Thanks Emily, I will give it a test tonight. Cheers, -- Levi Putna www.ozblog.com.au (http://www.ozblog.com.au)
On Thursday, 27 October 2011 at 2:54 AM, Emily Gouge wrote: > Jody, > > I've create a branch with some modifications to the tile renderer which > may fix the issue on mac. Is is possible for somebody with a Mac system > to test it out for me? > https://github.com/egouge/udig-platform/tree/tile_rendering > > Thanks. > > On 25/10/2011 4:25 PM, Emily Gouge wrote: > > HI Jody > > > > On 23/10/2011 6:36 PM, Jody Garnett wrote: > > > Hi Emily: > > > > > > I have a hard time reviewing any patch of this nature as the tiled > > > renderer crashes on Mac. I think it has to do with us recycling > > > buffers between tiles. I think something is disposing the image; and > > > then we go to draw into it again ... boom! > > > > That seems likely - especially given the comments in the code. If this > > in indeed the case I suspect we could make it work with the correct > > locks on the image, but I don't have any way of testing any fixes I > > might be able to provide. > > > > I have one idea I'd like to try - if I make a branch would you be > > willing to test it for me if I'm successful with it? > > > > > With that in mind I am going to have to wait for a developer working > > > on a different platform to review your request. > > > > > > As for the labels near boundary edges the traditional solution is to > > > use a "meta tile" to render a larger area (3 x 3 tiles) than strictly > > > required so that the labels have a chance to sort out their > > > relationship with their neighbouring tiles. The meta tile is then > > > divided up into tiles for storage and reuse. > > > > I realize that is the standard way to fix the problem, but I don't think > > it will work very well with the way the tile rendering system works. I > > think instead I need to review how the label painter works and likely > > just have on label painter instead of one for each tile. It needs much > > more investigation and thought. > > > > > If we are going to persist with the tiled rendering system we will > > > need to: - add some docs to the developers guide - sort out how to > > > work around our SWT problem > > > > Can you point me to where in the developers guide you would like me to > > add to. And maybe a brief idea of what you are looking for. > > > > Emily > > _______________________________________________ > > User-friendly Desktop Internet GIS (uDig) > > http://udig.refractions.net > > http://lists.refractions.net/mailman/listinfo/udig-devel > _______________________________________________ > User-friendly Desktop Internet GIS (uDig) > http://udig.refractions.net > http://lists.refractions.net/mailman/listinfo/udig-devel
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