> That might work -- I'm not really interested in incredibly 
> hi-fi representation. I got frustrated several months back 
> with the way Kerbal Space Program and Simple Rockets screw up 
> gravity so I whipped up something that does actual multi-body 
> gravity correctly, but of course it requires being able to 
> show a planet in some reasonable fashion, from any angle. I 
> could lo-fi it with maybe 50 images or so I suppose...

Do you just need planets that have textures mapped to a sphere, or just flat
images rendered?

Best regards,

Lynn Fredricks
Paradigma Software
http://www.paradigmasoft.com

Valentina SQL Server: The Ultra-fast, Royalty Free Database Server 


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