On 4 Apr 2017, at 00:59, Richard Wordingham <richard.wording...@ntlworld.com> 
wrote:

> No, he wants two characters WHITE CHESS KNIGHT and WHITE CHESS KNIGHT ON DARK 
> BACKGROUND, and a variation selector, say VS2, that when applied to them 
> yields a glyph that works with block elements.
> 
> It might be simpler if WHITE CHESS KNIGHT ON DARK BACKGROUND was defined as a 
> character that worked with block elements. 

I can’t fathom how you would configure a font to do whatever it is you think 
you’re describing here. I don’t follow it. “worked with which block elements, 
to do what?

If it’s draw a box around the board, I already said, the answer is to change 
the graphics terminal block elements because in a chess-font environment their 
positional function is used, not their graphics terminal glyph. 

>> Then you’re still stuck for a solution for non-em-square characters for 
>> inline text. 
> 
> No, WHITE CHESS KNIGHT should continue to fulfil that role.  My only worry is 
> that one might need a variation selector, say VS1, to force the choice of a 
> suitable glyph.

I don’t get what you’re on about. I’ve already solved this problem, and 
whatever it is you’re describing sure doesn’t sound intuitive. 

I’ve shown my implementations which do what I need them to do. I don’t know if 
you can do the same, but go ahead and make your font to prove it, and write it 
up clearly in a counter-proposal if you think it’s the right way to . 

Michael Everson

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