On Sat, May 9, 2015 at 10:54 AM, Mark Waddingham <[email protected]> wrote:
> The idea here is that each time you get a 'newClient' message you have a > newly named socket 'pClientSocket' which is the other end of the connection > the client initiated. You can have as many of these client-connected > sockets as you like, and independently read / write to them with messages > sent when the action you request completes. Thank you. I appreciate this, and here is the catch, or what I'm not understanding: In your example, the read in newClient only appears to happen once. And part of what I'm trying to clear up is whether execution stops at that line, or continues--or does this even matter, as an event triggered this, and several could be simultaneous? My current understanding is that it waits if there is active writing, and when that writing is done, it does clientDataReceived--and then is done. Or, is it starting a ping-pong between clientDataReceived and clientDataSent, with each calling the other when done? In my case, newClient causes the opening of a database session (revOpenDatabase), and a confirmation goes back to the client. I have all that working at this point (i think). What I'm not getting is how to handle the client again using that freshly created new socket (call it "sktRefresh") again without using polling. For example, client program opens the database, which contains various customer files. A few seconds later, the client wants to update the jones table, so it sends the server a message with the relevant database commands, by writing to sktRefresh. As near as I can tell, when this happens* after* the initial opening, that message is going to sit around until something decides to read it, rather than triggering a new message. -- Dr. Richard E. Hawkins, Esq. (702) 508-8462 _______________________________________________ use-livecode mailing list [email protected] Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
