BrianM wrote:
> One thing that seems to be missing in this discussion is the point of view of 
> the ?client?, the one who downloads the app and pays for it

True. 
In the U.S. the laws against monopoly (the Sherman Act of 1890, the Clayton Act 
of 1914 and the Federal Trade Commission Act of 1914) are there to promote 
competition amongst companies for the benefit of consumers.   Or our end users.

Do Apple's actions and policies monopolistically harm consumers? Consumer 
behavior itself argues against that. Quite the contrary, consumers are willing 
to pay a premium for Apple products and services. 

Andre notes that Apple exercises a monopoly WITHIN the iOS system. But that is 
a misnomer. Apple has a proprietary system not a monopolistic one. And they 
strictly control it. It's simply not true that "there is nothing iOS users can 
do about that." Yes, there is. Consumers who don't want to buy into Appleā€™s 
closed system are free to buy elsewhere. Consumers can choose Android or any 
other alternative products. No one is forcing consumers to buy and use Apple 
products, which is what would happen if Apple had an actual monopoly. In fact, 
some consumers prefer Apple's strict proprietary control and are willing to pay 
mucho dinero for it. 

Now look at it from the developers' point of view. Apple makes us jump through 
many more hoops than Android developers do. Apple constantly changes these 
hoops which can seem inexplicably capricious. But is it? Or is it a constant 
effort to assure safe computing for their consumers?

There seems to be an assumption that the 30% cut Apple takes is outrageous. But 
what does a developer get for that Apple %? If you think you can replace what 
Apple offers for less money, then just sell your app on Android and rake in the 
extra bucks. What's stopping you?

The reality is that the vast majority of smartphone apps make little or no 
money, regardless of OS. 
So is it painful to surrender 30% of nothing? ;)

But back to the purpose of this list, aren't we lucky to have LiveCode, a 
development platform that gives us the power to develop for whatever platforms 
make sense for us?

Jim Lambert
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