Kevin,

My point was, RunRev shouldn’t lose its focus.
We are programmers, after all; somethings should be done by us.
No need to be lazy.
You should provide us what we can't achieve by ourselves.

Raw performance, 
unicode, 
a modern set of commands to interact with servers,
an up-to-date graphics engine, I don’t know, there are many other things

Once I opened a thread regarding integrating Sprite Kit of Xcode.
I learned my lesson from experienced Livecoders that time.
RunRev shouldn’t be distracted by platform-specific features and shouldn’t lose 
its focus.

As I said and as you know well, resources are scarce.
I think you ought to ask yourselves while drawing your roadmap;
what feature is really important, serves better in the future, serves the 
majority of your existing and *potential* customers.

Give us performance, then we’ll build our own particle-effects engine.
You shouldn’t be bothered with that.

Give us a modern graphics engine which benefits maximum of GPU, 
then we’ll build our own physics routines, animation algorithms,
even dynamic blurred backgrounds :)


Technology advances rapidly, you can’t risk of missing the train 



Regards,

~ Ender

On February 11, 2014 at 15:08:55, Kevin Miller (ke...@runrev.com) wrote:

There must be a way we can serve you better here. That specific case  
defies belief - it does not cost that amount of money to produce that  
feature, nothing like it. Our development team is highly trained and very,  
very efficient these days. Its just too small to defocus from delivering  
the KS goals. It does not cost all that much to increase it. We¹re  
probably better placed than anyone else to do that and provide crowd  
source features rapidly and to a high standard. There are various  
considerations though that need further thought though. I will debate this  
further in house and see if we can come up with something very simple that  
is better than what we currently do. No promises until we¹ve done that of  
course. More soon.  

Kind regards,  

Kevin  

Kevin Miller ~ ke...@runrev.com ~ http://www.runrev.com/  
LiveCode: Everyone can code  
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