OOps, heres the link. https://dl.dropboxusercontent.com/u/11957935/ANIMATION%209.5.livecode
On Sun, Apr 24, 2016 at 8:41 AM, Mike Bonner <bonnm...@gmail.com> wrote: > Heres my take on it. Moved most of the code to the graphic. Game loops > work so much better for this type of thing because you avoid the "arrowkey" > repeat problem entirely. > > All it does is loop, look at what keys are down, and acts appropriately. > Changed the move distance to 5, and increment a counter to pick the next > animation frame. > > Added a start button to start and stop the loop. Great penguin graphics, > love the affect! > > Heres a link to the modified stack. > > > On Sun, Apr 24, 2016 at 1:43 AM, RM <richmondmathew...@gmail.com> wrote: > >> Of course my next problem is how, when a punter presses the arrowKey to >> have it "fire" only once: i.e. then chummy keeps his/her finger on the key >> it doesn't continue sending arrowKey signals after the first one. >> >> Richmond. >> >> >> _______________________________________________ >> use-livecode mailing list >> use-livecode@lists.runrev.com >> Please visit this url to subscribe, unsubscribe and manage your >> subscription preferences: >> http://lists.runrev.com/mailman/listinfo/use-livecode >> > > _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode