_shader_interlock, GL_NV_framebuffer_mixed_samples, GL_NV_framebuffer_multisample_coverage, GL_NV_geometry_shader4, GL_NV_geometry_shader_passthrough, GL_NV_gpu_multicast, GL_NV_gpu_program4, GL_NV_gpu_program4_1, GL_NV_gpu_program5, GL_NV_gpu_program5_mem_extended, GL_NV_gpu_program_fp64, GL_NV_gpu_shader5, GL_NV_half_float, GL_NV_internalformat_sample_query, GL_NV_light_max_exponent, GL_NV_memory_attachment, GL_NV_memory_object_sparse, GL_NV_multisample_coverage, GL_NV_multisample_filter_hint, GL_NV_occlusion_query, GL_NV_packed_depth_stencil, GL_NV_parameter_buffer_object, GL_NV_parameter_buffer_object2, GL_NV_path_rendering, GL_NV_path_rendering_shared_edge, GL_NV_pixel_data_range, GL_NV_point_sprite, GL_NV_primitive_restart, GL_NV_query_resource, GL_NV_query_resource_tag, GL_NV_register_combiners, GL_NV_register_combiners2, GL_NV_robustness_video_memory_purge, GL_NV_sample_locations, GL_NV_sample_mask_override_coverage, GL_NV_shader_atomic_counters, GL_NV_shader_atomic_float, GL_NV_shader_atomic_float64, GL_NV_shader_atomic_fp16_vector, GL_NV_shader_atomic_int64, GL_NV_shader_buffer_load, GL_NV_shader_storage_buffer_object, GL_NV_shader_subgroup_partitioned, GL_NV_shader_thread_group, GL_NV_shader_thread_shuffle, GL_NV_stereo_view_rendering, GL_NV_texgen_reflection, GL_NV_texture_barrier, GL_NV_texture_compression_vtc, GL_NV_texture_env_combine4, GL_NV_texture_multisample, GL_NV_texture_rectangle, GL_NV_texture_rectangle_compressed, GL_NV_texture_shader, GL_NV_texture_shader2, GL_NV_texture_shader3, GL_NV_timeline_semaphore, GL_NV_transform_feedback, GL_NV_transform_feedback2, GL_NV_uniform_buffer_unified_memory, GL_NV_vdpau_interop, GL_NV_vdpau_interop2, GL_NV_vertex_array_range, GL_NV_vertex_array_range2, GL_NV_vertex_attrib_integer_64bit, GL_NV_vertex_buffer_unified_memory, GL_NV_vertex_program, GL_NV_vertex_program1_1, GL_NV_vertex_program2, GL_NV_vertex_program2_option, GL_NV_vertex_program3, GL_NV_viewport_array2, GL_NV_viewport_swizzle, GL_OVR_multiview, GL_OVR_multiview2, GL_S3_s3tc, GL_SGIS_generate_mipmap, GL_SGIS_texture_lod, GL_SGIX_depth_texture, GL_SGIX_shadow, GL_SUN_slice_accum OpenGL version string: 4.6.0 NVIDIA 470.239.06 OpenGL shading language version string: 4.60 NVIDIA OpenGL context flags: (none) OpenGL profile mask: (none) OpenGL extensions: GL_AMD_multi_draw_indirect, GL_AMD_seamless_cubemap_per_texture, GL_AMD_vertex_shader_layer, GL_AMD_vertex_shader_viewport_index, GL_ARB_ES2_compatibility, GL_ARB_ES3_1_compatibility, GL_ARB_ES3_2_compatibility, GL_ARB_ES3_compatibility, GL_ARB_arrays_of_arrays, GL_ARB_base_instance, GL_ARB_bindless_texture, GL_ARB_blend_func_extended, GL_ARB_buffer_storage, GL_ARB_clear_buffer_object, GL_ARB_clear_texture, GL_ARB_clip_control, GL_ARB_color_buffer_float, GL_ARB_compatibility, GL_ARB_compressed_texture_pixel_storage, GL_ARB_compute_shader, GL_ARB_compute_variable_group_size, GL_ARB_conditional_render_inverted, GL_ARB_conservative_depth, GL_ARB_copy_buffer, GL_ARB_copy_image, GL_ARB_cull_distance, GL_ARB_debug_output, GL_ARB_depth_buffer_float, GL_ARB_depth_clamp, GL_ARB_depth_texture, GL_ARB_derivative_control, GL_ARB_direct_state_access, GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend, GL_ARB_draw_elements_base_vertex, GL_ARB_draw_indirect, GL_ARB_draw_instanced, GL_ARB_enhanced_layouts, GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location, GL_ARB_fragment_coord_conventions, GL_ARB_fragment_layer_viewport, GL_ARB_fragment_program, GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader, GL_ARB_fragment_shader_interlock, GL_ARB_framebuffer_no_attachments, GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB, GL_ARB_geometry_shader4, GL_ARB_get_program_binary, GL_ARB_get_texture_sub_image, GL_ARB_gl_spirv, GL_ARB_gpu_shader5, GL_ARB_gpu_shader_fp64, GL_ARB_gpu_shader_int64, GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, GL_ARB_imaging, GL_ARB_indirect_parameters, GL_ARB_instanced_arrays, GL_ARB_internalformat_query, GL_ARB_internalformat_query2, GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment, GL_ARB_map_buffer_range, GL_ARB_multi_bind, GL_ARB_multi_draw_indirect, GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_occlusion_query2, GL_ARB_parallel_shader_compile, GL_ARB_pipeline_statistics_query, GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_polygon_offset_clamp, GL_ARB_post_depth_coverage, GL_ARB_program_interface_query, GL_ARB_provoking_vertex, GL_ARB_query_buffer_object, GL_ARB_robust_buffer_access_behavior, GL_ARB_robustness, GL_ARB_sample_locations, GL_ARB_sample_shading, GL_ARB_sampler_objects, GL_ARB_seamless_cube_map, GL_ARB_seamless_cubemap_per_texture, GL_ARB_separate_shader_objects, GL_ARB_shader_atomic_counter_ops, GL_ARB_shader_atomic_counters, GL_ARB_shader_ballot, GL_ARB_shader_bit_encoding, GL_ARB_shader_clock, GL_ARB_shader_draw_parameters, GL_ARB_shader_group_vote, GL_ARB_shader_image_load_store, GL_ARB_shader_image_size, GL_ARB_shader_objects, GL_ARB_shader_precision, GL_ARB_shader_storage_buffer_object, GL_ARB_shader_subroutine, GL_ARB_shader_texture_image_samples, GL_ARB_shader_texture_lod, GL_ARB_shader_viewport_layer_array, GL_ARB_shading_language_100, GL_ARB_shading_language_420pack, GL_ARB_shading_language_include, GL_ARB_shading_language_packing, GL_ARB_shadow, GL_ARB_sparse_buffer, GL_ARB_sparse_texture, GL_ARB_sparse_texture2, GL_ARB_sparse_texture_clamp, GL_ARB_spirv_extensions, GL_ARB_stencil_texturing, GL_ARB_sync, GL_ARB_tessellation_shader, GL_ARB_texture_barrier, GL_ARB_texture_border_clamp, GL_ARB_texture_buffer_object, GL_ARB_texture_buffer_object_rgb32, GL_ARB_texture_buffer_range, GL_ARB_texture_compression, GL_ARB_texture_compression_bptc, GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map, GL_ARB_texture_cube_map_array, GL_ARB_texture_env_add, GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3, GL_ARB_texture_filter_anisotropic, GL_ARB_texture_filter_minmax, GL_ARB_texture_float, GL_ARB_texture_gather, GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_mirrored_repeat, GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two, GL_ARB_texture_query_levels, GL_ARB_texture_query_lod, GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui, GL_ARB_texture_stencil8, GL_ARB_texture_storage, GL_ARB_texture_storage_multisample, GL_ARB_texture_swizzle, GL_ARB_texture_view, GL_ARB_timer_query, GL_ARB_transform_feedback2, GL_ARB_transform_feedback3, GL_ARB_transform_feedback_instanced, GL_ARB_transform_feedback_overflow_query, GL_ARB_transpose_matrix, GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_64bit, GL_ARB_vertex_attrib_binding, GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev, GL_ARB_viewport_array, GL_ARB_window_pos, GL_ATI_draw_buffers, GL_ATI_texture_float, GL_ATI_texture_mirror_once, GL_EXTX_framebuffer_mixed_formats, GL_EXT_Cg_shader, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_bindable_uniform, GL_EXT_blend_color, GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array, GL_EXT_depth_bounds_test, GL_EXT_direct_state_access, GL_EXT_draw_buffers2, GL_EXT_draw_instanced, GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_multisample_blit_scaled, GL_EXT_framebuffer_object, GL_EXT_framebuffer_sRGB, GL_EXT_geometry_shader4, GL_EXT_gpu_program_parameters, GL_EXT_gpu_shader4, GL_EXT_import_sync_object, GL_EXT_memory_object, GL_EXT_memory_object_fd, GL_EXT_multi_draw_arrays, GL_EXT_multiview_texture_multisample, GL_EXT_multiview_timer_query, GL_EXT_packed_depth_stencil, GL_EXT_packed_float, GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object, GL_EXT_point_parameters, GL_EXT_polygon_offset_clamp, GL_EXT_post_depth_coverage, GL_EXT_provoking_vertex, GL_EXT_raster_multisample, GL_EXT_rescale_normal, GL_EXT_secondary_color, GL_EXT_semaphore, GL_EXT_semaphore_fd, GL_EXT_separate_shader_objects, GL_EXT_separate_specular_color, GL_EXT_shader_image_load_formatted, GL_EXT_shader_image_load_store, GL_EXT_shader_integer_mix, GL_EXT_shadow_funcs, GL_EXT_sparse_texture2, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, GL_EXT_texture3D, GL_EXT_texture_array, GL_EXT_texture_buffer_object, GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_latc, GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add, GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_filter_minmax, GL_EXT_texture_integer, GL_EXT_texture_lod, GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp, GL_EXT_texture_object, GL_EXT_texture_sRGB, GL_EXT_texture_sRGB_R8, GL_EXT_texture_sRGB_decode, GL_EXT_texture_shadow_lod, GL_EXT_texture_shared_exponent, GL_EXT_texture_storage, GL_EXT_texture_swizzle, GL_EXT_timer_query, GL_EXT_transform_feedback2, GL_EXT_vertex_array, GL_EXT_vertex_array_bgra, GL_EXT_vertex_attrib_64bit, GL_EXT_window_rectangles, GL_EXT_x11_sync_object, GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat, GL_KHR_blend_equation_advanced, GL_KHR_blend_equation_advanced_coherent, GL_KHR_context_flush_control, GL_KHR_debug, GL_KHR_no_error, GL_KHR_parallel_shader_compile, GL_KHR_robust_buffer_access_behavior, GL_KHR_robustness, GL_KHR_shader_subgroup, GL_KTX_buffer_region, GL_NVX_blend_equation_advanced_multi_draw_buffers, GL_NVX_conditional_render, GL_NVX_gpu_memory_info, GL_NVX_nvenc_interop, GL_NVX_progress_fence, GL_NV_ES1_1_compatibility, GL_NV_ES3_1_compatibility, GL_NV_alpha_to_coverage_dither_control, GL_NV_bindless_multi_draw_indirect, GL_NV_bindless_multi_draw_indirect_count, GL_NV_bindless_texture, GL_NV_blend_equation_advanced, GL_NV_blend_equation_advanced_coherent, GL_NV_blend_minmax_factor, GL_NV_blend_square, GL_NV_clip_space_w_scaling, GL_NV_command_list, GL_NV_compute_program5, GL_NV_conditional_render, GL_NV_conservative_raster, GL_NV_conservative_raster_dilate, GL_NV_conservative_raster_pre_snap_triangles, GL_NV_copy_depth_to_color, GL_NV_copy_image, GL_NV_depth_buffer_float, GL_NV_depth_clamp, GL_NV_draw_texture, GL_NV_draw_vulkan_image, GL_NV_explicit_multisample, GL_NV_feature_query, GL_NV_fence, GL_NV_fill_rectangle, GL_NV_float_buffer, GL_NV_fog_distance, GL_NV_fragment_coverage_to_color, GL_NV_fragment_program, GL_NV_fragment_program2, GL_NV_fragment_program_option, GL_NV_fragment_shader_interlock, GL_NV_framebuffer_mixed_samples, GL_NV_framebuffer_multisample_coverage, GL_NV_geometry_shader4, GL_NV_geometry_shader_passthrough, GL_NV_gpu_multicast, GL_NV_gpu_program4, GL_NV_gpu_program4_1, GL_NV_gpu_program5, GL_NV_gpu_program5_mem_extended, GL_NV_gpu_program_fp64, GL_NV_gpu_shader5, GL_NV_half_float, GL_NV_internalformat_sample_query, GL_NV_light_max_exponent, GL_NV_memory_attachment, GL_NV_memory_object_sparse, GL_NV_multisample_coverage, GL_NV_multisample_filter_hint, GL_NV_occlusion_query, GL_NV_packed_depth_stencil, GL_NV_parameter_buffer_object, GL_NV_parameter_buffer_object2, GL_NV_path_rendering, GL_NV_path_rendering_shared_edge, GL_NV_pixel_data_range, GL_NV_point_sprite, GL_NV_primitive_restart, GL_NV_query_resource, GL_NV_query_resource_tag, GL_NV_register_combiners, GL_NV_register_combiners2, GL_NV_robustness_video_memory_purge, GL_NV_sample_locations, GL_NV_sample_mask_override_coverage, GL_NV_shader_atomic_counters, GL_NV_shader_atomic_float, GL_NV_shader_atomic_float64, GL_NV_shader_atomic_fp16_vector, GL_NV_shader_atomic_int64, GL_NV_shader_buffer_load, GL_NV_shader_storage_buffer_object, GL_NV_shader_subgroup_partitioned, GL_NV_shader_thread_group, GL_NV_shader_thread_shuffle, GL_NV_stereo_view_rendering, GL_NV_texgen_reflection, GL_NV_texture_barrier, GL_NV_texture_compression_vtc, GL_NV_texture_env_combine4, GL_NV_texture_multisample, GL_NV_texture_rectangle, GL_NV_texture_rectangle_compressed, GL_NV_texture_shader, GL_NV_texture_shader2, GL_NV_texture_shader3, GL_NV_timeline_semaphore, GL_NV_transform_feedback, GL_NV_transform_feedback2, GL_NV_uniform_buffer_unified_memory, GL_NV_vdpau_interop, GL_NV_vdpau_interop2, GL_NV_vertex_array_range, GL_NV_vertex_array_range2, GL_NV_vertex_attrib_integer_64bit, GL_NV_vertex_buffer_unified_memory, GL_NV_vertex_program, GL_NV_vertex_program1_1, GL_NV_vertex_program2, GL_NV_vertex_program2_option, GL_NV_vertex_program3, GL_NV_viewport_array2, GL_NV_viewport_swizzle, GL_OVR_multiview, GL_OVR_multiview2, GL_S3_s3tc, GL_SGIS_generate_mipmap, GL_SGIS_texture_lod, GL_SGIX_depth_texture, GL_SGIX_shadow, GL_SUN_slice_accum OpenGL ES profile version string: OpenGL ES 3.2 NVIDIA 470.239.06 OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.20 OpenGL ES profile extensions: