Hi,
As what u said, I think once u want to write any UI Interface that
are using Java. The Simplest way is using Default Toolkit Graphics to
draw the graphics. It can implemented many outlook of UI Components.
Regards,
Hilary
----- Original Message -----
From: Sean Cribbs <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, July 16, 1999 9:13 PM
Subject: [JOS-UI] [Fwd: [JOS-UI] peer-ui mappings]
>Sorry, forgot to CC!
>>
>> > the jos package is for things that require native code and the like, so
lets put it in org.jos.ui.core[.peers?]
>>
>> OK, but we will have to make an assumption at this point that the
>> simplest peers, i.e. Component, Container,
>> Window, etc. will not have calls to native libraries and will instead
>> call some Java-abstracted graphics hardware device. I don't know if
>> that part of the project has been finalized yet. Also, it would be
>> useful to have some spec on the Shell interface. In trying to create a
>> skeleton for the JOSToolkit, I realized that some of the functionality
>> there should be things that could be accessible from any UI (e.g.
>> beep()).
>>
>> Some thought should definitely go into the interface to graphics devices
>> soon, because with a spec for the graphics device, we could create the
>> Toolkit, peers, and everything in a matter of weeks. For now, we can
>> settle with relegating the most fundamental component/graphics stuff to
>> a default toolkit.
>>
>> Later,
>>
>> Sean Cribbs
>
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