On 05/15/2013 10:33 PM, Randy Hengst wrote:

Because my "wee stack" was a story, and what I have is my Devawriter Pro program where each card has about 50 buttons; and, being a lazy slob, I have no great urge to go through the script of each and every button on some 15 cards putting in 1 line of code if I can circumvent that by
putting it in the cardScript.

Hi Richmond,

How about putting all this in the card script? And put nothing in the button.

on kindOfAnimal
      if fld "FF" contains "dog" then
            put "cat" into fld "FF"
      else
            put "dog" into fld "FF"
         end if
end kindOfAnimal


on colorOfText
      if the textColor of fld "FF" is "green" then
         set the textColor of fld "FF" to "red"
    else
         set the textColor of fld "FF" to "green"
      end if
end colorOfText

on mouseUp
    kindOfAnimal
    colorOfText
end mouseUp

That would work for this specific example.

be well,

trying :)

randy
-----
On May 15, 2013, at 2:19 PM, Richmond wrote:

The reasons for this are probably fairly basic.

I have a wee stack that contains a fld "FF" containing the text "dog",

and a button "Button" containing this script:

on mouseUp
   if fld "FF" contains "dog" then
      put "cat" into fld "FF"
   else
      put "dog" into fld "FF"
      end if
end mouseUp

[sophisticated stuff it ain't]

and the single card contains this script:

on mouseUp
   if the textColor of fld "FF" is "green" then
   set the textColor of fld "FF" to "red"
else
   set the textColor of fld "FF" to "green"
   end if
end mouseUp

Now, split me, but I thought that if I clicked anywhere on the card the 
cardScript would fire, including on the button,

BUT, deuced inconvenient, clicking on the button only fires the buttonScript, 
and clicking anywhere on the card, outwith the button fires the cardScript.

and I was hoping that a buttonClick would fire both the cardScript and the 
buttonScript.

Does anybody know how to effect this?

Richmond.

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