(Android N00b)

Hello there.

The acronym says it all. I am trying to port my first iOS app to Android on 
MacOS and I'm a bit lost. I have the SDK set up and I can run various emulated 
Android hardware profiles (a bit sluggish on my MacBook but hey...). A few 
observations on first load:

1)      The graphics are missing. All my graphics are linked to from an 
included folder I have next to the main app. I have included them in the 
Standalone Application Settings (I also have a couple of fonts). All this works 
nicely when creating the bundle for iOS. But they just don't appear in Android 
- ulp. I take it I'm missing something here - do I need to import (embed) all 
the assets? That would be very annoying if so because I want to keep the 
codebase unified. I have done basic Android tests before and I embedded the 
media and it was fine. Is there any way to not to have to embed my media in 
Android?

2)      I use 'put's to the console in OSX for help in debugging in iOS. I 
can't see any appearing when I run the Android emulator. Is there an Android 
SDK console window somewhere where I can see my puts?

Can anyone help me out with some pointers?

Kind regards,           Paul.
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