> The 100% zoom is awesome!  ...but quite slow for large images.  The
> initial processing is painful, but then operations after are not too bad.
>
> I wonder how difficult it might be for the code to change such that it
> only processes the part of the canvas that is not clipped.  Ideally, if
> it could do this for everything all the time, it would be pretty speedy
> in almost all cases.

Most of the rendering code already works this way. If you run UFRaw on
a slow computer you can actually see that it renders the image in
tiles. The Bayer interpolation cannot be rendered in tiles at the
moment and this is needed for the 100% zoom.

Patches are welcome.

Udi

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