On the i965 driver, I tracked it down to the commit where I started
advertising vertex shader texture units.  I also noticed that the
rendering is broken using classic swrast (LIBGL_ALWAYS_SOFTWARE=1), but
if I hacked swrast to advertise 0 VS texture image units, then it
worked.

Obviously MapsGL is changing its rendering technique when VS texturing
is present (or not), but I suspect that there's something broken in core
Mesa related to VS texturing.

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https://bugs.launchpad.net/bugs/981883

Title:
   MapsGL doesn't render properly on nouveau

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