On Oct 10, 2011, at 6:04 PM, James Hurley wrote: > Ken, > > Thanks for your careful test. This is driving me nuts and I can't find a > work-around. > > I think the problem is RR not doing a screen refresh after each of the > MULTIPLE steps. (I have always, in OS 10) had to do a refresh after EACH step. > > Would you please try this for me:
I get the same jerky effect that you get. Now that I see the code, I think the issue is that you're doing a single pixel move for both objects; when I spread that out to do that every 8 pixels, it was smooth: on mouseUp put 200 into x put 200 into y put 2 into dx put 1 into dy repeat 25 times put x,y & cr after tPoints add (4*dx) to x end repeat put 200 into x put 200 into y repeat 25 put x,y & cr after tNewPoints add (8*dy) to y end repeat lock moves move button "one" to tNewPoints without waiting move button "two" to tPoints without waiting unlock moves end mouseUp Will that work for you? Or do you really need to move the objects in 1 pixel increments? Ken Ray Sons of Thunder Software, Inc. Email: k...@sonsothunder.com Web Site: http://www.sonsothunder.com/ _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode