Hi David,
thanks, that's a lot better. I don't know where the difference comes
from, but now I don't get the error about a missing spec file anymore.
I wonder about the extracting of the binary files.
The "building" wiki pages mentions that they should be taken from a CM
image. I tried to run the script with an attached unlocked Nexus 4 with
Android 4.3 installed (no CM). In that case I got some "...does not
exit" error messages and the access to /data on the Nexus was completely
impossible. So is it required to first install CM on the device so that
porting Ubuntu Touch also requires an existing CM port?
Regards,
Mathias
Am 18.03.14 06:27, schrieb David Peter:
Hi
I just did it from scratch. You'll find all my commands preceded by the
link where I found the info (except maybe the croot command which I
found on the CM wiki, This command is in the package of envsetup.sh).
I did not do the extract-file.sh as I do not have a N4, and it will fail
the build otherwise.
Good point about the JDK, it's just due to the Android part. Hopefully
it won't last long.
Maybe my method is old school. Or you could remark that the manifest get
some prebuilt package, but where do they comefrom? I don't know... So I
found yesterday response from F69M to the post "Porting Guide" very
intereting and I should give attention to it.
Here is my method, and this is all I know on this subject, good luck:
https://wiki.ubuntu.com/Touch/Building
$ sudo apt-get install git gnupg flex bison gperf build-essential \
zip bzr curl libc6-dev libncurses5-dev:i386 x11proto-core-dev \
libx11-dev:i386 libreadline6-dev:i386 libgl1-mesa-glx:i386 \
libgl1-mesa-dev g++-multilib mingw32 tofrodos \
python-markdown libxml2-utils xsltproc zlib1g-dev:i386 schedtool
$ sudo apt-get install openjdk-6-jdk
https://wiki.ubuntu.com/Touch/Install#Step_1_-_Desktop_Setup
$ sudo add-apt-repository ppa:phablet-team/tools
$ sudo apt-get update
$ sudo apt-get install ubuntu-device-flash
http://source.android.com/source/initializing.html#ccache
|$ ||export USE_CCACHE=1|
http://source.android.com/source/downloading.html#installing-repo
|$ ||mkdir ~/bin|
|$ ||PATH=~/bin:$PATH|
$ curl http://commondatastorage.googleapis.com/git-repo-downloads/repo >
~/bin/repo
$ chmod a+x ~/bin/repo
$ git config --global user.email "y...@example.com <mailto:y...@example.com>"
$ git config --global user.name <http://user.name> "Your Name"
https://wiki.ubuntu.com/Touch/AndroidDevel
$ mkdir -p /path/to/phablet; cd /path/to/phablet
$ repo init -u git://phablet.ubuntu.com/CyanogenMod/android.git
<http://phablet.ubuntu.com/CyanogenMod/android.git> -b phablet-trusty
$ repo sync -j 8
https://wiki.ubuntu.com/Touch/Porting &
https://wiki.ubuntu.com/Touch/Building
$ . build/envsetup.sh
$ breakfast [codename]
$ repo sync
*$ adb devices*
/*<your device appears here>*/
*$ cd device/[manufacturer]/[codename]*
*$ ./extract-files.sh*
$ croot
$ brunch [codename]
On Mon, Mar 17, 2014 at 10:53 AM, Mathias Bauer <mathias_ba...@gmx.net
<mailto:mathias_ba...@gmx.net>> wrote:
Hi David,
After getting the repositories as described in
https://wiki.ubuntu.com/Touch/__AndroidDevel
<https://wiki.ubuntu.com/Touch/AndroidDevel> (saucy replaced by
trusty) I still have no folder called devices/lge/mako. Basically it
looks the same as after calling "phable-dev-bootstrap".
Calling "breakfast mako" then complains that it can't find device
mako and fetches a device repository from phablet.ubuntu.com
<http://phablet.ubuntu.com>. After that I have a folder
device/lge/mako. But breakfast at the end still is complaining that
it does not have a product spec "cm_mako."
Calling "breakfast mako" again yields the same error "device mako
not found", it again tries to fetch the device repository, but
detects that it already has one. Nevertheless, is still misses the
spec "cm_mako".
"breakfast" also complains about missing jdk6. I thought that no
Java bits are needed to build Ubuntu Touch (as the build
instructions tell), so I'm again a bit confused - now I don't know
if "breakfast" did all what it needed to do before the next can be
started.
At least cm_mako obviously is needed for the build, so it can't go
on here.
Any help would be very welcome.
Regards,
Mathias
Am 13.03.14 23:24, schrieb David Peter:
You're right, I had couple of trouble here too.
In fact there is a clue in the Ubuntu porting guide:
" You can check out the source code using the repo and git tools
already
familiar to Android ROM developers, as described here
https <https://wiki.ubuntu.com/__Touch/AndroidDevel
<https://wiki.ubuntu.com/Touch/AndroidDevel>>://
<https://wiki.ubuntu.com/__Touch/AndroidDevel
<https://wiki.ubuntu.com/Touch/AndroidDevel>>wiki.__ubuntu.com
<http://wiki.ubuntu.com>
<https://wiki.ubuntu.com/__Touch/AndroidDevel
<https://wiki.ubuntu.com/Touch/AndroidDevel>>/Touch/
<https://wiki.ubuntu.com/__Touch/AndroidDevel
<https://wiki.ubuntu.com/Touch/AndroidDevel>>__AndroidDevel
<https://wiki.ubuntu.com/__Touch/AndroidDevel
<https://wiki.ubuntu.com/Touch/AndroidDevel>>
"
Go to this link and follow the direct checkout section. Replace
saucy
repo with trusty.
Once done proceed like the CM guide, it should be steps like (I
don't
remember exactly):
source ./build/setenv...
breakfast mako
extract binaries
brunch mako
Good luck
On Mar 13, 2014 8:22 AM, "Mathias Bauer" <mathias_ba...@gmx.net
<mailto:mathias_ba...@gmx.net>
<mailto:mathias_ba...@gmx.net <mailto:mathias_ba...@gmx.net>>__>
wrote:
Hi David,
please correct me if I'm wrong, this surely helps to
understand the
build process better, but it does not give me the sources
to build
Ubuntu Touch. As I understood, the phablet-dev-bootstrap
tool is
meant to provide a source tree that is based on the CyanogenMod
sources, but reduced by everything not needed for Ubuntu Touch
(Dalvik etc.), extended by stuff that OTOH Ubuntu Touch needs.
So if I follow the CM instructions, I need a further step
that turns
the CM source tree into an Ubuntu Touch source tree.
Regards,
Mathias
Am 12.03.14 21:24, schrieb David Peter:
Sergio is right follow the CyanogenMod's way, here it is:
http://wiki.cyanogenmod.org/w/____Build_for_mako
<http://wiki.cyanogenmod.org/w/__Build_for_mako>
<http://wiki.cyanogenmod.org/__w/Build_for_mako
<http://wiki.cyanogenmod.org/w/Build_for_mako>>
Read it, do it, everything will become very clear
On Wed, Mar 12, 2014 at 12:17 PM, Sergio Schvezov
<sergio.schve...@canonical.com
<mailto:sergio.schve...@canonical.com>
<mailto:sergio.schvezov@__canonical.com
<mailto:sergio.schve...@canonical.com>>
<mailto:sergio.schvezov@
<mailto:sergio.schvezov@>__cano__nical.com <http://canonical.com>
<mailto:sergio.schvezov@__canonical.com
<mailto:sergio.schve...@canonical.com>>>>
wrote:
On Wed, Mar 12, 2014 at 12:30 PM, Mathias Bauer
<mathias_ba...@gmx.net
<mailto:mathias_ba...@gmx.net> <mailto:mathias_ba...@gmx.net
<mailto:mathias_ba...@gmx.net>>
<mailto:mathias_ba...@gmx.net
<mailto:mathias_ba...@gmx.net> <mailto:mathias_ba...@gmx.net
<mailto:mathias_ba...@gmx.net>>__>__>
wrote:
> Hi,
>
> I want to build a Ubuntu Touch for Nexus 4 by
myself as an
exercise to start
> into the world of Ubuntu Touch porting.
>
> I tried to follow the instructions found here:
>
> https://wiki.ubuntu.com/Touch/____Building
<https://wiki.ubuntu.com/Touch/__Building>
<https://wiki.ubuntu.com/__Touch/Building
<https://wiki.ubuntu.com/Touch/Building>>
>
> So I got the code by calling
>
> phablet-dev-bootstrap [target_directory]
Can you add '--sources aosp' to that?
> After that step the instructions let me think
that there
should
be a file
>
>
[target_directory]/device/lge/____mako/extract_files.sh
>
> But there isn't even a "mako" under device/lge
directory.
>
> Maybe I misunderstood the instructions, so I
would be
glad to get an
> expanation.
No misunderstanding; it just hasn't been updated;
That part
of the
instructions is outdated (follos CyanogenMod's way
of doing
things).
You basically need to follow
http://source.android.com/____source/building-devices.html#____obtaining-proprietary-__binaries
<http://source.android.com/__source/building-devices.html#__obtaining-proprietary-binaries>
<http://source.android.com/__source/building-devices.html#__obtaining-proprietary-binaries
<http://source.android.com/source/building-devices.html#obtaining-proprietary-binaries>__>
Thanks for the hint; I'll update the wiki.
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