Without seeing any code, I would advise looking at the acceleratedRendering and layerMode properties if you haven't already. These might make a difference when moving objects. Honestly, though, I'm not sure if they apply to dragging or not. I haven't personally done anything like that. Maybe someone else can chime in...
-- Chris Sheffield Read Naturally, Inc. www.readnaturally.com On Feb 17, 2012, at 6:34 AM, Graham Samuel wrote: > Well, I was fleetingly pleased with myself that I got my first iOS app > installed and running on my iPad 2. It didn't last. The thing runs as though > wading through glue - MUCH slower than on my Mac (a not particularly new > MacBook) and even slower even than on the simulator. The amount of scripting > in the app is limited, but you can see it thinking, so that for example I > have a bit of code that puts an image in a particular exact place if the user > has dragged sufficiently near to the final position (i.e. a snap-to-position > process). This is instantaneous on the Mac but takes well over half a second > on the iPad. And even recognising a touch before dragging an image appears to > take a measurable time. This isn't at all like any of the commercial apps I > have. > > I only have a 'personal' licence. Is the engine spiked, or am I doing > something wrong, or what? Has anyone any experience to share? > > TIA as ever > > Graham > > _______________________________________________ > use-livecode mailing list > use-livecode@lists.runrev.com > Please visit this url to subscribe, unsubscribe and manage your subscription > preferences: > http://lists.runrev.com/mailman/listinfo/use-livecode _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode