Hi Klaus
Thanks for your continued interest. In fact I got it working! As stated
earlier, I converted my sound to .m4a (there are internet services for this
kind of conversion) and included it in the Standalone Copy Files section.
I have this in the OpenStack handler of the main stack of the app (there is
only one stack).
put specialFolderPath("resources") & “/MySound.m4a" into tBeepPath
set the beepsound to tBeepPath
beep 3 — as a test
I ran it on the iPhone simulator and it did beep! I have something wrong
further on in my app when the beep is supposed to react as an alarm, but it
isn’t the sound itself.
I am struggling with these additional problems and will almost certainly be
asking for more advice shortly!
Thanks again for your help.
Graham
> On 19 Apr 2020, at 14:13, Klaus major-k via use-livecode
> <[email protected]> wrote:
>
> Hi Graham,
>
>> Am 19.04.2020 um 13:46 schrieb Graham Samuel via use-livecode
>> <[email protected]>:
>>
>> Thanks Klaus. I am parking a sound in there and obviously only reading it,
>> so should be OK.
>
> yep!
>
>> My mysterious unresponsiveness in my app must be something else...
>
> Hm, what fileformat are you using and what is the syntax in your script?
>
>> Keep safe
>
> You BET! :-)
>
>> Graham
>
> Best
>
> Klaus
>
> --
> Klaus Major
> https://www.major-k.de
> [email protected]
>
>
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