On Fri, Sep 21, 2001 at 04:16:50PM -0700, Yung-Fong Tang wrote: > Then... use Unicode internally in your software.... regardless you use > UTF-8 or UCS2 as the data type in the interface, eventually some code > need to convert it to UCS2 for most of the processing. Why? UCS2 shouldn't be used at all, since it's only BMP. UTF-16 has all the problems of UTF-8, except in a more limited way. If you can deal with mixed 2 byte and 4 byte characters, you can also deal 1, 2, 3 and 4 byte characters. -- David Starner - [EMAIL PROTECTED] Pointless website: http://dvdeug.dhis.org When the aliens come, when the deathrays hum, when the bombers bomb, we'll still be freakin' friends. - "Freakin' Friends"
- 3rd-party cross-platform UTF-8 support Changjian_Sun
- Re: 3rd-party cross-platform UTF-8 support David Starner
- Re: 3rd-party cross-platform UTF-8 support Kenneth Whistler
- RE: 3rd-party cross-platform UTF-8 support Carl W. Brown
- Re: 3rd-party cross-platform UTF-8 support Markus Scherer
- Re: 3rd-party cross-platform UTF-8 support Yung-Fong Tang
- Re: 3rd-party cross-platform UTF-8 supp... David Starner
- Re: 3rd-party cross-platform UTF-8 support Yung-Fong Tang
- Re: 3rd-party cross-platform UTF-8 supp... Markus Scherer
- RE: 3rd-party cross-platform UTF-8 support Yves Arrouye
- Re: 3rd-party cross-platform UTF-8 support Marcin 'Qrczak' Kowalczyk
- Re: 3rd-party cross-platform UTF-8 supp... Michael \(michka\) Kaplan
- Re: 3rd-party cross-platform UTF-8 supp... Andy Heninger
- Re: 3rd-party cross-platform UTF-8 supp... Andy Heninger
- Re: 3rd-party cross-platform UTF-8 supp... Andy Heninger
- Re: 3rd-party cross-platform UTF-8 support Andy Heninger
- Re: 3rd-party cross-platform UTF-8 support Tom Emerson