GL_ANDROID_extension_pack_es31a, GL_EXT_EGL_image_external_wrap_modes, GL_EXT_base_instance, GL_EXT_blend_func_extended, GL_EXT_blend_minmax, GL_EXT_buffer_storage, GL_EXT_clear_texture, GL_EXT_clip_control, GL_EXT_clip_cull_distance, GL_EXT_color_buffer_float, GL_EXT_color_buffer_half_float, GL_EXT_compressed_ETC1_RGB8_sub_texture, GL_EXT_conservative_depth, GL_EXT_copy_image, GL_EXT_debug_label, GL_EXT_depth_clamp, GL_EXT_discard_framebuffer, GL_EXT_disjoint_timer_query, GL_EXT_draw_buffers_indexed, GL_EXT_draw_elements_base_vertex, GL_EXT_draw_transform_feedback, GL_EXT_float_blend, GL_EXT_frag_depth, GL_EXT_geometry_point_size, GL_EXT_geometry_shader, GL_EXT_gpu_shader5, GL_EXT_map_buffer_range, GL_EXT_memory_object, GL_EXT_memory_object_fd, GL_EXT_multi_draw_indirect, GL_EXT_multisample_compatibility, GL_EXT_multisampled_render_to_texture, GL_EXT_multisampled_render_to_texture2, GL_EXT_multiview_texture_multisample, GL_EXT_multiview_timer_query, GL_EXT_occlusion_query_boolean, GL_EXT_polygon_offset_clamp, GL_EXT_post_depth_coverage, GL_EXT_primitive_bounding_box, GL_EXT_raster_multisample, GL_EXT_render_snorm, GL_EXT_robustness, GL_EXT_sRGB, GL_EXT_sRGB_write_control, GL_EXT_semaphore, GL_EXT_semaphore_fd, GL_EXT_separate_shader_objects, GL_EXT_shader_group_vote, GL_EXT_shader_implicit_conversions, GL_EXT_shader_integer_mix, GL_EXT_shader_io_blocks, GL_EXT_shader_non_constant_global_initializers, GL_EXT_shader_texture_lod, GL_EXT_shadow_samplers, GL_EXT_sparse_texture, GL_EXT_sparse_texture2, GL_EXT_tessellation_point_size, GL_EXT_tessellation_shader, GL_EXT_texture_border_clamp, GL_EXT_texture_buffer, GL_EXT_texture_compression_bptc, GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map_array, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_filter_minmax, GL_EXT_texture_format_BGRA8888, GL_EXT_texture_mirror_clamp_to_edge, GL_EXT_texture_norm16, GL_EXT_texture_query_lod, GL_EXT_texture_rg, GL_EXT_texture_sRGB_R8, GL_EXT_texture_sRGB_decode, GL_EXT_texture_shadow_lod, GL_EXT_texture_storage, GL_EXT_texture_view, GL_EXT_unpack_subimage, GL_EXT_window_rectangles, GL_KHR_blend_equation_advanced, GL_KHR_blend_equation_advanced_coherent, GL_KHR_context_flush_control, GL_KHR_debug, GL_KHR_no_error, GL_KHR_parallel_shader_compile, GL_KHR_robust_buffer_access_behavior, GL_KHR_robustness, GL_KHR_shader_subgroup, GL_KHR_texture_compression_astc_hdr, GL_KHR_texture_compression_astc_ldr, GL_KHR_texture_compression_astc_sliced_3d, GL_NVX_blend_equation_advanced_multi_draw_buffers, GL_NV_bgr, GL_NV_bindless_texture, GL_NV_blend_equation_advanced, GL_NV_blend_equation_advanced_coherent, GL_NV_blend_minmax_factor, GL_NV_clip_space_w_scaling, GL_NV_conditional_render, GL_NV_conservative_raster, GL_NV_conservative_raster_pre_snap_triangles, GL_NV_copy_buffer, GL_NV_copy_image, GL_NV_draw_buffers, GL_NV_draw_instanced, GL_NV_draw_texture, GL_NV_draw_vulkan_image, GL_NV_explicit_attrib_location, GL_NV_fbo_color_attachments, GL_NV_fill_rectangle, GL_NV_fragment_coverage_to_color, GL_NV_fragment_shader_interlock, GL_NV_framebuffer_blit, GL_NV_framebuffer_mixed_samples, GL_NV_framebuffer_multisample, GL_NV_generate_mipmap_sRGB, GL_NV_geometry_shader_passthrough, GL_NV_gpu_shader5, GL_NV_image_formats, GL_NV_instanced_arrays, GL_NV_internalformat_sample_query, GL_NV_memory_attachment, GL_NV_memory_object_sparse, GL_NV_non_square_matrices, GL_NV_occlusion_query_samples, GL_NV_pack_subimage, GL_NV_packed_float, GL_NV_packed_float_linear, GL_NV_path_rendering, GL_NV_path_rendering_shared_edge, GL_NV_pixel_buffer_object, GL_NV_polygon_mode, GL_NV_read_buffer, GL_NV_read_depth, GL_NV_read_depth_stencil, GL_NV_read_stencil, GL_NV_sRGB_formats, GL_NV_sample_locations, GL_NV_sample_mask_override_coverage, GL_NV_shader_atomic_fp16_vector, GL_NV_shader_noperspective_interpolation, GL_NV_shader_subgroup_partitioned, GL_NV_shadow_samplers_array, GL_NV_shadow_samplers_cube, GL_NV_stereo_view_rendering, GL_NV_texture_array, GL_NV_texture_barrier, GL_NV_texture_border_clamp, GL_NV_texture_compression_latc, GL_NV_texture_compression_s3tc, GL_NV_texture_compression_s3tc_update, GL_NV_timeline_semaphore, GL_NV_timer_query, GL_NV_viewport_array, GL_NV_viewport_array2, GL_NV_viewport_swizzle, GL_OES_compressed_ETC1_RGB8_texture, GL_OES_copy_image, GL_OES_depth24, GL_OES_depth32, GL_OES_depth_texture, GL_OES_depth_texture_cube_map, GL_OES_draw_buffers_indexed, GL_OES_draw_elements_base_vertex, GL_OES_element_index_uint, GL_OES_fbo_render_mipmap, GL_OES_geometry_point_size, GL_OES_geometry_shader, GL_OES_get_program_binary, GL_OES_gpu_shader5, GL_OES_mapbuffer, GL_OES_packed_depth_stencil, GL_OES_primitive_bounding_box, GL_OES_rgb8_rgba8, GL_OES_sample_shading, GL_OES_sample_variables, GL_OES_shader_image_atomic, GL_OES_shader_io_blocks, GL_OES_shader_multisample_interpolation, GL_OES_standard_derivatives, GL_OES_tessellation_point_size, GL_OES_tessellation_shader, GL_OES_texture_border_clamp, GL_OES_texture_buffer, GL_OES_texture_cube_map_array, GL_OES_texture_float, GL_OES_texture_float_linear, GL_OES_texture_half_float, GL_OES_texture_half_float_linear, GL_OES_texture_npot, GL_OES_texture_stencil8, GL_OES_texture_storage_multisample_2d_array, GL_OES_texture_view, GL_OES_vertex_array_object, GL_OES_vertex_half_float, GL_OES_viewport_array, GL_OVR_multiview, GL_OVR_multiview2, GL_OVR_multiview_multisampled_render_to_texture 132 GLX Visuals ProblemType: Bug DistroRelease: Ubuntu 24.04 Package: libgtk-4-1 4.14.1+ds-0ubuntu2 ProcVersionSignature: Ubuntu 6.8.0-11.11-generic 6.8.0-rc4 Uname: Linux 6.8.0-11-generic x86_64 NonfreeKernelModules: nvidia_modeset nvidia zfs ApportVersion: 2.28.0-0ubuntu1 Architecture: amd64 CasperMD5CheckResult: unknown CurrentDesktop: ubuntu:GNOME Date: Fri Apr 12 09:47:05 2024 InstallationDate: Installed on 2020-04-24 (1449 days ago) InstallationMedia: Ubuntu 20.04 LTS "Focal Fossa" - Release amd64 (20200423) ProcEnviron: LANG=fr_FR.UTF-8 PATH=(custom, no user) SHELL=/bin/bash TERM=xterm-256color XDG_RUNTIME_DIR=<set> SourcePackage: gtk4 UpgradeStatus: No upgrade log present (probably fresh install) -- You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. https://bugs.launchpad.net/bugs/2061079 Title: GTK-ngl (new default backend) rendering issues with the nvidia 470 driver To manage notifications about this bug go to: https://bugs.launchpad.net/gtk/+bug/2061079/+subscriptions -- ubuntu-bugs mailing list ubuntu-bugs@lists.ubuntu.com https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs