1. AND a great movie!
2. Correct.. most SHOULD
3. and 4. I honestly don’t know, which is why I asked.  If something was giving 
me as much grief for as often and as long as the OP has ranted about, on 
multiple occaisions, I would make my life easier and abandon ship.  Why pull 
your hair out..?  In time, it will fall out on its own. 
5. Please… joke away!  I’m a big fan of comedy and will give you credit for any 
jokes I steal use.
6. If you continue to use a hammer instead of a screwdriver, you WILL get the 
job done… but then don’t curse the wood for damaging
7. I rather enjoy your rants.  I actually look for them in certain threads… 
please (and I mean this sincerely) Rant Away!  They make my day.

> On Aug 25, 2020, at 9:28 AM, Richmond via use-livecode 
> <use-livecode@lists.runrev.com> wrote:
> 
> Well; let's consider that suggestion:
> 
> 1. The Holy Grail was an abstract idea dreamt up by the Knights Templars.
> 
> 2. Most people have worked out by the time they are about 35 that perfection 
> is a dangerous illusion.
> 
> 3. "Years of hell": Why do you suppose the OP has stuck with LiveCode for the 
> length of time he has if it has been 'hell'?
> 
> 4. "find another language that will do exactly what you want" . . . ouch, I 
> hurt my leg falling off the chair with laughter.
> 
> 5. Why do I get a "funny feeling" that by calling yourself 'Paul Pystcat' you 
> are an undercover agent pushing Python (a language
> which I could say one or two "fruity" things about)?
> 
> 6. The OP is NOT a fool; that is quite obvious from his previous postings 
> over a number of years, and he would not be
> posting the sort of thing he posted if he were considering abandonong 
> LiveCode.
> 
> 7. Err . . . on the subject of rants and "squishes" . . .
> 
> On 25.08.20 16:11, Paul Pystcat via use-livecode wrote:
>> I really have to ask…  if you are having such problems that are so 
>> insurmountable using LiveCode, then why not just abandon ship…?  Seriously.  
>> If this is such a showstopper, why not find another language that will do 
>> exactly what you want..?  Don’t waste any more of your time.  Do it.  You 
>> may find the Holy Grail and all will be well… you can look back on your 
>> years of hell with LiveCode and laugh at us that remain.
>> 
>>> On Aug 25, 2020, at 6:01 AM, Pi Digital via use-livecode 
>>> <use-livecode@lists.runrev.com> wrote:
>>> 
>>> Not Fridge, Fork.
>>> 
>>> I assume (dangerously) from your reply that you do not have to make real 
>>> world applications for corporate branded customers. Where design has been 
>>> done by a branding team with a 12 - 120 page Production guide). Someone 
>>> like the BBC, Channel 4, NBC, or their subsidiaries. Like Saatchi and 
>>> Saatchi, Mars, Ford, Pfizer, Virgin, VTech, Bandai.
>>> 
>>> My case study this project. Two week turnaround (first week primary 
>>> development wireframed , second week skin and output for Windows(primary 
>>> output)/Mac(Backup)). Tv gameshow multiscreen (some split across multiple 
>>> screens themselves) for live recording screen graphics. 35 cards (or 
>>> frames, pages, slides, whatever you want to call them) plus video inserts 
>>> all with live updated content input by a controller on a remote machine (pc 
>>> or Mac as they see fit on the day) as the show progresses.
>>> 
>>> As the platform my POC and his office colleagues was using was a PC it made 
>>> sense to do development in Windows for output to PC and Mac for studio 
>>> techs to pick from based on location around the studio (the gallery for 
>>> controllers, back stage and stage floor). It is arse-umed that how it looks 
>>> on Windows is how it should look on any other platform we distribute to 
>>> including the various output sizes (1024x576SD, 960x540HHD, 1920x1080HD, 
>>> 3840x2160 4k). Everything has to match to the pixel. That’s how branding 
>>> works. We have no issue with that moving between platforms in editing and 
>>> graphics platforms, so post production facilities (mine included) could not 
>>> conceive or perceive that it would be any different in a development 
>>> environment. Design it in photoshop on a pc and send it to your colleagues 
>>> working in After Effects on a Mac and send it back to an editor on a PC 
>>> running Premiere and it looks the same end to end. That is ‘just the way it 
>>> is’!
>>> 
>>> So, after developing at a stupid rate, 12 solid 14-18hr days, we have the 
>>> finished app layered out (don’t get me back on the layering embargo), 
>>> animated with text & graphic moves and effects, ready for deployment out to 
>>> Mac and PC. Tick the boxes in the standalone settings, build and open in 
>>> their respective platforms.
>>> 
>>> Only to find that everything you had laid out perfectly matching on PC is 
>>> totally screwed on the Mac. Opening up the stack on the Mac, it’s the same 
>>> thing. Now with only one day to go I am forced to work out the fastest way 
>>> to realign every text box (anything from 2 - 200 per card) so they match 
>>> exactly regardless of platform. Like is done automatically on any other 
>>> software we use.
>>> 
>>> That’s ‘real world’ development. Not to mention my current bread and butter 
>>> job for Porrima which has, to date, 47 substacks, 377 cards, 10,800+ text 
>>> objects and  is now being ported from PC o et to HTML5 by way of a tonne of 
>>> NON-CODE-ONCE workarounds and layout alterations.
>>> 
>>> It’s this kind of BS that keeps me mental, ensures I don’t get too sane. 
>>> Makes sure you get a good rant out of me every week or month.
>>> 
>>> Sean Cole
>>> Pi Digital
>>>> That is HowTF  (What do you mean exactly by "How Tin Fridge"?) ;-), I get
>>>> things done.
>>>> 
>>>> Best, Richmond.
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