Not a perfect solution but it does solve the problem of not having to use all 
the put statements and other grammar which as you note is cumbersome to read, 
let alone write. I agree though, a more elegant solution to this problem would 
be useful. 

> On 15 Jul 2023, at 9:29 pm, Paul Dupuis via use-livecode 
> <use-livecode@lists.runrev.com> wrote:
> 
> All good suggestions so far, but not what I was after, which was whether 
> there is any better way to have the script you are setting the newly created 
> object to, readable, in the script that setup of the new object. If a 
> behavior script is used or properties or objects then I can not read (and 
> potentially revise) the script right in the script that is making the object. 
> I have to open something else if I want to revise the script. Of course I can 
> have a comment that says "look here for the script" and it is generally 
> obvious from "set the script of button "Sample" to <some property and/or 
> object reference>.
> 
> 
> 
> On 7/15/2023 11:06 AM, Paul Dupuis via use-livecode wrote:
>> So in the instances where you have a script that creates an object and then 
>> sets the script of that object (example below), what is you best practice 
>> for having the script in a script and still be readable?
>> 
>> Example:
>> BUTTON "Make"
>> on mouseUp
>>   local tScript
>>   create button "Sample"
>>   put "on mouseUp"&cr into tScript
>>   put "  ask 'Please enter a number between 1 and 100'" &cr after tScript
>>   put "  if it is not a number then exit mouseUp" &cr after tScript
>>   put "  if it < 1 OR it > 100 then exit mouseUp" &cr after tScript
>>   put "  put it into field 'Number'" &cr after tScript
>>   put "end mouseUp" after tScript
>>   replace "'" with quote in tScript
>>   set the script of button "Sample" to tScript
>> end mouseUp
>> 
>> This create a button "Sample" with the script
>> on mouseUp
>>   ask "Please enter a number between 1 and 100"
>>   if it is not a number then exit mouseUp
>>   if it < 1 OR it > 100 then exit mouseUp
>>   put it into field "Number"
>> end mouseUp
>> 
>> However, I reading the script for button Sample in button Make with the "pu" 
>> statements and quotes (double and single) and cr and so one cumbersome to 
>> read. Yes there are behavior scripts, but this is about the best practice of 
>> placing a script in a script (to set the script of an object) and having it 
>> as clear as possible.
>> 
>> I wish there was a command like "put begin block" where you could follow it 
>> any  number of lines and then "end block into tVar". i.e.
>> 
>> put begin block
>> on mouseUp
>>   ask "Please enter a number between 1 and 100"
>>   if it is not a number then exit mouseUp
>>   if it < 1 OR it > 100 then exit mouseUp
>>   put it into field "Number"
>> end mouseUp
>> end block into tScript
>> 
>> Is there a better way to have a script written in a script?
>> 
>> 
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> 
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