Hello Andrew, Just to mention that in-app purchases are not supported in the Simulator.
Kind regards, Panos -- On Fri, 26 Mar 2021 at 05:29, Andrew at MidWest Coast Media via use-livecode <[email protected]> wrote: > I have released my first project with in-app purchases but only to 50% > platform success: Android works but iOS does not. I’m using the directions > at > https://lessons.livecode.com/m/4069/l/186807-how-do-i-implement-in-app-purchases-in-livecode-apple-appstore > but am getting generic errors. > > I had been receiving the dreaded “Cannot connect to iTunes Store” error, > but did the test user creation dance a couple times to step past that. > When trying in the simulator with a real user account or registered > sandbox user I’m getting a mobileStorePurchaseError of “UNKNOWN_ERROR" > When trying on the device (production build from App Store) I’m getting a > mobileStorePurchaseError of “An unknown error occurred” > > These are all submitted and approved consumables registered in App Store > Connect. Is there anyway to track down a more descriptive error message? > Same code is working for Google Play. > > Compiled with LiveCode 9.6.2rc3 on macOS 11.0.1 using Xcode 12.1 > > —Andrew Bell > _______________________________________________ > use-livecode mailing list > [email protected] > Please visit this url to subscribe, unsubscribe and manage your > subscription preferences: > http://lists.runrev.com/mailman/listinfo/use-livecode > _______________________________________________ use-livecode mailing list [email protected] Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
