That's exactly what I saw. I changed the script of a completely unrelated
control elsewhere and the login graphic started working again. I wish I'd
saved the bad stack to send to the team.
--
Jacqueline Landman Gay | jac...@hyperactivesw.com
HyperActive Software | http://www.hyperactivesw.com
On June 3, 2020 1:05:07 AM scott--- via use-livecode
<use-livecode@lists.runrev.com> wrote:
I have run into that same scenario more than once. In most cases, over time
as I continue to change things, these situations resolve themselves so that
toggling acceleratedRendering is no longer needed. But what exactly changed
is a mystery :- )
On Jun 2, 2020, at 10:46 PM, J. Landman Gay via use-livecode
<use-livecode@lists.runrev.com> wrote:
In my case all groups that use a scroller have scrolling layermode set.
They work. The primary problem for me is that regular LC controls stop
getting messages and responding to taps.
All these controls are set to static layermode, so I'm not sure how
acceleratedRendering could affect them. But it does bring the app to a
screeching halt. I wish I had a recipe.
--
Jacqueline Landman Gay | jac...@hyperactivesw.com
HyperActive Software | http://www.hyperactivesw.com
On June 2, 2020 8:35:49 PM scott--- via use-livecode
<use-livecode@lists.runrev.com> wrote:
I had two different scrolling groups on a card where I found it necessary
to toggling acceleratedRendering. I just discovered that neither of these
groups had the layerMode set to “scrolling” (they were both “static”).
Though they appeared to scroll smoothly on all my test devices, changing
their layerModes to “scrolling” now makes it so the acceleratedRendering
doesn’t need to be fiddled with in order for other objects to display
correctly.
—
Scott
On Jun 2, 2020, at 5:55 PM, scott--- via use-livecode
<use-livecode@lists.runrev.com> wrote:
Hello Randy,
Adjusting the compositorCacheLimit (instead of toggling the
acceleratedRendering) also seems to fix my most recent encounter. It is
good to have work-arounds but frustrating to have the issue crop up.
—
Scott
On Jun 2, 2020, at 5:20 AM, Randy Hengst via use-livecode
<use-livecode@lists.runrev.com> wrote:
I have an iOS app that uses many graphics with movement… in addition to
doing as Scott suggested (toggling acceleratedRendering on an off) I also
messed with adjusting the compositorCacheLimit. Raising the limit helped.
Doing this also helped with some screen redraw issues I saw that sounds
consistent with what Scott also mentioned.
be well,
randy
www.classroomFocusedSoftware.com
On Jun 2, 2020, at 1:58 AM, J. Landman Gay via use-livecode
<use-livecode@lists.runrev.com> wrote:
On 6/1/20 11:30 PM, Mark Wieder via use-livecode wrote:
On 6/1/20 9:15 PM, J. Landman Gay via use-livecode wrote:
Oh my gosh, I *never* would have guessed that fullscreenMode was the
culprit. That's kind of screwy isn't it? Why would it block taps? And not
consistently either.
WTF?
My mistake. AccleratedRendering. But still...WTF.
--
Jacqueline Landman Gay | jac...@hyperactivesw.com
HyperActive Software | http://www.hyperactivesw.com
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