David, Don't forget there is also the possibility of multiple monitors with different pixel densities - and what about large screen TVs or projectors?
BTW At both ends of the spectrum you will hit limits - screens physically smaller than your app's window size (forcing scrolling or scaling) and large monitors with low pixel density (designed to be viewed from a distance) giving rendering/quality problems. If absolute viewed size is essential, you would need monitor-level, manual calibration and associated dynamic resizing. Oh, and monitor compatibility standards would need to be stated in the system requirements of the app. Best, Keith.. On 8 Feb 2011, at 12:00, Scott Rossi wrote: > David: > > If I understand what you're proposing, I think you're facing a losing battle > here. With so many possible settings for resolution and variations in pixel > density of screens, it's unlikely you'll be able to match the size of > objects across systems/screens. The only (poor) option I was ever able to > come up with is manual calibration on the part of the user: they need to > hold some measuring device to the screen and either adjust their screen > resolution appropriately, or dynamically adjust the size of objects in a > stack. > > Maybe someone else has another suggestion. > > Regards, > > Scott Rossi > Creative Director > Tactile Media, UX Design > > > > Recently, David Glasgow wrote: > >> I have a standalone that I want to make a good effort to make standard the >> absolute size of objects on screen. >> >> Thus, a graphic 4 inches by 4 inches on one would be close to that on all >> others. I recall that messing with screen resolution is deprecated, which >> means that even assuming it is possible to obtain the properties of the >> physical screen, I would have to think about dynamically scaling objects. >> >> Is this one of those things that sounds as though it should be easy but >> isn't? >> >> >> >> Best Wishes, >> >> David Glasgow >> Carlton Glasgow Partnership >> >> i-psych.co.uk > > > > _______________________________________________ > use-livecode mailing list > use-livecode@lists.runrev.com > Please visit this url to subscribe, unsubscribe and manage your subscription > preferences: > http://lists.runrev.com/mailman/listinfo/use-livecode _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode