I've been thinking about this - and we will implement it eventually -
but I don't think the readability of Unity8 desktop should be the
motivator. Rather, Unity8 desktop scaling should be solved with a
configurable scale factor that just makes text (and widgets
proportionally) larger without moving away from the screen's best native
resolution.

That was always the plan anyway and Unity8 probably has a scaling
feature buried inside already. We just need to find out the command (or
better get a GUI) for configuring the scale.

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https://bugs.launchpad.net/bugs/1196239

Title:
  Add support for fake modes on laptop screens which only have one

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