Thanks everyone for your advice on this topic.   As a user new to Windows all 
of the discussion is helpful.  This has been a very interesting thread.


Regards,

Martin Koob





> On Oct 6, 2019, at 10:30 AM, Martin Koob <mk...@rogers.com> wrote:
> 
> Hi Curry
> 
> Thanks for your take on my question.  I too believe in developing for the 
> lowest possible common denominator.  My MacBook Pro Retina is the 15 inch 
> early 2013 so my theory is if my Mac can handle it in the IDE  then the end 
> users will likely be able to as well as a standalone.  
> 
> Thanks for the advice re testing on actual PC hardware. I was trying to apply 
> both principles  when I bought my first budget PC but I set the Bar too low.  
> It is an Acer Aspire XC — CPU was an AMD E-Series E1-7010 Dual Core 1.5 G Hz  
> with 4 GB  RAM. My application uses  the cameraControl and Player and so the 
> foundations of those are so different on PC and Mac so I need to test on 
> hardware.  I was able to do some testing on the Acer and found the Player not 
> working as expected but I am not sure if it is the machine or LC.  But that 
> will be the subject of another post.
> 
> Thanks for the suggested specs.   
> 
> 
> Regards,
> 
> Martin Koob
> 
> 
> 
> 
> 
>> On Oct 4, 2019, at 4:34 AM, Curry Kenworthy via use-livecode 
>> <use-livecode@lists.runrev.com <mailto:use-livecode@lists.runrev.com>> wrote:
>> 
>> 
>> For anyone truly interested in the original question of "Recommended specs 
>> for Windows Development computer"
>> 
>> (... as opposed to any OS-partisan virtue signaling, or avoiding Windows 
>> hardware, or maintaining a single computer as the rule, etc ...)
>> 
>> here's my take, from many years of often "Windows first, but not Windows 
>> only" experience:
>> 
>> - Biggest OS difference/biggest factor: anti-virus. I've literally seen a 
>> Mac running with software techniques similar to today's PC antivirus, and 
>> similar results.
>> 
>> - I don't trust my PC to run Mac, nor my Mac to run PC. I get my hands dirty 
>> on both, with dedicated hardware for each. You notice more....
>> 
>> - PC doesn't require a huge investment. I use a budget (but not bottom) 
>> laptop with as much hard disk and RAM as possible. Currently an i5 chip and 
>> 8 GB memory, 1 TB RAM.
>> 
>> - The specs I listed are quite adequate for professional LC dev. Any extra 
>> power feels great, but remember that it also could cause you to overlook 
>> issues affecting some of your end users. I intentionally use budget hardware 
>> to make sure software is snappy for everyone.
>> 
>> - Again, with Windows 10 it's all about managing antivirus and various other 
>> software/settings to be allowed to use the inherent performance of your 
>> machine. The power is in there, but you have to remove the ball and chains.
>> 
>> - Any OS-partisan biases (in other words reliving the 80s and 90s, which 
>> felt so good) will tend to be confirmed by their own cognitive influence on 
>> your perception of your limited experiences on another OS. Using a system 
>> efficiently takes experience and learning, built into habits. (There once 
>> was a system called MacOS that for a number of years pretty much broke that 
>> rule. And during those bygone years, I was proudly "Mac-first, but not Mac 
>> only.") Whatever OS you use, just realize that many everyday users are 
>> equally efficient on the other operating systems.
>> 
>> I like having and using both almost daily, as long as I'm developing for 
>> both. And developing for both is specifically how I ended up right here! :)
>> 
>> Best wishes,
>> 
>> Curry Kenworthy
>> 
>> Custom Software Development
>> "Better Methods, Better Results"
>> LiveCode Training and Consulting
>> http://livecodeconsulting.com/ <http://livecodeconsulting.com/>
>> 
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