@ kevin

Thanks for your careful attention to this. I am clearly out of my depth on 
licensing issues and have a naively, simplistic look at things.

I do want to go on record that I am and always will be "on your side"…. if I 
were the CFO of Livecode and looked at a graph 

A) community downloads next to 
B) the annual revenue stream for licensed editions

and if B <= (total operations budget, + reasonable compensation packages and 
party money for the team + funds for on-going development/innovation.)

Then obviously, we have a problem. 

Good luck with finding a solution where we can freely advocate for LiveCode 
adoption, in an ocean where commercial and free code swim together virtual 
indistinguishable for 75% of the developers (students, teachers hobbyists, team 
leaders), like me who have no clue about licenses and just "go to work to get 
things done."

What the solution is, I don’t know… but the current EULA clearly works against 
your stated goal (I recall that video interview) "make LiveCode one of the ten 
most popular languages in the world"

BR


 Kevin wrote:

     It was one of our longer 
    meetings, in which we reviewed the specific examples Kay, 
    Bramanathaswami, and others have presented.

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