Thanks Emily, I will give it a test tonight.

Cheers,
-- 
Levi Putna
www.ozblog.com.au (http://www.ozblog.com.au)

On Thursday, 27 October 2011 at 2:54 AM, Emily Gouge wrote:

> Jody,
> 
> I've create a branch with some modifications to the tile renderer which 
> may fix the issue on mac. Is is possible for somebody with a Mac system 
> to test it out for me?
> https://github.com/egouge/udig-platform/tree/tile_rendering
> 
> Thanks.
> 
> On 25/10/2011 4:25 PM, Emily Gouge wrote:
> > HI Jody
> > 
> > On 23/10/2011 6:36 PM, Jody Garnett wrote:
> > > Hi Emily:
> > > 
> > > I have a hard time reviewing any patch of this nature as the tiled
> > > renderer crashes on Mac. I think it has to do with us recycling
> > > buffers between tiles. I think something is disposing the image; and
> > > then we go to draw into it again ... boom!
> > 
> > That seems likely - especially given the comments in the code. If this
> > in indeed the case I suspect we could make it work with the correct
> > locks on the image, but I don't have any way of testing any fixes I
> > might be able to provide.
> > 
> > I have one idea I'd like to try - if I make a branch would you be
> > willing to test it for me if I'm successful with it?
> > 
> > > With that in mind I am going to have to wait for a developer working
> > > on a different platform to review your request.
> > > 
> > > As for the labels near boundary edges the traditional solution is to
> > > use a "meta tile" to render a larger area (3 x 3 tiles) than strictly
> > > required so that the labels have a chance to sort out their
> > > relationship with their neighbouring tiles. The meta tile is then
> > > divided up into tiles for storage and reuse.
> > 
> > I realize that is the standard way to fix the problem, but I don't think
> > it will work very well with the way the tile rendering system works. I
> > think instead I need to review how the label painter works and likely
> > just have on label painter instead of one for each tile. It needs much
> > more investigation and thought.
> > 
> > > If we are going to persist with the tiled rendering system we will
> > > need to: - add some docs to the developers guide - sort out how to
> > > work around our SWT problem
> > 
> > Can you point me to where in the developers guide you would like me to
> > add to. And maybe a brief idea of what you are looking for.
> > 
> > Emily
> > _______________________________________________
> > User-friendly Desktop Internet GIS (uDig)
> > http://udig.refractions.net
> > http://lists.refractions.net/mailman/listinfo/udig-devel
> _______________________________________________
> User-friendly Desktop Internet GIS (uDig)
> http://udig.refractions.net
> http://lists.refractions.net/mailman/listinfo/udig-devel

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