I'm a bit surprised to hear that disabling Tear Free solves the issue.
I've tried that in the past, in combination with vsync, and today again,
but to no avail.

I'm using GNOME Shell, are you perhaps using Unity?

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https://bugs.launchpad.net/bugs/969860

Title:
  fglrx uses 100% CPU when screen turns off (spinning in
  glXWaitVideoSyncSGI or glXSwapBuffers)

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