While doing some research on Xanadu and Memex this weekend I came across this video of Bill Atkinson which seemed relevant to some of our recent threads here about the value of code:

    "HyperCard was always an authoring environment, it
     was never just browsing. I didn't separate the guys
     who consume the information from they guys who create
     it. I was open source before open source was cool,
     because you could open up any HyperCard stack, any
     button, and look at what it does inside.

    "The primary requirement of the HyperTalk language was
     that it be readable by somebody that can look at it
     and see what was going on - 'Oh, on mouseUp, go to
     next card' - somebody could see that and maybe modify
     it a little bit.

    "Every HyperCard stack that you got had buttons and
     things in it and people learned from each other.  It
     was kind of an open source programming environment
     because people exchanged HyperCard stacks.  It was
     sort of Github before Github."
https://www.youtube.com/watch?v=roT9DhDPI9k


As we explore the relative merits of different licenses here, both proprietary and open source, I think it's helpful to remember how most of us got started: we got a stack from a friend or a user group CD or from our local Wildcat BBS, we studied it, and we tweaked it.

Much of our learning came from experimenting with other people's stacks, and the ones we found especially useful were often useful because we could tailor them to fit our specific needs.

It isn't possible for any single code base to address all possible use cases. And it isn't practical to rewrite every code base from scratch just to get the other 10% of functionality we need from it.

Imagine how small the Web might be today if not for open source, if every Web server had to be written entirely from scratch every time someone needed a small change, or pay tens of thousands of $$ to some company and wait months for the enhancement to be released.

The Web is rich and diverse because most of it is free and open, from the browser engines that render it to the router OSes that deliver it to the databases that store it to the applications that serve it.

Consider the world's most popular programming languages, as ranked on the TIOBE index:
http://www.tiobe.com/tiobe_index

Nearly every one of them is open source, and the few that aren't remain on the list only for historical reasons no new tool could reproduce, and they aren't growing. With dev tools, growth is in open source.

There's still a vast range of opportunities for proprietary software for end-users, but for tools and infrastructure the growth of open source is both undeniable and unstoppable.

Better still, the relationship between the two is largely symbiotic: much of the funding for FOSS projects comes from companies who earn at least part of their revenue from closed source, and they're able to earn that money by building their companies around tools and infrastructure provided by the open source world.

Both proprietary and open source software are growing, rapidly, with no sign of slowing in the foreseeable future.

And LiveCode is dual-licensed, able to play a valuable role for each.

When you're running a business that pays the bills from per-user licenses, LC's Indy and other commercial licenses are among the smallest expenses a company will have, even at the new rates.

But if you're not running a business, perhaps ask yourself: what is in the code that's more valuable closed than open?

I've never written anything that any reasonably smart person couldn't reproduce if they really wanted to. The value of my products isn't in the code alone, but in a complete solution that includes documentation, support, and strong relationships with customers that put them in the driver's seat of feature development. Sometimes I write some nice code, but if I'm being honest with myself I have to admit I'm not exactly splitting the atom. :)

When code is shared many good things result. The very least that happens is that some young soul learns from it, and gets inspired to go on to make great things. After all, learning from other people's HyperCard stacks is how most of us here got started.

For consultants, sharing code builds a reputation as a source of solutions.

For businesses, sharing code opens the door for enhancements from others so your app can grow in capabilities beyond your own developer resources.

I met Ryan Sipes of the Mycroft AI project at the SoCal Linux Expo a few weeks ago, and he says that what confirmed his hunch that taking his product open source was a good idea what when he got his first pull request just 20 minutes after putting it on Github:
<https://www.linux.com/news/software/applications/878287-mycroft-linuxs-own-ai/>


Open source isn't for everyone, and even when it is there are many licenses for many goals.

But when the goal is sharing, GPL is a very good choice because it ensures the chain of sharing can't be broken; no one can hoard the code, everything distributed gets shared back to the community from which the original work came so everyone can enhance it even further.

If you're building a business around per-user license fees, LC offers a solution for that.

But if you're just having fun, sometimes the fun can be multiplied through sharing.

All code that does something useful has value. But the value is only sometimes optimally exploited through sale, and other times through community enhancement and knowledge sharing.

--
 Richard Gaskin
 Fourth World Systems
 Software Design and Development for the Desktop, Mobile, and the Web
 ____________________________________________________________________
 [email protected]                http://www.FourthWorld.com

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