I feel this can't be fixed for Xorg sessions (other than choosing a
multiple of 100%) because the buffer scaling is done outside of the
compositor in the Xorg server.

We can however control the situation for Wayland sessions, so if you
find similar problems in a Wayland session then please open a new bug
about it.


** Tags removed: xrandr-fractional-scaling
** Tags added: xrandr-scaling

** Changed in: mutter (Ubuntu Noble)
       Status: Triaged => Won't Fix

** Changed in: mutter (Ubuntu Plucky)
       Status: Triaged => Won't Fix

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https://bugs.launchpad.net/bugs/2119415

Title:
  Xorg fractional scaling is making fullscreen games blurry

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