> The 100% zoom is awesome! ...but quite slow for large images. The > initial processing is painful, but then operations after are not too bad. > > I wonder how difficult it might be for the code to change such that it > only processes the part of the canvas that is not clipped. Ideally, if > it could do this for everything all the time, it would be pretty speedy > in almost all cases.
Most of the rendering code already works this way. If you run UFRaw on a slow computer you can actually see that it renders the image in tiles. The Bayer interpolation cannot be rendered in tiles at the moment and this is needed for the 100% zoom. Patches are welcome. Udi ------------------------------------------------------------------------------ Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference _______________________________________________ ufraw-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/ufraw-devel
