On 4 Apr 2017, at 00:59, Richard Wordingham <richard.wording...@ntlworld.com> wrote:
> No, he wants two characters WHITE CHESS KNIGHT and WHITE CHESS KNIGHT ON DARK > BACKGROUND, and a variation selector, say VS2, that when applied to them > yields a glyph that works with block elements. > > It might be simpler if WHITE CHESS KNIGHT ON DARK BACKGROUND was defined as a > character that worked with block elements. I can’t fathom how you would configure a font to do whatever it is you think you’re describing here. I don’t follow it. “worked with which block elements, to do what? If it’s draw a box around the board, I already said, the answer is to change the graphics terminal block elements because in a chess-font environment their positional function is used, not their graphics terminal glyph. >> Then you’re still stuck for a solution for non-em-square characters for >> inline text. > > No, WHITE CHESS KNIGHT should continue to fulfil that role. My only worry is > that one might need a variation selector, say VS1, to force the choice of a > suitable glyph. I don’t get what you’re on about. I’ve already solved this problem, and whatever it is you’re describing sure doesn’t sound intuitive. I’ve shown my implementations which do what I need them to do. I don’t know if you can do the same, but go ahead and make your font to prove it, and write it up clearly in a counter-proposal if you think it’s the right way to . Michael Everson